FGH'40 Tournament

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cavehobbit
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FGH'40 Tournament

Post by cavehobbit »

Hi all,

Welcome to the Fall Gelb: Hannut 1940 (FGH'40) Tournament.

The tournaments will run in three stages: group games 16 May to 27 June (6 weeks); semifinals 27 June to 11 July (2 weeks); and the final 11 July to 25 July (2 weeks). If all games in a stage is finished before deadline we could move on quicker.
Each group will consist of 3-4 players, depending on the total number of participants. Max number of players will be 16, i.e. 4 groups. Which player will play in which group will be randomly decided.
I plan to participate, if not all places are filled.

There are a total of 4 maps in the map pack used in this tournament. 2 maps for the group games, 1 map for the semifinals and 1 map for the final. Which maps will be used in each stage will be randomly decided a couple of days before the tournament begins.

All games are mirror games, i.e. you play the map twice against each player, playing both sides. So if a group consist of 3 players you will play a total of 8 games in the first stage, 12 games if the group consist of 4 players.

When setting up challenges, post the challenges here in this thread as well as send a PM to the player you challenge.

Each game is 16 turns. On each map there are 4 flags and a game can end in a Draw. When a games has been played the German player will report how many flags each side held at the end of the game. In addition, the German player will report number of losses both sides suffered, preferably upload a screenshot like this:
Image
To decide your place in the table:
1. Check number of wins/draws/losses
***Update*** 2. Check number of killed infantry/armour/support/wheeled (Due to the low number of halftracks in the scenarios, any units classed as halftracks are counted as wheeled. In fact the only unit class as halftrack should be the German SP AA (SdKfz 10/4).)

Rules
1. FGH'40 is just a game. It does not involve personal injury, money, mortgages, starvation, pestilence, hurricanes, earthquakes or tsunamis... Astonishingly, any reference to war is wholly simulated.
2. Involvement in the FGH'40 Tourney means you're signing up to have fun as your primary purpose. Rarely, tourneys may occasionally trigger less than the best in grown men. Above everything else, always remember that FGH'40 is a game.
3. Respect for fairness matters and is protected by the rules. However, if players notice something is imperfect, but the imperfection is acceptable to both players, they must inform the Tourney Organiser that there may be a problem (so that it can be fixed) but despite this problem, explain that they would still like to complete their game. In most cases this will be approved, and the Tourney Organiser will assign a final result based on the actual result.
4. No surrenders are allowed as this skews the scoring system. Please play out each scenario until the bitter end.
5. If a player drops out for some reason, the Tourney Organiser will a) first try to find a replacement, b) if no replacements can be found, reward wins to the opponents still to play the player dropping out.
6. Communicate, communicate, communicate. Please communicate with your opponents and the Tourney Organiser, especially if you know you're going to be away for a couple of days. If you have not been able to contact within a week there will be a risk you will be considered to have dropped out.

Map pack
https://www.dropbox.com/s/te5nn0cet46lz ... Y.LST?dl=1
For those of you who have been trying the beta release, please delete the version you got and download this. Any ongoing games with the beta version should be able to be completed with this release, but expect some script error messages as there has been some changes.

I will use these first posts in this thread for announcements, tables and other informations related to the tournament. So please check these first post frequently for news. And since the tourney will start first in 2 weeks, there could be changes to the rules, or even an updated map pack release.

Welcome to sign up!

Cheers,
P-A
Last edited by cavehobbit on Sat Apr 29, 2017 12:33 pm, edited 4 times in total.
cavehobbit
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Re: FGH'40 Tournament

Post by cavehobbit »

This map pack features some new units and some tweaked unit stats compared to the original BA.

New models:
Panzer-I
Light German tank with twin MGs. I've set the stats so it will have a small AT capacity mostly against very light armored vehicles at very close range. Against tanks it will be able to lower their morale a bit if hitting its target.

7.5cm IG
You've probably met this gun in RTT. This time it is painted green :) I've also made some changes to the stats. It has the same stats as a mortar as the calibre are about the same (mortar 81mm/IG 75mm), but the IG can fire indirect a longer range and can fire direct (has the same stats as an early war short barreled Pz-IV 75mm gun). But the IG can't fire smoke as I checked a number of sources as no mentioned the IG using smoke. It can be Pushed one square.

