Oxford 25 mm Competition - 29th and 30th October 2016

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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

well my lists are ready for Toms scrutiny :) In the end no chariots (sorry)... Only problem is, my selection is verging on a sensible choice :)
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

Mine are in.... :)

so whats the betting on who's bringing what? :)
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by benjones1211 »

Sorry I am being boring, but then I only have 1 25mm Army Ancients or Renaissance.
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

benjones1211 wrote:Sorry I am being boring, but then I only have 1 25mm Army Ancients or Renaissance.
TYW French? You should beat my choice :)
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by benjones1211 »

Quite Possibly, all I can say is its TYW, has lots of Pike and Shot, not many Superiors and has regimental guns.
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

benjones1211 wrote:Quite Possibly, all I can say is its TYW, has lots of Pike and Shot, not many Superiors and has regimental guns.
My choice is 950yrs old today... Nothing hi tech about my army :)
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by benjones1211 »

That would seem to suggest Saxons (anglo danish) or Normans but there always lots of other armies around at the time.
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

benjones1211 wrote:That would seem to suggest Saxons (anglo danish) or Normans but there always lots of other armies around at the time.
ill fess up.. my choice is not going to be a serious contender for top 3... its Norman for me.... :)

which means your impact foot + RG gun should turn me over at impact....
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by steads »

Tom
Did you get Isabel and my lists from Bob OK?
Just checking before we go away tomorrow
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by viking123 »

Stephen,

I sent them to Tom on Saturday 10th September.

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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by steads »

Thanks Bob
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by tjelsworth »

Dear all,

1, still looking for some army lists please.

2. Bob and Ben have set out the comp rules in full detail (taking account of recent discussion around chariots) as follows:-
Oxford 25 mm FOG R Competition – Details for 2016
Saturday 29th and Sunday 30th October 2016

Following our successful competition in previous years we are happy to advise you of this year’s competition. The rules for this year’s competition are below.

Armies: Any FOG AM or FOG R armies from any published book

Scale: - 25/28mm

Rules: We will be using FOG R rules irrespective of whether you are using FOG AM or FOG R armies.

To convert FOG AM troop types to the equivalent FOG R troop types use: -

FOGR heavy lance to be used for gendarmes equivalents - say from 1400 onwards

FOGR keils apply to AM pike blocks from the introduction of Pikes into the Swiss armies

FOGAM impact foot who use heavy throwing weapon (legions, Spanish) will take the points of impact foot plus bayonet/swordsmen but count as having light spear versus mounted and straight impact foot versus foot

Undrilled AM HF/MF will count as warrior – except in cases where an argument can be made for unusual levels of cohesiveness e.g. Hoplites

Slingers will count as bows with long range limited to 4 Mus

Light chariots are either Light horse or cavalry with the appropriate weapon (not a melee weapon)

Heavy chariots are full armoured Gendarmes with an impact weapon appropriate to what is carried but in melee would be have no weapon.

What does people think?

Compulsory fortified camps need not be bought

AM artillery counts as poor

AM type "protected" and "unprotected" both count as unarmoured

AM spear armed mounted will count as light lance

Army Design: Within your chosen army list select any date and then design four variants of the army which have a total of up to 3000 points. There must be at least 60 points difference between each army. The smallest army must not be less than 640 points and the largest more than 850 points. Within your selected date and variant list you can vary allies, generals or troops as you want within those allowed.

Over the 4 games you must use each army at least ONCE.

Examples: -

Game 1 Game 2 Game 3 Game 4 Total Points Reason
648 709 780 849 2985 Legal
850 654 778 716 2998 Legal
780 710 645 844 2979 Legal
639 846 700 789 2977 Illegal One army less than 60 points bigger
726 786 845 671 3028 Illegal More than 3000

You choose which army list to play AFTER terrain has been deployed. So you know who, what and where you are playing before deciding.
In dicing for who picks and places terrain first in the first three games each player will use the initiative of their army, if it does not vary by size, or the highest initiative for their four armies if it does vary.
This should make you face the real challenge that a general suffers from the FOG of war. S/He has to be able to grit it out with fewer troops or take full advantage of having more troops.
Scoring System:
The normal FOG scoring system will be used for the 20 - 0 component but the bonus points for army routs will be altered as follows: -

If neither army is routed:

1. If there is two army sizes between the two armies then the player with the smallest army will get 2 bonus points.
2. If there is three army sizes between the two armies then the player with the smallest army will get 4 bonus points.
If there is no more than one army size between the two armies and one army is routed

3. The player who routs the enemy army will get 5 bonus points.

If there are two army sizes between the two armies and one army is routed

4. Then if the player who routs the enemy army has the bigger army they will get 3 bonus points.
5. Then if the player who routs the enemy army has the smaller army they will get 7 bonus points.

If there are three army sizes between the two armies and one army is routed

6. Then if the player who routs the enemy army has the bigger army they will get 2 bonus points.
7. Then if the player who routs the enemy army has the smaller army they will get 8 bonus points.

Draw:
First round draw will be done by date order to match historical opponents a much as possible - thereafter Swiss chess format.

Competition Rules:
The competition will use the full rules including the terrain and set-up appendices.
In addition: -
• Any heavy or medium artillery must be in the first BG's to be deployed.
• Medium and Heavy artillery cannot be deployed such that they could fire into either flank zone.
• There must be 6 foot battle troop bases for every gun.
• No more than 50% of the army can be superior/elite (does not include lights, dragoons or artillery)

Army lists must specify the number and size of battle groups and their order of march for deployment, and the number and type of commanders chosen. They should also include the territory list for the army. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.

