Patch 1.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
- Tournament Organizer of the Year 2017
- Posts: 3207
- Joined: Tue Dec 23, 2014 5:22 am
- Location: Winterset, Iowa
- Contact:
Re: Patch 1.40
Hey Panzer Corps is back at the top of the forum, not sure why but happy to see it heading the ship again.
goose_2
Lutheran Multiplayer Tournament Organizer.
https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Lutheran Multiplayer Tournament Organizer.
https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Re: Patch 1.40
There is a semi-official patch 1.31 somewhere in this forum.
This, in the Stickies: http://www.slitherine.com/forum/viewtop ... 21&t=76489
This, in the Stickies: http://www.slitherine.com/forum/viewtop ... 21&t=76489
should fix the attacksub trait.
Also, in this version the AI should return its planes to airfields correctly when they run out of ammo
asuser wrote:load the two new 1.31 files and overwrite the old ones
Re: Patch 1.40
What news was that?Yrfin wrote:After depressing news about PzC II's future, i want to know about fate of Patch 1.40.
Any information ?
-
- 1st Lieutenant - 15 cm sFH 18
- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: Patch 1.40
News was about future of PzC. Something like: "The best 3D show, which you will sometime see in the far far future..."TigerIII wrote:What news was that?Yrfin wrote:After depressing news about PzC II's future, i want to know about fate of Patch 1.40.
Any information ?
When im died - I must be a killed.
Re: Patch 1.40
That mistake was made before. To bad focus is moved away from gameplay and over to graphics. I never played PC for graphics. Or PG, AG, PacG and so on....Yrfin wrote:News was about future of PzC. Something like: "The best 3D show, which you will sometime see in the far far future..."TigerIII wrote:What news was that?Yrfin wrote:After depressing news about PzC II's future, i want to know about fate of Patch 1.40.
Any information ?
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 229
- Joined: Sun Mar 31, 2013 2:11 am
Re: Patch 1.40
I just replayed (again) Grand Campaign from beginning through '42-43 to '45 West.
Easy setting: Colonel.
The "normal" combat setting, I have concluded, is insanely erratic with totally totally unexpected and devastating results. A 12-strength 2-star Tiger II attacks British infantry 10-strength 1-star in open terrain, entrenchment 1. "Normal" combat prediction: 0/-8. Combat result: rugged defense with -2/-4 result!. A 200+ point prestige loss.
Save and re-roll?! 0/-10!! Totally destroyed infantry!!
Me-109K 12-strength 4-star attacks 8-strength 2-star US P-47N with two adjacent friendly fighters. Prediction 0/-8. Normal combat result? -4/-6. Save and re-roll: 0/-8!!!
Fighter strafe against suppressed infantry: 0/0, re-roll 0/0, re-roll 0/0.
I can give hundreds of examples. Makes the game unplayable, period.
I will have had to fire all unit commandeers three times for incompetent combat prediction and performance.
Plane insane. No tank you!
Don't give me "chess" setting, or philosophy.
Fix it. Patch 1.40.
No PC II for me.
Easy setting: Colonel.
The "normal" combat setting, I have concluded, is insanely erratic with totally totally unexpected and devastating results. A 12-strength 2-star Tiger II attacks British infantry 10-strength 1-star in open terrain, entrenchment 1. "Normal" combat prediction: 0/-8. Combat result: rugged defense with -2/-4 result!. A 200+ point prestige loss.
Save and re-roll?! 0/-10!! Totally destroyed infantry!!
Me-109K 12-strength 4-star attacks 8-strength 2-star US P-47N with two adjacent friendly fighters. Prediction 0/-8. Normal combat result? -4/-6. Save and re-roll: 0/-8!!!
Fighter strafe against suppressed infantry: 0/0, re-roll 0/0, re-roll 0/0.
I can give hundreds of examples. Makes the game unplayable, period.
I will have had to fire all unit commandeers three times for incompetent combat prediction and performance.
Plane insane. No tank you!
Don't give me "chess" setting, or philosophy.
Fix it. Patch 1.40.
No PC II for me.
-
- Sergeant First Class - Panzer IIIL
- Posts: 378
- Joined: Mon Sep 21, 2015 1:18 pm
- Location: Northumberland
Re: Patch 1.40
I completely agree that the "normal" setting is insanely erratic - but I think you have misunderstood this setting. It is not a "combat" setting, it is a "Combat Random" setting (check it out next time you play), so "normal" does exactly what it is supposed to. It is random and that's why I never use it, because it's far too unpredictable and unrealistic. I always use "dice chess" as this is close to the combat prediction with a little randomness, as with real life. If you think it makes the game unplayable you are on the wrong setting, that's why there is a choice
-
- Tournament Organizer of the Year 2017
- Posts: 3207
- Joined: Tue Dec 23, 2014 5:22 am
- Location: Winterset, Iowa
- Contact:
Re: Patch 1.40
artillery is your best friend
goose_2
Lutheran Multiplayer Tournament Organizer.
https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Lutheran Multiplayer Tournament Organizer.
https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
-
- Administrative Corporal - SdKfz 232 8Rad
- Posts: 163
- Joined: Fri Aug 05, 2016 2:28 pm
Re: Patch 1.40
You should't trust the combat predictor quite a bit. Not only are the outcomes indeed random per roll so it can deviate quite a bit, the predictor doesn't show you properly what your chances are.
