Search found 156 matches

by bjgrt
Thu Sep 29, 2016 5:43 pm
Forum: Polaris Sector
Topic: Shield matchup question
Replies: 5
Views: 2369

Re: Shield matchup question

longheart wrote:I searched for every post in this area that had the word shields in it, and could find no mention of effective shield ratings, nor even how well they protect against missiles.
I didn't mean it was discussed here, just that the idea was discussed (and not opposed by Vladimir).
by bjgrt
Thu Sep 29, 2016 4:12 pm
Forum: Polaris Sector
Topic: issues with Polaris Sector V1.05b
Replies: 6
Views: 3502

Re: issues with Polaris Sector V1.05b

I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c): 1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems. Because of this I loose a lot of civilian ships. Do you mean t...
by bjgrt
Thu Sep 29, 2016 4:00 pm
Forum: Polaris Sector
Topic: Mods
Replies: 4
Views: 4346

Re: Mods

I've heard about the Star Wars mod not being very stable with the latest PS update.
Doing a mod is a lot of work. The lack of documentation doesn't make it easier.
And I personally haven't even played all in-game races yet (here goes a necessity of a new DLC race too).
by bjgrt
Thu Sep 29, 2016 3:46 pm
Forum: Polaris Sector
Topic: Shield matchup question
Replies: 5
Views: 2369

Re: Shield matchup question

I think it was discussed in the past to have an effective shields values in the ship's information.
by bjgrt
Thu Sep 29, 2016 3:43 pm
Forum: Polaris Sector
Topic: Need Customizable Victory Conditions
Replies: 3
Views: 1626

Re: Need Customizable Victory Conditions

I'd rather have it (easily) modable.

Also - it might make sense for domination conditions to depend of a galaxy size.
by bjgrt
Sun Sep 25, 2016 6:31 pm
Forum: Polaris Sector
Topic: issues with Polaris Sector V1.05b
Replies: 6
Views: 3502

Re: issues with Polaris Sector V1.05b

I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c): 1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems. Because of this I loose a lot of civilian ships. That one I've...
by bjgrt
Fri Sep 02, 2016 4:54 pm
Forum: Polaris Sector
Topic: Fuel tank materials
Replies: 3
Views: 2449

Re: Fuel tank materials

I think Vladimir is old enough to remember a movie where a bun and a cake where requiring exactly the same amount of flour, sugar, etc., but had very different price. ;)
by bjgrt
Thu Sep 01, 2016 5:10 pm
Forum: Polaris Sector
Topic: Bonus for experience-stars
Replies: 3
Views: 2218

Re: Bonus for experience-stars

crimsonsun wrote:does having a training centre increase the rating of non military espionage vessels?
They get "combat" stars (armor, fire range, fire damage). ;)
I've already suggested adding speed bonuses for "starts".
by bjgrt
Tue Aug 30, 2016 3:04 pm
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 9672

Re: Polaris Sector is updated to version 1.05!

Unfortunately it doesn't work as a solution. The game still overrides those two lines with "AutoRevealEnemyShips false" on exit. Helps if you change the config before (of after) each game though. ;) Well, there is a way to overcome this. Just exit the game by Alt+F4 after quicksaving inst...
by bjgrt
Tue Aug 30, 2016 1:21 am
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 9672

Re: Polaris Sector is updated to version 1.05!

quick workaround: instead of three AutoRevealEnemyShips place these values: AutoRevealEnemyShips true AutoRevealNeutralShips false AutoRevealAlliedShips false Unfortunately it doesn't work as a solution. The game still overrides those two lines with "AutoRevealEnemyShips false" on exit. H...
by bjgrt
Mon Aug 29, 2016 1:58 pm
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 9672

Re: Polaris Sector is updated to version 1.05!

I had noticed about the defaults also, I found it a mildly annoying but far from game breaking. However I imagine its annoyance factor depends on how long you play for at a time, as I game only a couple of times a week but will play a game for 10+ hours straight so making a couple of changes doesn'...
by bjgrt
Sun Aug 28, 2016 3:01 am
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 9672

Re: Polaris Sector is updated to version 1.05!

Here goes your deep care - 31 hours passed, and no one even replied to the report that the new update is critically buggy. But back to the bug itself. After the first run game adds new parameters to the config file. Among them there are three instances of AutoRevealEnemyShips - probably a bug. Anywa...
by bjgrt
Fri Aug 26, 2016 7:29 pm
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 9672

Re: Polaris Sector is updated to version 1.05!

It changes half of my config to defaults every time I run the game. :x
by bjgrt
Tue Aug 23, 2016 3:36 pm
Forum: Polaris Sector
Topic: Patch 1.05
Replies: 10
Views: 4341

Re: Patch 1.05

Any news, please? :?:
by bjgrt
Fri Aug 12, 2016 3:43 pm
Forum: Polaris Sector
Topic: Autocolonization needs major improvements
Replies: 8
Views: 2673

Re: Autocolonization needs major improvements

Well, you always can do this. Manually :) It allows exactly what you described. Not quite. By the time colonizers are built I don't remember where exactly I wanted to send them (specially later in the game) - perhaps some notes and marks could help with that, but none are implemented now. Getting t...
by bjgrt
Fri Aug 12, 2016 1:21 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 42010

Re: A list of features for the next patch or DLC

You color total number of resources red than critically low - it's good. Could you also change the color (to green?) than the resource reaches (or goes over) the storage capacity?
by bjgrt
Thu Aug 11, 2016 4:51 pm
Forum: Polaris Sector
Topic: Patch 1.05
Replies: 10
Views: 4341

Re: Patch 1.05

It's been a week since the "pre-patch" on Steam. When do we see it here?
by bjgrt
Thu Aug 11, 2016 4:41 pm
Forum: Polaris Sector
Topic: Autocolonization needs major improvements
Replies: 8
Views: 2673

Re: Autocolonization needs major improvements

If you send me the saved game, I can check. Ok, I've emailed it (just now). Tried to put it here, but this forum does not allow attachments over 2 meg. However, in my opinion the autocolonization is broken (by design) way beyond just fixing a couple of bugs. Player needs to be able to (optionally) ...
by bjgrt
Wed Aug 10, 2016 2:55 pm
Forum: Polaris Sector
Topic: Autocolonization needs major improvements
Replies: 8
Views: 2673

Re: Autocolonization needs major improvements

For some (probably unhealthy) reason I've decided to try autocolonization later in the game. Made sure the right design is on top and far away colonies are busy, so all colonizators started building deep into my territory. All targets where also near the "capital". The result - one of five...
by bjgrt
Thu Aug 04, 2016 3:30 pm
Forum: Polaris Sector
Topic: Patch 1.05
Replies: 10
Views: 4341

Re: Patch 1.05

Shards wrote:I understand that not everyone likes Steam, but it's considerably easier for us to put up a quick test preview with their system.
For the $40 game this sounds unreasonably "cheap". But, of course, you don't really care. :(

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