Oxford 25mm Competition 2017

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viking123
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Oxford 25mm Competition 2017

Post by viking123 » Tue Nov 29, 2016 2:45 pm

I can announce that the date for the Oxford 25mm competition will be Saturday 21st & Sunday 22nd October.

We are currently considering the points made after the last competition. It is likely to be a all FOG R competition rather than FOG AM and FOG R.

We are also looking at changing some of the other theme rules - such as having pre-set terrain.

So put the date in your diaries now to ensure you are free and have painted up your army.

Bob

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Re: Oxford 25mm Competition 2017

Post by Paulkit0 » Tue Dec 20, 2016 3:10 pm

Also noted Bob. Early days to ask for a pass out tho' :-)

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Re: Oxford 25mm Competition 2017

Post by madaxeman » Wed Dec 21, 2016 5:54 pm

Thats the same weekend as Bayfog, which is a popular and well liked event - so avoiding FoGAM may be sensible ..
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Re: Oxford 25mm Competition 2017

Post by nigelemsen » Sun Jan 01, 2017 6:06 pm

I shallnt be there this year, shame.

Its an access weekend.

Maybe make 2018
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Re: Oxford 25mm Competition 2017

Post by urbanbunny1 » Wed Jan 04, 2017 5:50 pm

thanks for the early heads up

viking123
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Re: Oxford 25mm Competition 2017

Post by viking123 » Mon Jul 31, 2017 2:26 pm

Sorry for the delay in getting information out to you. Here are the details of this year's competition.

Oxford 25 mm FOG R Competition
Saturday 21st & Sunday 22nd October2017

Armies: FOG R armies from any published book

Scale: - 25/28mm

Rules: We will be using FOG R rules with amendments – see below

Game Format: There will be a 5 game over the two day competition. The first game will use the smallest army.

Terrain: To speed up playing we will be using pre-set terrain. Players will be asked to work out a game mat using the terrain rules before coming to the competition. There are to bring all the terrain with them for their game mat. Before each game both players will roll a D6 with the winner choosing which game mat will be used.

After the game mat is set up the losing player can elect to move one item of the pre-set terrain. The player rolls a D6 and can move the terrain as follows: -
1 = up to 3”
2 and 3 = up to 6”
4 = up to 9”
5 = up to 12” or pivot
6 = remove the terrain
Then the normal pre-game initiative will take place with both players rolling a D6 and adding their army’s initiative. The player winning the initiative may either choose to move first or select which side of the table they want to play from.
Selecting to move first means your opponent gets the choice of table side and moves second.
Otherwise you choose which side of the table you think is better for you and your opponent moves first.
Obviously the player who moves first also has to deploy first.

Army Design: Within your chosen army list select any date and then design four variants of the army which have a total of up to 3000 points. There must be at least 50 points difference between each army. The smallest army must not be less than 640 points and the largest not more than 850 points. Within your selected date and variant list you can vary allies, generals or troops as you want within those allowed.

Over the 5 games you must use each army at least ONCE in addition to the smallest army being used in the first game of the competition.


Examples: -

Game 2 Game 3 Game 4 Game 5 Total Points Reason
648 700 788 849 2985 Legal
850 654 778 716 2998 Legal
780 710 645 844 2979 Legal
669 846 700 785 3000 Illegal One army less than 50 points bigger
726 786 845 671 3028 Illegal More than 3000

You choose which army list to play AFTER terrain has been deployed. So you know who, what and where you are playing before deciding.
This should make you face the real challenge that a General suffers from the FOG of war. S/He has to be able to grit it out with fewer troops or take full advantage of having more troops.
Scoring System:
The normal FOG scoring system will be used for the 20 - 0 component but the bonus points for army routs will be altered as follows: -
If neither army is routed:

1. If there is two army sizes between the two armies then the player with the smallest army will get 2 bonus points.
2. If there is three army sizes between the two armies then the player with the smallest army will get 4 bonus points.
If there is no more than one army size between the two armies and one army is routed

3. The player who routs the enemy army will get 5 bonus points.

If there are two army sizes between the two armies and one army is routed

4. If the player who routs the enemy army has the bigger army they will get 3 bonus points.
5. If the player who routs the enemy army has the smaller army they will get 7 bonus points.

If there are three army sizes between the two armies and one army is routed

6. If the player who routs the enemy army has the bigger army they will get 2 bonus points.
7. If the player who routs the enemy army has the smaller army they will get 8 bonus points.

Draw:
First round draw will be done by date order to match historical opponents a much as possible - thereafter Swiss chess format.

