unit properties modding

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Stechkin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Wed Mar 20, 2013 12:42 pm

unit properties modding

Post by Stechkin »

The CSV-files seem to define properties of all units. Where are they described? For example, if I want to make it possible to move 50 cal HMG and grenade launcher movable without a vehicle, which properties should be changed and how?

Cheers
Stechkin
cavehobbit
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2010
Joined: Tue Dec 07, 2010 2:31 pm
Location: Sweden

Re: unit properties modding

Post by cavehobbit »

If I remember correct, you can change the unit type from Artillery to Infantry. Then they should be able to move, but also shoot. If you don't want them to be able to shoot while moving I'd recommend Enric's nice Push-script. viewtopic.php?f=104&t=41758&p=393254#p393254
jcb989
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1423
Joined: Fri Nov 05, 2010 12:02 am
Location: Bradenton, Florida

Re: unit properties modding

Post by jcb989 »

Hi Stechkin,

I think the only documentation I've seen for what to change where in the CSV file is the actual column headers themselves.
I've done a fair amount of trial and error in the file at times with my scenario designs, to get what I want to be represented.
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