first time 3D modeling help.

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jomni
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first time 3D modeling help.

Post by jomni »

Hi. I plan to use Blender as my tool.
I want to know how to open the existing 3d files in blender and how to repackage them. I am aware there is a script but how to exactly use them?
pipfromslitherine
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Re: first time 3D modeling help.

Post by pipfromslitherine »

Some of the modders can give more help on Blender etc, but I can tell you that you cannot open the existing files in Blender, they are exported game assets.

Cheers

Pip
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jomni
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Re: first time 3D modeling help.

Post by jomni »

Ah. That what I thought. I can create 3d stuff and export from blender to the game but not the other way around. Am I right?

I found a few blender threads stistickied above.
pipfromslitherine
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Re: first time 3D modeling help.

Post by pipfromslitherine »

Correct. The ingame assets are optimised for realtime loading and use, rather than the more general formats used by modelling software.

Cheers

Pip
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jomni
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Re: first time 3D modeling help.

Post by jomni »

What's the ideal file size / dimensions for these files? Or does the blender exporter handle it during the conversion?
Maybe do trial and error.
pipfromslitherine
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Re: first time 3D modeling help.

Post by pipfromslitherine »

Hmmm. Not sure about blender. The tiles in the engine are 32x32 game units.

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Pip
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jomni
Sengoku Jidai
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Re: first time 3D modeling help.

Post by jomni »

Any 3d experts around that I can directly deal with?

I have learned basic blender usage and UV texturing.
I'm just not sure about scale.
How large should the 3d object be and should the textures be made 256×256 at the onset or converted later. Would be nice if I have the actual BA or Pike and Shot assets to play with in Blender.
pipfromslitherine
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Re: first time 3D modeling help.

Post by pipfromslitherine »

We don't use blender internally, but if it can import the 3DS models that might work

viewtopic.php?f=104&t=18352

Cheers

Pip
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jomni
Sengoku Jidai
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Re: first time 3D modeling help.

Post by jomni »

No worries Pip. I have secured Blender samples from the Pike and Shot devs. Thanks for the help.
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