WW2 Submarine games.
Moderator: Slitherine Core
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- Sergeant Major - Armoured Train
- Posts: 593
- Joined: Wed Jun 11, 2014 10:29 pm
WW2 Submarine games.
Has anyone thought of building a new WW2 submarine game ? There hasn't been a good one in a few years now. I love playing them and the last good one was : Enigma, Rising Tide. C'mon you developers! How about a good Sub game ?
Re: WW2 Submarine games.
I think an MMO based on WW2 submarine warfare would be pretty awesome. You'd need AI for a lot of the ships and even submarines, but you would be allowed to command a sub or a destroyer type ship for antisub warfare. It would have to be very realistic for me to like it, though. I have plenty of other ideas as well.
Re: WW2 Submarine games.
A game about the battle of the atlantic, from an operational point of view:
We-go system, probably is the best idea.
The game would represent a long campaign, or the different periods during the war with the historical carachteristics on each of these perdiods (e.g. the begining of the war, the happy time for the kriegsmarine, the turn of the tide, and the final period),
German side (submarines, fleet, planes);
- training of crews (a green crew need some trining, then it'll get experience through survival in missions)
- selecting the captain (historical commanders)
- air recon
- creation of missions
- supplies
- reparations
- radio info, reaction of nearby subs/ships, wolfpacks
- ships and floatplanes to assist/refuel/resuply subs/corsaries in mission
- logistic support from Spain (intel, sub bases, refuel, etc)
- Italy and the mediterranean? Black sea?
Allied side (submarines, fleet, planes):
- creation of convoys to satisfy the UK/USSR needs
- air recon and air atacks on subs
- tactical decisions on the escort/convoy formation/routes, etc
- crews training, commander selection, etc (like in the german side)
- supplies
- reparations
- radio info, reaction of nearby coastal patrols/planes/convoys
- intel (enigma code leaks, spying, resistance info)
- bombing / commando missions on submarine bases
I prefer the historical point of view, so IMHO technical improvements (new torpedoes, new ship/sub, snorkel, sonar, etc) would be introduced in the real dates (better than some kind of r&d and/or production system).
We-go system, probably is the best idea.
The game would represent a long campaign, or the different periods during the war with the historical carachteristics on each of these perdiods (e.g. the begining of the war, the happy time for the kriegsmarine, the turn of the tide, and the final period),
German side (submarines, fleet, planes);
- training of crews (a green crew need some trining, then it'll get experience through survival in missions)
- selecting the captain (historical commanders)
- air recon
- creation of missions
- supplies
- reparations
- radio info, reaction of nearby subs/ships, wolfpacks
- ships and floatplanes to assist/refuel/resuply subs/corsaries in mission
- logistic support from Spain (intel, sub bases, refuel, etc)
- Italy and the mediterranean? Black sea?
Allied side (submarines, fleet, planes):
- creation of convoys to satisfy the UK/USSR needs
- air recon and air atacks on subs
- tactical decisions on the escort/convoy formation/routes, etc
- crews training, commander selection, etc (like in the german side)
- supplies
- reparations
- radio info, reaction of nearby coastal patrols/planes/convoys
- intel (enigma code leaks, spying, resistance info)
- bombing / commando missions on submarine bases
I prefer the historical point of view, so IMHO technical improvements (new torpedoes, new ship/sub, snorkel, sonar, etc) would be introduced in the real dates (better than some kind of r&d and/or production system).
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- Sergeant Major - Armoured Train
- Posts: 593
- Joined: Wed Jun 11, 2014 10:29 pm
Re: WW2 Submarine games.
I was personally thinking about the U.S. submarine campaign against the Japanese in the Pacific. Played enough U-Boat games over the years.
Re: WW2 Submarine games.
Only game I know of in development: https://en.wikipedia.org/wiki/UBOAT