French 75mm FH
Light French artillery gun. Quite similar in stats to the German 7.5cm IG, but has longer range as it is a FH. The French used this gun in an AT role so it has a quite good AT capability. Can fire indirect, Can fire smoke, indirect. It can be Pushed one square.

German 150mm FH
Heavy German artillery gun. Best used firing indirect, but can fire direct although I've set the stats for it to have quite poor accuracy. Can fire both at soft/infantry targets and armoured targets. Can fire smoke, indirect. Fire only one round (HE, AT, Smoke) each turn.

Kubelwagen
German jeep. Can load infantry units up to 3 men. Can load HMG, mortar, IG, etc. No armament.

Leaders:
There are some leaders on each side. The Germans got one on foot and two Pz-I that function as leaders. Check the name as the model is the same as other Pz-I. I will make a new unit icon and will probably promote them with yellow sergeant stripes in the final release. All leaders can Rally any unit (except themselves) once per turn as long as this unit is within 4 squares.
Have the same movement and recon abilities as Scouts. But the combat stats are reduced, have a range of 2 squares, no AT capability.

The Scenarios
The maps are very large (63x63) and there are four flags. Holding more flags than your opponent will result in a Win, holding the same number a Draw. Germans begins each game and the battle is 16 turns. In most games both sides will have a few units from start, but both sides receive reinforcements in their first turn.

Changes to unit stats (and other abilities):
Allies jeep
I'm using the airborne allied jeep, but have turned off the MG, even if the model has one. This unit is called "French car" and can load infantry units up to 3 men. Can load HMG, Mortar, etc.

French tanks
Somua S-35 and R35 tanks. To reflect the fact that these tanks only had a crew of 3 compared to 5 in the German Pz-III and Pz-IV, they have only 1 shot per turn. But I think the thicker armor of the French tanks make up for this, and the S-35 got a very good 47mm AT gun!

German tanks
All German tanks have a morale of 125 compared to the French tanks 100. This to reflect the better training of the German tankers. But also to balance the fact that the French got better armor and S-35's AT gun. They also have a slightly better view range than the French tanks.

Infantry
In general the infantry have a morale of 150, a few has 175. All ordinary infantry units have 8 men in a squad. Engineers can remove tank traps, but not place them as I think the material to build a tank trap weights very much. So if tank traps will be used, they are on the map from start. Historically in this area of operation the French put up lines with tank traps further west, so if I make maps in that area there might be tank traps. But for now the Engineers are just infantry good at assaulting tanks.

HMG, LMG, other special infantry units
HMG's have a 3 men in squad, LMG's 4 men in a squad. Flamethrowers have 2 men. No other special units in this scenario. If future scenarios will include AT Rifles they will have 3 or 4 men in a squad. Not sure yet.
HMG's can be pushed one square, LMG and others move like ordinary infantry.

Scouts
Scouts is a team of 2 men, have a combat range of 2 squares with reduced combat stats. They have no AT capability. The Scouts are designed to act as recon units, not to fight.

Night battles
In night battles all units have a reduced morale, accuracy and effectiveness when firing. Visibility is halved for all units, this means scouts still have longer view range than other units.

Dawn and Dusk battles
In Dawn battles half the battle the view range will be 2/3 of Day battles, but to reflect that sun is rising the second half of the battle will have full view range. For Dusk battles (none in this release) the second half will have a reduced view range of 2/3 of Day turns. In Dawn or Dusk battles all unit will morale, accuracy and effectiveness just like any Day battles.

There are probably lots of changes and new features I've forgot... :)

For those of you who mostly play late war battles should be prepared for another type of warfare, especially when it comes to tank battles. To have a chance of knocking out a tank you will have to get close, in most cases, very close. For more info about tank battles in France 1940 and in the battle of Hannut, I recommend reading these two pdf's by David Lehmann:
http://www.tarrif.net/wwii/pdf/DL%20-%2 ... 201940.pdf (3.7 MB)
http://www.tarrif.net/wwii/pdf/DL%20-%2 ... mbloux.pdf (3.5 MB)

Here's a map showing the area at Hannut (each BA map is about 3x3 km):
Image

Aerial photos, circles marks the flag locations. Red=German, Blue=French.

