Crash when starting BA

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Wernazuma
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Fri Aug 28, 2015 7:51 pm

Crash when starting BA

Post by Wernazuma »

Hi all! I played BA until today without problem, but all of a sudden, I get two error messages when starting it: First, it's "tag is too long line 73 in <From Data> (0)".
Followed by "***Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0 ExpAddress: 0x00488450 Please report!"

I figure someone else got the same error message once, but related to a particular scenario: viewtopic.php?f=103&t=63943

Any advice?
pipfromslitherine
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Posts: 9706
Joined: Wed Mar 23, 2005 10:35 pm

Re: Crash when starting BA

Post by pipfromslitherine »

I assume you mean starting a specific battle? Can you give more details of when and how the error occurs. Also, please post the contents of the error.log found in My Documents/My Games/BBCBA

Cheers

Pip
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fwaz
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Tue Apr 07, 2015 10:16 am

Re: Crash when starting BA

Post by fwaz »

Model = 12
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 846
ERROR
Data element of line is too long on line 90 in <FromData>
(0) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x00488730
C:\Program Files (x86)\Steam\steamapps\common\Battle Academy;C:\Program Files (x86)\Steam\steamapps\common\Battle Academy;C:\WINDOWS
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain
cgutzwil
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Jun 02, 2016 11:16 pm

Re: Crash when starting BA

Post by cgutzwil »

Hi,
I just received similar error messages when starting BA. Not in a game but BA fails to start properly. It opens but fails to complete the check for updates (just sits) and when I try to continue it briefly shows the main game screen then crashes and shows the following 2 errors:

1) Data element of line is too long on line 90 in <From Data> (0)

2) BA: BA.exe - Fatal Application Exit
Unhandled Exception! Exp Code 0x80000003 Exp Flags: 0 Exp Address: 0x00488450 Please Report!

My Error Log:
VER:20600
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 9
Model = 10
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 741
ERROR
Data element of line is too long on line 90 in <FromData>
(0) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x00488450
C:\Program Files (x86)\Slitherine\Battle Academy;C:\Program Files (x86)\Slitherine\Battle Academy;C:\WINDOWS
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(192) : +0 bytes (KernelErrorHandler) 0
Error
c:\dev\kernel\kernelerror.cpp(72) : +17 bytes (Error) 0
CParserFileChunk::AddLine
c:\dev\bbc\util\parserfile.cpp(571) : +21 bytes (CParserFileChunk::AddLine) 0
CParserFile::ParseData
c:\dev\bbc\util\parserfile.cpp(1082) : +33 bytes (CParserFile::ParseData) 0
CParserFile::CParserFile
c:\dev\bbc\util\parserfile.cpp(601) : +0 bytes (CParserFile::CParserFile) 0
CGame::InitDownloadList
c:\dev\bbc\legion2\game.cpp(4220) : +61 bytes (CGame::InitDownloadList) 0
CGame::HandleIR
c:\dev\bbc\legion2\game.cpp(4402) : +0 bytes (CGame::HandleIR) 0
CGame::Update
c:\dev\bbc\legion2\game.cpp(584) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\bbc\legion2\platform_windows.cpp(868) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\bbc\legion2\platform_windows.cpp(520) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlUnicodeStringToInteger
RtlUnicodeStringToInteger

Any help would be appreciated.
Bobvt
Private First Class - Opel Blitz
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Posts: 1
Joined: Mon Jun 17, 2013 3:37 am

Re: Crash when starting BA

Post by Bobvt »

I'm on a Mac and also had a similar error code when trying to launch Battle Academy. I played a turn in a multi player game about 5 hours ago and then logged out and closed BA. When I tried to relaunch BA the following error code appeared:

Data element of line is too long on line 90 in <FromData> (0)

Any ideas? I tried restarting and closing all other programs...part of the error report is attached below.

