Bug - Map:Battleaxe

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fsx
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Re: Afrika Korps -> Battleaxe

Post by fsx »

roces1983 wrote:I had exactlly the same problem like Kobris.
I played battleaxe from the start again, then I got a maj.vic.
Kobris, try to play it a 2nd time!
Do you have a savegame from the first play? At the end of turn 5?
fsx
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Re: Bug - Map:Battleaxe

Post by fsx »

xain_sleer wrote:Sorry - i though i wrote this already. i destroyed ALL units of this attack group within 3 rounds. in round 17 there are in my third try only 2 allied units left. One unit is in Sidi Suleiman (18/25) and the other in the desert at (23/30).
Do yo have a savegame from end of the scenario and from end of your turn 5?
Look at: viewtopic.php?f=121&t=36552
zappel
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Re: Afrika Korps -> Battleaxe

Post by zappel »

I had a likewise behaviour noticed in Battleaxe - but the issue is not only in Battleaxe: Changed objectives are not saved automatically. Perhaps you reload the auto-savegame without the changed winning conditions?
lordzimoa
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Re: Afrika Korps -> Battleaxe

Post by lordzimoa »

I will move this to Tech Support, so Alex can have a closer look.
VPaulus
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Re: Bug - Map:Battleaxe

Post by VPaulus »

Tech support section is for another kind of issues not related with game bugs. If the game is not running, freezing, not installing, serials or multiplayer, for example, we use that section.
For bugs we have been using Open beta, although I think we should have another section for that.
Anyway I've merged with the other thread that we already had about Battleaxe.
Kobris
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Re: Bug - Map:Battleaxe

Post by Kobris »

Thanks roces1983, been there-done that :-)
PanzerG
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Re: Bug - Map:Battleaxe

Post by PanzerG »

Same problem with Battleaxe here.

I'm holding all objectives and destroyed every single allied unit, yet i get a msg, "axis surrendered". After reading here, I removed fog of war even via cheat code to make sure :oops:

Edit: replay scenario didn't work either. I'm stuck in there. I addeded the savegame end turn 13: all objectives hold, all allied units dead. From there on nothing happens, untill after turn 17 i get the msg that axis surrendered.
Attachments
(17.08.2012) Battleaxe, Runde 13.pzsav.zip
(51.46 KiB) Downloaded 229 times
Kobris
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Re: Bug - Map:Battleaxe

Post by Kobris »

Yes, it's a bug. City of Sidi Azeiz is not marked as victory hex... like in my case, you're missing that message when it say to hold on Sidi Azeiz at all cost... Try again,. at the 5th round (or 6th) there's an objective change...
PanzerG
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Re: Bug - Map:Battleaxe

Post by PanzerG »

Finally made it.
I went back to a savegame after round 3 of the same game attached as zip 2 posts above.
I noticed , that i did get the 2 changes of objectives, but autosave didn't save them correctly.

Using manual saves the next few turns did it for me.
Nordlands
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Re: Bug - Map:Battleaxe

Post by Nordlands »

After following this thread and trying to do anything to get through the scenario im still stuck, i cannot get a victory as Axis despite killing all and holding all towns at all time.
Any news from the tech front here on a way to solve the problem
VPaulus
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Re: Bug - Map:Battleaxe

Post by VPaulus »

Nordlands wrote:After following this thread and trying to do anything to get through the scenario im still stuck, i cannot get a victory as Axis despite killing all and holding all towns at all time.
Any news from the tech front here on a way to solve the problem
Probably this problem is already solved, only it will be incorporate in a patch that hopefully will be release soon.
Meanwhile, you can just use "endscn 0" cheat code in order to proceed to the next scenario.
Nordlands
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Re: Bug - Map:Battleaxe

Post by Nordlands »

ahh ok thanks didnt know that :) do i just type this in ?
VPaulus
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Re: Bug - Map:Battleaxe

Post by VPaulus »

Nordlands wrote:ahh ok thanks didnt know that :) do i just type this in ?
viewtopic.php?f=121&t=25990
FoodofYoshi
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Re: Bug - Map:Battleaxe

Post by FoodofYoshi »

Hi All,

Ran into the battleaxe Axis surrender glitch in February 2015 - and the last thing I wanted to find was a lot f old posts indicating the glitch was known and reported and confirmed by multiple uses -- but it clearly was not patched and nothing was done about it. From a game design programming standpoint this was an easy fix. So I can't understand why it is two years after the release and its still not fixed. (The game is still for sale and old wargamers like to play old wargames - which means we also want to not have to play through this and encounter this.)

For a player to encounter a glitch that is a straight dumpout from a game we've invested time in (and PAID for) is frustrating. And to find out it was known and not fixed... very disappointing. I play a lot of war games and I respect the capability of the Slitherine programmers. But this is lame. No other word for it.

Tim Prokop
fsx
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Re: Bug - Map:Battleaxe

Post by fsx »

I looked at the scenario. And the savegame.
My Battleaxe.pzscn in the subfolder "data" is from Sept 28th 2012.
In turn 6 the city of Sidi Azeiz is changed to a secondary victory hex. But I did not saw this in the savegame. Here is the city a normal hex.
Perhaps an earlier version of PanzerCorps could not manage this action.
If you did not see a message about Sidi Azeiz at the begin of turn 6 and (thats the main reason) the city is not a victory hex after that, you will never achieve a victory.

I played with my installed version until turn six and is was as it should be.
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