Competition Rules:
The competition will use the full rules plus any approved amendments.

In addition: -
• Any heavy or medium artillery must be in the first BG's to be deployed.
• No more than 50% of the army’s Battle Troops can be superior/elite (not including any lights troops, dragoons or artillery)

Army lists must specify the number and size of battle groups and their order of march for deployment, and the number and type of commanders chosen. They should also include the territory list for the army. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.

Any incorrect list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to deployment if spotted in time, and fully corrected in any case before the next match.
Army lists must be submitted for checking in advance and must be received by the List Checker not later than one week before the event.
The List Checker is Tom Elsworth (t.elsworth@btopenworld.com)
Players must fully define their troops as they are placed on table. Figures must provide a reasonably accurate representation of the troops they are trying to represent – they must not look deliberately misleading.
It is hoped that the table size will 8' x 4½’ (but it may be reduced depending on the number of players). Players must supply their own terrain pieces. These must be to an acceptable standard and the umpire will have the discretion to remove unsightly items. Terrain will be based on 25 mm equal to 1 MU. In addition all figures must be representative and painted and based to an acceptable standard. Deployment of the main line will be at 10” with skirmishers at 15”.
Flank Marches
a) Where there is more than one army size between the two armies i.e. player A’s largest army is fighting player B’s smallest or one from smallest army then no Flank marches are allowed.

b) Where there is only one army size between the two then Flank marches are allowed.

Movement - Movement will be using 40 mm equal to 1 MU.

General Information; Players must be present and ready to start the match at the appointed time (see the timing below). Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes. After which time the effected player will be awarded a bye and receive initially 10 points. At the end of the competition this will adjusted to reflect the average number of points they have received in each other round. No player will be awarded more than one bye for any reason. If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded maximum points, and they will be awarded 0 points.

When time is called, play will continue until the end of the current phase.

Time will be called after 3 hours plus a 1 – 15 minute random factor. The random factor will be
determined by the umpire prior to the start of the round, and will not be revealed until time is called.
Players may always commence games earlier than the stated time by mutual consent.

A limited number of spare 25 mm figures are available to borrow for players without 25 mm armies.
However, those supplying the spare figures request as much notice as possible to find the figures
and ensure they are correctly based.

Timing :


Saturday
Registration – 8:30 am
1st game start - 8:45 am
Lunch break: - 12:00 pm
2nd game start 12:30 pm
Finish – 15:45 pm
3rd game start 16:00 pm
Finish 19:15 pm
Sunday
1st game start 9.15 am
Lunch break – approximately 12:30 pm
3rd game start 1:15 pm
Finish – approximately 4:30 pm
Prize giving at 4:50 pm



Play will stop at the end of the current phase.

Admission to the tournament is at the sole discretion of the organisers and their decision on all
matters is final. An application to enter denotes acceptance of these rules. Any queries to be sent to
Robert Medcraft (robertmedcraft2009@hotmail.co.uk).

Cost: The cost of entering the competition is £25 – cheques made payable to Oxford Wargames
Society or cash on the day.

Venue: Wolvercote Village Hall, Wolvercote, Oxford, OX2 8BD

Closing date: - Entries to be received by Saturday 8th October 2016 (There are limited places available for this competition, so entry will be on a first come basis.) Entries are to be sent to: -

Tom Elsworth, 13 Queens Street,  Dorchester on Thames, OX10 7HR

Admission to the tournament is at the sole discretion of the organisers and their decision on all matters is final. An application to enter denotes acceptance of these rules. Any queries to be sent to Robert Medcraft (robertmedcraft2009@hotmail.co.uk).

If you want a copy of the above I will send it to you.

Bob

viking123
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Re: Oxford 25mm Competition 2017

Post by viking123 » Mon Sep 04, 2017 10:15 pm

I can confirm that we will be using the latest version of the proposed rule changes that are going to be used at the Derby Worlds and Warfare.

If you require a copy of the new FOG R List Generation spreadsheet send me a private email with your personal email address.

Bob

viking123
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Re: Oxford 25mm Competition 2017

Post by viking123 » Tue Sep 12, 2017 6:35 pm

So where are all those players who want to play with big toys.

I know it is just after the Derby Worlds but you do not often get a chance to play with big toys.

Bob

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Re: Oxford 25mm Competition 2017

Post by dene » Wed Sep 13, 2017 12:27 pm

Hi Bob,

I'm definitely coming, already booked a hotel.

regards Dene

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Re: Oxford 25mm Competition 2017

Post by viking123 » Wed Sep 13, 2017 6:43 pm

Dene,

It will be great to see you and your big toys.

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