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.slitherine.osx.battleacademy 0x000bf0e2 DebugBreak() + 7
1 com.slitherine.osx.battleacademy 0x000954df KernelErrorHandler(char*, char const*, unsigned int) + 257
2 com.slitherine.osx.battleacademy 0x000953de Error(char*, ...) + 79
3 com.slitherine.osx.battleacademy 0x000ac73a CParserFileChunk::AddLine(char*, unsigned int, char*) + 256
4 com.slitherine.osx.battleacademy 0x000acb1e CParserFile::ParseData(char*, unsigned int) + 588
5 com.slitherine.osx.battleacademy 0x000ac8a1 CParserFile::CParserFile(void*, unsigned int, bool) + 241
6 com.slitherine.osx.battleacademy 0x000ac7ab CParserFile::CParserFile(void*, unsigned int, bool) + 39
7 com.slitherine.osx.battleacademy 0x0005e36c CGame::InitDownloadList(TInternetData&) + 104
8 com.slitherine.osx.battleacademy 0x00057210 CGame::HandleIR() + 1168
9 com.slitherine.osx.battleacademy 0x00055ffa CGame::Update() + 54
10 com.slitherine.osx.battleacademy 0x000cc4af CPlatform::MainLoop() + 53
11 com.slitherine.osx.battleacademy 0x000781ae SystemMainLoop() + 26
12 com.slitherine.osx.battleacademy 0x0000bb88 -[BasicOpenGLView drawRect:] + 70
13 com.slitherine.osx.battleacademy 0x0000a4a5 -[BasicOpenGLView animationTimer:] + 354
14 com.apple.Foundation 0x9ea3e28e __NSFireTimer + 117
15 com.apple.CoreFoundation 0x96f16ff6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
16 com.apple.CoreFoundation 0x96f16aa2 __CFRunLoopDoTimer + 1250
17 com.apple.CoreFoundation 0x96f1652d __CFRunLoopDoTimers + 349
18 com.apple.CoreFoundation 0x96f0d421 __CFRunLoopRun + 2113
19 com.apple.CoreFoundation 0x96f0c976 CFRunLoopRunSpecific + 390
20 com.apple.CoreFoundation 0x96f0c7db CFRunLoopRunInMode + 123
21 com.apple.HIToolbox 0x94fc92f1 RunCurrentEventLoopInMode + 267
22 com.apple.HIToolbox 0x94fc90f3 ReceiveNextEventCommon + 503
23 com.apple.HIToolbox 0x94fc8eec _BlockUntilNextEventMatchingListInModeWithFilter + 99
24 com.apple.AppKit 0x942f12e2 _DPSNextEvent + 1053
25 com.apple.AppKit 0x942f085b -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1057
26 com.apple.AppKit 0x942f0432 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 121
27 com.apple.AppKit 0x942e3b47 -[NSApplication run] + 1063
28 com.apple.AppKit 0x942aa469 NSApplicationMain + 1630
29 com.slitherine.osx.battleacademy 0x00002695 start + 53
cgutzwil
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Jun 02, 2016 11:16 pm

Re: Crash when starting BA

Post by cgutzwil »

Hi,
I just found that I can get BA to run without error messages, but only if I disconnect from the internet. Not much help for online games but it seems the error may be related to the internet connection process.
teacherdad48
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Mon Jul 09, 2007 3:40 am

Re: Crash when starting BA

Post by teacherdad48 »

I am having this issue too..on my Mac as previously stated by another user......................

I'm on a Mac and also had a similar error code when trying to launch Battle Academy. I played a turn in a multi player game about 5 hours ago and then logged out and closed BA. When I tried to relaunch BA the following error code appeared:

Data element of line is too long on line 90 in <FromData> (0)

Any ideas? I tried restarting and closing all other programs...part of the error report is attached below.

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.slitherine.osx.battleacademy 0x000bf0e2 DebugBreak() + 7
1 com.slitherine.osx.battleacademy 0x000954df KernelErrorHandler(char*, char const*, unsigned int) + 257
2 com.slitherine.osx.battleacademy 0x000953de Error(char*, ...) + 79
3 com.slitherine.osx.battleacademy 0x000ac73a CParserFileChunk::AddLine(char*, unsigned int, char*) + 256
4 com.slitherine.osx.battleacademy 0x000acb1e CParserFile::ParseData(char*, unsigned int) + 588
5 com.slitherine.osx.battleacademy 0x000ac8a1 CParserFile::CParserFile(void*, unsigned int, bool) + 241
6 com.slitherine.osx.battleacademy 0x000ac7ab CParserFile::CParserFile(void*, unsigned int, bool) + 39
7 com.slitherine.osx.battleacademy 0x0005e36c CGame::InitDownloadList(TInternetData&) + 104
8 com.slitherine.osx.battleacademy 0x00057210 CGame::HandleIR() + 1168
9 com.slitherine.osx.battleacademy 0x00055ffa CGame::Update() + 54
10 com.slitherine.osx.battleacademy 0x000cc4af CPlatform::MainLoop() + 53
11 com.slitherine.osx.battleacademy 0x000781ae SystemMainLoop() + 26
12 com.slitherine.osx.battleacademy 0x0000bb88 -[BasicOpenGLView drawRect:] + 70
13 com.slitherine.osx.battleacademy 0x0000a4a5 -[BasicOpenGLView animationTimer:] + 354
14 com.apple.Foundation 0x9ea3e28e __NSFireTimer + 117
15 com.apple.CoreFoundation 0x96f16ff6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
16 com.apple.CoreFoundation 0x96f16aa2 __CFRunLoopDoTimer + 1250
17 com.apple.CoreFoundation 0x96f1652d __CFRunLoopDoTimers + 349
18 com.apple.CoreFoundation 0x96f0d421 __CFRunLoopRun + 2113
19 com.apple.CoreFoundation 0x96f0c976 CFRunLoopRunSpecific + 390
20 com.apple.CoreFoundation 0x96f0c7db CFRunLoopRunInMode + 123
21 com.apple.HIToolbox 0x94fc92f1 RunCurrentEventLoopInMode + 267
22 com.apple.HIToolbox 0x94fc90f3 ReceiveNextEventCommon + 503
23 com.apple.HIToolbox 0x94fc8eec _BlockUntilNextEventMatchingListInModeWithFilter + 99
24 com.apple.AppKit 0x942f12e2 _DPSNextEvent + 1053
25 com.apple.AppKit 0x942f085b -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1057
26 com.apple.AppKit 0x942f0432 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 121
27 com.apple.AppKit 0x942e3b47 -[NSApplication run] + 1063
28 com.apple.AppKit 0x942aa469 NSApplicationMain + 1630
29 com.slitherine.osx.battleacademy 0x00002695 start + 53
Wernazuma
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Fri Aug 28, 2015 7:51 pm

Re: Crash when starting BA

Post by Wernazuma »

Here too, again. With the same error. Last time, I didn't reply later because the problem simply vanished after a day...