Ambresin
Image

Crenwick
Image

Hannut
Image

Saint Remy
Image
Last edited by cavehobbit on Thu May 01, 2014 3:42 pm, edited 2 times in total.
cavehobbit
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Re: FGH'40 Tournament

Post by cavehobbit »

The sorting hat have had its say!
The two group maps will be: St Remy and Crenwick
Semi-final: Hannut
Final: Ambresin

The four groups ended up like this:

Group 1
Tophat
KingT
Navaronegun

Group 2
Collier4
Jcb989
Morge4

Group 3
Pomakli
Zarevic
Triaxe

Group 4
Wegeberg
Glenghiscan
Guardsman

Reserves
Cavehobbit
Landmarine
Last edited by cavehobbit on Tue May 13, 2014 8:27 pm, edited 12 times in total.
cavehobbit
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Re: FGH'40 Tournament

Post by cavehobbit »

Group play tables

Image

Image

Image

Image
Last edited by cavehobbit on Tue May 13, 2014 8:26 pm, edited 1 time in total.
cavehobbit
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Re: FGH'40 Tournament

Post by cavehobbit »

We have now reached the semi-finals! Our semi-finalists are:

KingT (group 1 winner)
Collier4 (group 2 winner)
Zarevic (group 3 winner)
Glenghiscan (group 4 winner)

Semi-finals (randomly drawn):
Zarevic vs Glenghiscan
Collier4 vs KingT

Map for semi-final is Hannut, and as in the group games you play a mirror game. You got two weeks from today to finish your games, but should you need more time contact me. And remember to communicate with me and your opponent if you will be out of town and can't play for a couple of days.

Results semi-finals:
Zarevic vs Glenghiscan 5-3
Collier4 vs KingT 0-8

Final
Zarevic vs KingT 5-3

The winner of the first FGH Tournament is:

KingT

Congratulations! :D
Last edited by cavehobbit on Thu Aug 07, 2014 6:55 am, edited 3 times in total.
kingt
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Re: FGH'40 Tournament

Post by kingt »

I'm in. :) Sounds pretty good. GL to all!
collier4
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Re: FGH'40 Tournament

Post by collier4 »

I'm in. Sounds great - thanks Cavehobbit.
pomakli
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Re: FGH'40 Tournament

Post by pomakli »

Report to duty! (the first time!)

Thanks for the effort by the way...
guardsman
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Re: FGH'40 Tournament

Post by guardsman »

Guardsman reporting in...
guardsman
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Re: FGH'40 Tournament

Post by guardsman »

P-A

Any chance of a recon overview of the maps.

Thanks
Navaronegun
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Re: FGH'40 Tournament

Post by Navaronegun »

Im in!
I think the best way to describe our operations to date is that they have violated every recognized principle of war.
General Eisenhower, Supreme Commander Allied Expeditionary Force, on the Tunisian Campaign, 27 DEC 1942.
cavehobbit
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Re: FGH'40 Tournament

Post by cavehobbit »

guardsman wrote:P-A

Any chance of a recon overview of the maps.

Thanks
Done!
LandMarine47
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Re: FGH'40 Tournament

Post by LandMarine47 »

I'll be a reserve, as I expect to come back at the end of May
guardsman
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Re: FGH'40 Tournament

Post by guardsman »

Thank you. :D
glenghiscan
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Re: FGH'40 Tournament

Post by glenghiscan »

I'm in if you'll have me
cavehobbit
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Re: FGH'40 Tournament

Post by cavehobbit »

glenghiscan wrote:I'm in if you'll have me
Of course we'll have you :D
glenghiscan
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Re: FGH'40 Tournament

Post by glenghiscan »

Cheers my first tourney this looking forward to it
jcb989
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Re: FGH'40 Tournament

Post by jcb989 »

Layafette we are here
Zarevic
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Re: FGH'40 Tournament

Post by Zarevic »

Hi all!
I'd like to sign up! This would be my very first tournament, but i love this game and i'm ready to get the challenge.
Txs in advance and thanks for this great work.

Cheers
cavehobbit
Brigadier-General - Elite Grenadier
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Re: FGH'40 Tournament

Post by cavehobbit »

Zarevic wrote:Hi all!
I'd like to sign up! This would be my very first tournament, but i love this game and i'm ready to get the challenge.
Txs in advance and thanks for this great work.

Cheers
Hi Zarevic,
Welcome and hope you will find it fun participating in a BA tournament. I recommend you play the maps before the tournament begins. I've seen some open challenges out there already.

Cheers,
P-A
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