I do think some of the maps are very poor - there are quite a few with a big open space in the middle and with all the terrain features around the outside. If you then get a HF/Cav versus MF match-up it is quite possible that the MF army will try and deploy round the edges and that usually makes for a poorer game. So I definitely agree that we need better maps. I did design 50 or 60 for the game when HexWar were involved and some of them are used in the game now. When cothyso has the new system settled down I will offer to do some more. I also think we need to get some of the weaker maps withdrawn.Okie wrote:One thing I would like to see is NOT being forced to fight a battle that a half way decent general wouldn't fight! Such as when one side has total terrain advantage. In such a case as commander I would refuse to fight and move on until I found a more favarable battlefield. Now, how could we come up with battle maps that don't favor one side to an extreme? Would it be alright to just set on your side and not accept battle? I have come up against this numerous times and in a real life situation , I wouldnot fight under those circumstances. In such an instance, would you call it a draw or try a differant battle map??? Okie
I think claymore has the answer to your second point - "How about an option to re-fight within X turns - if agreed by both parties? If players do NOT agree to re-fight, then the game continues. But can be mutually declared a "draw". Points are then awarded based on the 4-2-1-0 idea? This would at least give those players who wish to fight a particular match the option to do so. I guess the re-fight card should be limited to only one play per match-up?" I think this formulation covers all the bases and it should be considered for use by LOEG and other competitions that have a league format.