boredatwork wrote:Since getting the ability to mod difficulty levels I've been playing a cross between FM and Manstein - 75% player exp, and +1-3 AI strength (depending on which campaign and the composition of my core.)
fliegenderstaub wrote:AI on advanced level (General and up) is much more aggressive, but still uses artillery in the wrong order (...)
bebro wrote:fliegenderstaub wrote:AI on advanced level (General and up) is much more aggressive, but still uses artillery in the wrong order (...)
In my experience this is the exception, in general the AI uses arty first now. There still sometimes seem to be certain AI arty units which probably have not read the memo and still fire very late in their turn (no idea why), but most do at the beginning... /my 2 cents
Rudankort wrote:So basically, you want a "custom difficulty" option in the UI? This would be useful to have, and I'll try to add this in one of the future updates. No promises though. Difficulty file was added as a quick and dirty solution to this problem, but a new dialog with all those sliders to configure difficulty would require much more work.
captainjack wrote:So I would like to be able to customise difficulty - either through a new selection control or through somebody helpful pointing out which file to adjust.
captainjack wrote:A year ago I tried Lieutenant when I wanted some undemanding entertainment while travelling but I found that the difference between Lieutenant and Colonel was way too big, so that lieutenant wasn't interesting enough. A smaller gap (1 or possibly 2 strength point off the AI) would have allowed a few more mistakes and enough prestige to replace the odd unit loss by dumb mistake or poor attention when jet lagged) while still requiring at least some thought, but with -3 AI strength it was way too easy. I'd suspect that presents a very big gap for people who start on Lieutenant and move up to Colonel.