Custom and Advanced Difficulty Settings

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hugh2711
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
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Re: Custom and Advanced Difficulty Settings

Post by hugh2711 »

OR in windows you can use 'regedit' to alter the value in the registry that unlocks the three extra levels.
yarco
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Joined: Fri Jun 07, 2013 2:02 pm

Re: Custom and Advanced Difficulty Settings

Post by yarco »

Hi,
what is the difference between Rommel difficulty presets and custom "rommel like" settings? Is it not the same thing?

pardon my english
EconMan
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Joined: Fri Jul 19, 2019 7:54 pm

Re: Custom and Advanced Difficulty Settings

Post by EconMan »

Thank you so much for this amazing information source. I made a PDF!.

Just started playing PC and it was very helpful.
Coming from PG2, I arrogantly started on general and was utterly destroyed.
So I'm starting the campaign over. lol :)
goose_2
Tournament Organizer of the Year 2017
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Re: Custom and Advanced Difficulty Settings

Post by goose_2 »

EconMan wrote: Mon Aug 19, 2019 12:21 am Thank you so much for this amazing information source. I made a PDF!.

Just started playing PC and it was very helpful.
Coming from PG2, I arrogantly started on general and was utterly destroyed.
So I'm starting the campaign over. lol :)
It is the settings that keeps me coming back for more on this great game
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
dragos
Staff Sergeant - StuG IIIF
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Re: Custom and Advanced Difficulty Settings

Post by dragos »

goose_2 wrote: Tue Aug 20, 2019 2:11 pm It is the settings that keeps me coming back for more on this great game
Agree.

I am currently using a custom difficulty with:
Player prestige: 50%
AI prestige: 50%
Turns: -5

That is a combination between Rommel and Guderian, with a PP penalty for the AI. This way it's like in the old Panzer General where to achieve DV you have to capture all objectives faster, and prevent AI to spam a lot of new units and reinforce everywhere (which is unrealistic IMO)
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