George_Parr wrote:One thing that I would like to see is a different approach to artillery.
At this point, using Germany as an example, you go with bigger and bigger artillery, even if that is kind of excessive. You start with 10.5cm guns, move to 15cm, on to 17cm and then to 21cm mortars, and it doesn't really make sense not to do it. If you go by what was mostly used, the 10.5cm howitzers were the standard divisional artillery, with the 15cm howitzers as support. The 21cm mortars were siege weapons or corps assets and indeed replaced by the 17cm gun, while it is currently the other way round in the game. The current approach also leads to problems with self-propelled artillery that comes in later on. Why buy Wespe or Hummel in 1943, when those are significantly weaker than the regular artillery you already have?
tenshin111 wrote:My Wishlist for a hypothetical Panzer Corps 2 is rather concise
tenshin111 wrote:there is no "early warning" system for your air units when they're low on fuel
IttoOgami wrote:I would like to have a little hint how much prestige the enemy has at hand. If it only is shown at the beginning of a scenario, or hinted indirectly in the mission briefing/scenaro messages. This would be only a little change, but make a big difference for decisions. At the moment, it is totally unclear if some of the starvation tactics like keeping enemy fighters alive or bomb flags with strategic bombers have any lasting effect.
proline wrote:I'm not sure you've fully mastered the PzC artillery system. There are already two excellent reasons not to go with the biggest guns- namely the bigger sizes have a lower rate of fire, which means the maximum possible deaths / suppression is lower, and they also have low ammo. Furthermore, I'm puzzled by your question of why to buy self-propelled artillery- they offer three massive advantages. First, they can keep up with the action which means they fire more and get xp faster. Second, because they don't need to be packed for transport they are always ready to provide defensive fire. Third, they don't die as easy.
Playing the Germans for me actually requires using many diverse artillery- some of the big 21cm guns as they are the only thing that can suppress Russian heavy tanks (but low RoF), some 30 cm Nblwf for their amazing soft target suppression, some sIG 38(t) for all-purpose self-propelled work, and maybe a 280mm K5 on maps with a good rail network for their excellent hard attack. If you aren't using all of the above, try it and be amazed!
Now if you want to talk one-dimensional artillery, the U.S. would be a better example...
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