Saving Private Brian full playable campaign
Moderators: Slitherine Core, BA Moderators
Re: Saving Private Brian full playable campaign
I will put a post in the Tech Support forum as I don't have an ipad to test it. For me with a PC it worked fine.
Re: Saving Private Brian full playable campaign
i was able to download it today wow great stuff i love this game and thanks again for us ipad users
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 200
- Joined: Wed Aug 22, 2012 12:55 am
- Location: Sydney, Australia
Re: Saving Private Brian full playable campaign
Hi chris234j
I have an ipad too and would love to try out the campaign. Would you mind sharing the steps you went through to get it downloaded?
I tried a URL from the first post but didn't work.
Probably user error...
I have an ipad too and would love to try out the campaign. Would you mind sharing the steps you went through to get it downloaded?
I tried a URL from the first post but didn't work.
Probably user error...
Re: Saving Private Brian full playable campaign
i copied the link went into where you download user content press that red box on the top right hit the plus symbol and it puts the copied link in hit the check then it pops up on the list to download it worked after trying several times
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- Major-General - Tiger I
- Posts: 2490
- Joined: Sun Oct 28, 2012 10:44 pm
- Location: Texas
Re: Saving Private Brian full playable campaign
I have that same problem 2. Did you get it by doing it over and over again?
Re: Saving Private Brian full playable campaign
What is the actual download link? I am playing on an iPad.
Thanks
Gilles
Thanks
Gilles
Re: Saving Private Brian full playable campaign
rf900,
I just finished playing the campaign and found it to be very well constructed. I did run into one issue and did not know whether it was intended or just my game playing skills.
In the 5th scenario, where Brian's team attacks the convoy, I took from the reading of Victory Conditions, Brian's team had to survive and Miller's team had to still have 4 or more personnel for the 12 turns (I think is was) duration of the scenario. With one of the dialog boxes implying to "head for the forest", at which time I figured that to win would be to survive getting there and that would end game and move to next scenario.
However the after losing more than a few times and restarting at this point, i could only end 5th and proceed to 6th scenario by destroying all of the German units. In accomplishing this, it was where I ran into the curious situation. What I found was that the 5th scenario did not end at zero (0) turns remaining but allowed me to countdown past zero into negative (I think about -105 turns) to eliminate all of the German units. While I am sure that this mostly an example of my poor skill with the game, I have to think that you had not intended for the mod logic to allow for that to occur.
Otherwise, a very enjoyable campaign and thanks for creating it.
DCoffin
I just finished playing the campaign and found it to be very well constructed. I did run into one issue and did not know whether it was intended or just my game playing skills.
In the 5th scenario, where Brian's team attacks the convoy, I took from the reading of Victory Conditions, Brian's team had to survive and Miller's team had to still have 4 or more personnel for the 12 turns (I think is was) duration of the scenario. With one of the dialog boxes implying to "head for the forest", at which time I figured that to win would be to survive getting there and that would end game and move to next scenario.
However the after losing more than a few times and restarting at this point, i could only end 5th and proceed to 6th scenario by destroying all of the German units. In accomplishing this, it was where I ran into the curious situation. What I found was that the 5th scenario did not end at zero (0) turns remaining but allowed me to countdown past zero into negative (I think about -105 turns) to eliminate all of the German units. While I am sure that this mostly an example of my poor skill with the game, I have to think that you had not intended for the mod logic to allow for that to occur.
Otherwise, a very enjoyable campaign and thanks for creating it.
DCoffin
Re: Saving Private Brian full playable campaign
Yes, some people had problems with that missions, wanted to create sort of dynamic goal that appeared during the mission.
I have check the code and it seems that you need to hold two VPs, coordinates (36, 16) and (16, 35). Cannot remember now why I put a check for 2 points, that may be the problem. There seems to be indeed a bug that prevents the mission to end by turn 12, btw you were not supposed to be able to destroy all German units in this mission
Glad you enjoyed it anyway.
I have check the code and it seems that you need to hold two VPs, coordinates (36, 16) and (16, 35). Cannot remember now why I put a check for 2 points, that may be the problem. There seems to be indeed a bug that prevents the mission to end by turn 12, btw you were not supposed to be able to destroy all German units in this mission
Glad you enjoyed it anyway.
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- Private First Class - Wehrmacht Inf
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Re: Saving Private Brian full playable campaign
The D/L link is dead. Any chance we can get an updated host link?
Re: Saving Private Brian full playable campaign
updated link
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- Senior Corporal - Ju 87G
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- Location: Mississauga, Canada
Re: Saving Private Brian full playable campaign
I have the iPad and the download won't start. Help please.
Let them hate me, as long as they fear me. Caligula
Re: Saving Private Brian full playable campaign
Hi I tried to download your map on my iPad but I can't do it. Help me phase I really want to try your campaign
Re: Saving Private Brian full playable campaign
Campaign doesn't work on the iPad.......