Any incorrect list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to deployment if spotted in time, and fully corrected in any case before the next match.
Army lists must be submitted for checking in advance and must be received by the List Checker not later than one week before the event.
The List Checker is Tom Elsworth (t.elsworth@btopenworld.com)
Players must fully define their troops as they are placed on table. Figures must provide a reasonably accurate representation of the troops they are trying to represent – they must not look deliberately misleading.
It is hoped that the table size will 8' x 4½’ (but it may be reduced depending on the number of players). Players must supply their own terrain pieces. These must be to an acceptable standard and the umpire will have the discretion to remove unsightly items. Terrain will be based on 25 mm equal to 1 MU. In addition all figures must be representative and painted and based to an acceptable standard. Deployment of the main line will be at 10” with skirmishers at 15”.
Flank Marches
a) Where there is more than one army size between the two armies i.e. player A’s largest army is fighting player B’s smallest or one from smallest army then no Flank marches are allowed.

b) Where there is only one army size between the two then Flank marches are allowed.

Movement - Movement will be using 40 mm equal to 1 MU.

Players must be present and ready to start the match at the appointed time (see the program
below). Where a player has a reasonable excuse for arriving late the match start will be delayed by
up to 30 minutes. After which time the effected player will be awarded a bye and receive initially 10
points. At the end of the competition this will adjusted to reflect the average number of points they
have received in each other round. No player will be awarded more than one bye for any reason. If
a player resigns from a game at any stage after the first set up dice have been rolled their
opponents will be awarded maximum points, and they will be
awarded 0 points.

When time is called, play will continue until the end of the turn of the player who moved second,
such that both players will have had an equal number of turns. Play will stop immediately before the
joint action phase following this.

Time will be called after 3 hours plus a 1 – 15 minute random factor. The random factor will be
determined by the umpire prior to the start of the round, and will not be revealed until the
announcement is made. Players may always commence games earlier than the stated time by
mutual consent.

A limited number of spare 25 mm Armies are available to borrow for players without 25 mm armies.
However, those supplying the spare armies request as much notice as possible to find the figures
and ensure they are correctly based.

Timing :


Saturday
Registration – 8:45 am
1st game start 9:15 am
Lunch break: - approximately 12:30 pm
2nd game start 1:30 pm
Finish – approximately 4:45 pm

Sunday
1st game start 9.15 am
Lunch break – approximately 12:30 pm
3rd game start 1:15 pm
Finish – approximately 4:30 pm
Prize giving at 4:50 pm


Admission to the tournament is at the sole discretion of the organisers and their decision on all
matters is final. An application to enter denotes acceptance of these rules. Any queries to be sent to
Robert Medcraft (robertmedcraft@tiscali.co.uk).

Cost: The cost of entering the competition is £25 – cheques made payable to Oxford Wargames
Society or cash on the day.

Venue: Wolvercote Village Hall, Wolvercote, Oxford, OX2 8BD

Closing date: - Entries to be received by Saturday 8th October 2016 (There are limited places available for this competition, so entry will be on a first come basis.) Entries are to be sent to: -

Tom Elsworth, 10 Habitat Way. Wallingford. Oxon, OX109FT


Tom
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by benjones1211 »

We currently have 8 players

Ben
Bob
Tom
Steve
Isabel
Nigel
Paul (No lists yet, need them ASAP)
Andrew (No lists yet, need them ASAP)

If we stay like this we will have a Swiss system competition. First game by date, trying to avoid club members and familial relationships. After the first round club goes out the window, after the second round family does as well. Just too few of us to do anything else.

If someone drops out, still quite possible, as we haven't heard from Andrew, and Bob may yet miss it, and we end up with an odd number I will drop out to make 6 so no byes.

If we do end up with 6 we are planning to do the following:
There will be 5 games so everyone plays everyone
The draw will be made Player1-Player2 etc to Player6 and will be predefined.
Each player will pick a card to determine their number and therefore their draw.
The first game will be smallest army for everyone, then the next four will be as for the std 4 game competition choose your army but each only used once.
We will start each game on Saturday as the previous one finishes, if we think we are going to finish too late Saturday we will stop the last game at a certain point (finish current phase) and start it up again Sunday morning.

If anyone has any major objections to the 6 player format please let us know.
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

I know Andrew is in .. Was speaking to him Sunday. Ill give him a nudge
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by benjones1211 »

Hi Nigel thanks for that although considering where we are not so much a nudge as a kick up the backside.
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

benjones1211 wrote:Hi Nigel thanks for that although considering where we are not so much a nudge as a kick up the backside.
Ben, Andy is currently away so an understandable delay. Tom is in the loop.

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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

Great.. Token FOGAM army... :)

"Have you lost yet?" Will be wearing thin. As the answer will be yes ...

Ben - TYW French

Nigel - Norman

Andrew - Anglo-Dutch

Stephen and Isobel - ETYW Swedish

Paul- TYW French

Tom - Italian wars French

Bob - TYW French
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by madlemmey »

Ouch!
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by Paulkit0 »

I confess my choice is out of sheer laziness as the army (post Derby) was in a box and more or less in good order. It was either that or finish painting my Tercios :-)
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Re: Oxford 25 mm Competition - 29th and 30th October 2016

Post by nigelemsen »

asking the obvious, but just checking...

4x lists.. so on a 4 game format for the weekend instead of 3 games saturday, 2 on sunday?
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