Here's the log:

VER:20600
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 9
Model = 10
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 1879
ERROR
Data element of line is too long on line 90 in <FromData>
(0) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x00488450
C:\Program Files (x86)\Slitherine\Battlefield Academy;C:\Program Files (x86)\Slitherine\Battlefield Academy;C:\WINDOWS
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(192) : +0 bytes (KernelErrorHandler) 0
Error
c:\dev\kernel\kernelerror.cpp(72) : +17 bytes (Error) 0
CParserFileChunk::AddLine
c:\dev\bbc\util\parserfile.cpp(571) : +21 bytes (CParserFileChunk::AddLine) 0
CParserFile::ParseData
c:\dev\bbc\util\parserfile.cpp(1082) : +33 bytes (CParserFile::ParseData) 0
CParserFile::CParserFile
c:\dev\bbc\util\parserfile.cpp(601) : +0 bytes (CParserFile::CParserFile) 0
CGame::InitDownloadList
c:\dev\bbc\legion2\game.cpp(4220) : +61 bytes (CGame::InitDownloadList) 0
CGame::HandleIR
c:\dev\bbc\legion2\game.cpp(4402) : +0 bytes (CGame::HandleIR) 0
CGame::Update
c:\dev\bbc\legion2\game.cpp(584) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\bbc\legion2\platform_windows.cpp(868) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\bbc\legion2\platform_windows.cpp(520) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlUnicodeStringToInteger
RtlUnicodeStringToInteger
skaasz
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Tue Aug 17, 2010 2:12 am

Re: Crash when starting BA

Post by skaasz »

Crash when starting on the Mac side too. The initial pop-up error warning is: "Data element of line is too long on line 90 in <FromData> (0). The Error report send to Apple begins with, let me know if you need more Slitherine:
=====
Process: BA [517]
Path: /Applications/BA.app/Contents/MacOS/BA
Identifier: com.slitherine.osx.battleacademy
Version: 1.1
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: BA [517]
User ID: 501

Date/Time: 2016-06-03 09:29:42.256 -0400
OS Version: Mac OS X 10.11.5 (15F34)
Report Version: 11
Anonymous UUID: 4665C3B5-2024-CE16-817D-AF487A34A6B0


Time Awake Since Boot: 160 seconds

System Integrity Protection: enabled
=====
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
mlazar
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 235
Joined: Sun Oct 10, 2010 2:19 am

Re: Crash when starting BA

Post by mlazar »

I got the same error - hangs when starting in checking, the crashes if I push the stat button _I am on windows 10 (MS updated it whether I liked it or not) - but everything worked fine for a week of so.

VER:20600
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 9
Model = 10
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 6
CPU Brand String: Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 627
ERROR
Data element of line is too long on line 90 in <FromData>
(0) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x00488450
C:\Program Files (x86)\Slitherine\Battlefield Academy;C:\Program Files (x86)\Slitherine\Battlefield Academy;C:\WINDOWS
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(192) : +0 bytes (KernelErrorHandler) 0
Error
c:\dev\kernel\kernelerror.cpp(72) : +17 bytes (Error) 0
CParserFileChunk::AddLine
c:\dev\bbc\util\parserfile.cpp(571) : +21 bytes (CParserFileChunk::AddLine) 0
CParserFile::ParseData
c:\dev\bbc\util\parserfile.cpp(1082) : +33 bytes (CParserFile::ParseData) 0
CParserFile::CParserFile
c:\dev\bbc\util\parserfile.cpp(601) : +0 bytes (CParserFile::CParserFile) 0
CGame::InitDownloadList
c:\dev\bbc\legion2\game.cpp(4220) : +61 bytes (CGame::InitDownloadList) 0
CGame::HandleIR
c:\dev\bbc\legion2\game.cpp(4402) : +0 bytes (CGame::HandleIR) 0
CGame::Update
c:\dev\bbc\legion2\game.cpp(584) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\bbc\legion2\platform_windows.cpp(868) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\bbc\legion2\platform_windows.cpp(520) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlUnicodeStringToInteger
RtlUnicodeStringToInteger
mlazar
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 235
Joined: Sun Oct 10, 2010 2:19 am

Re: Crash when starting BA

Post by mlazar »

The hot fix from the prior thread fixed the issue. thanx
skaasz
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Tue Aug 17, 2010 2:12 am

Re: Crash when starting BA

Post by skaasz »

All is well again for me again, both single-player and multi-player, no crashes or error messages.
Noticed issue starting last night (U.S.A.) EST June 2, and now fine 13:40 EST June 3.
On Mac OS X 10.11.5.
Thanks Slitherine!
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