An example: say that an enemy unit can attack mine with 3 str, it has a 40% chance of dealing a damage to me per roll (it gets 3 rolls) Under those conditions the game will tell me the predicted outcome is me taking 0 damage on my unit, and whatever damage to the enemy. However the chances of me taking 1 damage are the highest, with 0 damage having a lower chance as i have a 21,6% chance of taking 0 damage and a 43.2% chance of taking 1. You should therefor let personal experience be more or less a guide towards what the outcomes will be. The predictor can help, but it does not show the highest chance outcome in many cases.
Besides, there is no shame in going dice chess or chess mode all together. It's just dependent how you prefer to play. Going full random can be quite frustrating from time to time. There are so any dice rolls in the game, you are bound to see some crazy stuff quite often. And remember, you always only see rugged defence on the very low chances of getting them. Since probably no player would attack into a 60% rugged defense chance you will never see those odds in the combat screen.
An example: say that an enemy unit can attack mine with 3 str, it has a 40% chance of dealing a damage to me per roll (it gets 3 rolls) Under those conditions the game will tell me the predicted outcome is me taking 0 damage on my unit, and whatever damage to the enemy. However the chances of me taking 1 damage are the highest, with 0 damage having a lower chance as i have a 21,6% chance of taking 0 damage and a 43.2% chance of taking 1. You should therefor let personal experience be more or less a guide towards what the outcomes will be. The predictor can help, but it does not show the highest chance outcome in many cases.
Besides, there is no shame in going dice chess or chess mode all together. It's just dependent how you prefer to play. Going full random can be quite frustrating from time to time. There are so any dice rolls in the game, you are bound to see some crazy stuff quite often. And remember, you always only see rugged defence on the very low chances of getting them. Since probably no player would attack into a 60% rugged defense chance you will never see those odds in the combat screen.
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 229
- Joined: Sun Mar 31, 2013 2:11 am
Re: Patch 1.40
I understand the other options.
Calling insanely erratic and devastating "normal" is wrong, period. Howzabout "very abnormal random." Haha.
Yet in West '42-'45, Allied counterattacks were often very devastating. Someone should collect data on that.
Let me know when it's fixed....
Calling insanely erratic and devastating "normal" is wrong, period. Howzabout "very abnormal random." Haha.
Yet in West '42-'45, Allied counterattacks were often very devastating. Someone should collect data on that.
Let me know when it's fixed....
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 216
- Joined: Thu Apr 30, 2015 5:15 am
Re: Patch 1.40
i agree, they should reduce the random to 50%, not 100% whatever can happen. I too do not play at that setting cause it's too erratic and i can't plan any maneuvers efficiently. So i use the 20% option.wargovichr wrote:I just replayed (again) Grand Campaign from beginning through '42-43 to '45 West.
Easy setting: Colonel.
The "normal" combat setting, I have concluded, is insanely erratic with totally totally unexpected and devastating results. A 12-strength 2-star Tiger II attacks British infantry 10-strength 1-star in open terrain, entrenchment 1. "Normal" combat prediction: 0/-8. Combat result: rugged defense with -2/-4 result!. A 200+ point prestige loss.
Save and re-roll?! 0/-10!! Totally destroyed infantry!!
Me-109K 12-strength 4-star attacks 8-strength 2-star US P-47N with two adjacent friendly fighters. Prediction 0/-8. Normal combat result? -4/-6. Save and re-roll: 0/-8!!!
Fighter strafe against suppressed infantry: 0/0, re-roll 0/0, re-roll 0/0.
I can give hundreds of examples. Makes the game unplayable, period.
I will have had to fire all unit commandeers three times for incompetent combat prediction and performance.
Plane insane. No tank you!
Don't give me "chess" setting, or philosophy.
Fix it. Patch 1.40.
No PC II for me.
Re: Patch 1.40
Yes.goose_2 wrote:artillery is your best friend
Learn to fear the infantry. Try to not attack infantry with tanks if the inf was not suppressed.
The rng is good, they had to go 7vs1, if possible, in ww2, to minimize the combat results...
Re: Patch 1.40
Today the game is listed as version 1.31 what is this news !?
http://www.slitherine.com/forum/viewtop ... 21&t=76489
And what bugs this patch fixes, or 1.4 adds new units , opportunities to dive submarines and planes take off from airfields, and maybe cavalry learned to dismount ?
http://www.slitherine.com/forum/viewtop ... 21&t=76489
And what bugs this patch fixes, or 1.4 adds new units , opportunities to dive submarines and planes take off from airfields, and maybe cavalry learned to dismount ?