Search found 844 matches

by quackstheking
Wed Jan 11, 2017 12:43 pm
Forum: FOGR Update
Topic: Duty and Glory - proposal
Replies: 13
Views: 5997

Re: Duty and Glory - proposal

Is there a reason why the Later Spanish are excepted? As the moment the Flanders and Spain Army's has a minimum of 4 and the Army of Italy a minimum of 0.

Don
by quackstheking
Wed Jan 11, 2017 12:10 pm
Forum: FOGR Update
Topic: BG Autobreak - proposal
Replies: 60
Views: 18649

Re: BG Autobreak - proposal

I agree with the Autobreak proposal. I see no need to mess with the Army Break points - yes it may be tougher to get through larger armies but it is the size that makes them dangerous. I love using my Hawaiians but I have to accept substantial losses so that I can break the enemies units. If I becom...
by quackstheking
Wed Jan 11, 2017 12:00 pm
Forum: FOGR Update
Topic: Play Test
Replies: 75
Views: 11698

Re: Play Test

DavidT wrote:revised autobreak - this worked well, although it did seem strange with average LH still being a pain after two base losses.
.
In the proposal, light troops break on 50% losses so a 2 base Light Horse unit would be broken! :D

Don
by quackstheking
Wed Jan 11, 2017 11:46 am
Forum: FOGR Update
Topic: Other Artillery stuff - proposal
Replies: 15
Views: 5759

Re: Other Artillery stuff - proposal

Agree with 1 and 3 but not 2. Deploying artillery early nails your overall deployment as it is the toughest unit in the army to shift even if it is deployed limbered. If you deploy early and the opponent deplys chear of a path of the guns, then that is an unhistorical outcome. Equally we have all se...
by quackstheking
Sat Jan 07, 2017 11:01 am
Forum: FOGR Update
Topic: Elephants
Replies: 39
Views: 5834

Re: Elephants

Playing Devil's advocate, could I understand the rationale for not allowing Elephants, Divisional moves with cavalry, with the assumption being that such moves would be limited to 2 and that movement would be at the elephant rate of 4" - thus giving a max Divisional move of 8"? Isn't that...
by quackstheking
Sat Jan 07, 2017 9:45 am
Forum: FOGR Update
Topic: Elephants
Replies: 39
Views: 5834

Re: Elephants

Playing Devil's advocate, could I understand the rationale for not allowing Elephants, Divisional moves with cavalry, with the assumption being that such moves would be limited to 2 and that movement would be at the elephant rate of 4" - thus giving a max Divisional move of 8"? As I unders...
by quackstheking
Fri Jan 06, 2017 2:58 pm
Forum: FOGR Update
Topic: Elephants
Replies: 39
Views: 5834

Re: Elephants

donm2 wrote:I would go with 20 points each, deployment as cavalry and hopefully the supporting cavalry will get cheaper / better if their cost is reduced.

Don
Divisional moves?

Otherwise they go out with the cavalry and then get left behind! :roll:

Don
by quackstheking
Thu Jan 05, 2017 9:15 am
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 31078

Re: Bows

My last word on bow short range!

It would seem really odd if mounted bow could shoot 4" at short range but foot bow couldn't! That would give Mtd bow a big advantage over foot bow, yet if we aligned mounted and foot bow short range at 3" then mtd bow becomes even more non viable!

Don
by quackstheking
Tue Jan 03, 2017 6:33 pm
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 31078

Re: Bows

And also, maybe, to cut out some of the dicking around measurement that seems to take place because of the difference. That rarely happens now - as we are all allowed to measure distances most players will say I'm in 4" and out of 3" etc - never been a problem! also if we start looking at...
by quackstheking
Tue Jan 03, 2017 4:09 pm
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 31078

Re: Bows

Are we doing this for historical accuracy or for game balance? Whilst it evens up the Musket vs Bow dynamic, it completely changes the "in period theme" dynamic. Reducing bows range makes them extremely vulnerable to Warriors who can charge 4" and therefore they will now only face 1 r...
by quackstheking
Fri Dec 16, 2016 12:04 am
Forum: FOGR Update
Topic: FoG:R Update - Better Armour PoA
Replies: 100
Views: 12793

Re: FoG:R Update - Better Armour PoA

Nik I am ok with the two step program for mounted on mounted action, provided there is a (admitidly small) reduction in the cost of said armour for mounted (as it will still be useful against Bows and long range Shot). It will make some of the Duty and Glory historical interactions closer. Regards ...
by quackstheking
Thu Dec 08, 2016 6:57 pm
Forum: Tournaments
Topic: Roll Call 2017
Replies: 55
Views: 17498

Re: Roll Call 2017

viking123 wrote:So is Keith doing both 15 and 25mm FOG R?
Well he is 3rd in the Rankings - maybe he's worked out that if he wins both scales at Roll Call which are each worth 120 Ranking points, he can jump Alasdair back into 1st spot!!!

More realistically, I guess he has entered for both him and Ray!

Don
by quackstheking
Wed Dec 07, 2016 8:58 pm
Forum: FOGR Update
Topic: Captured Artillery
Replies: 33
Views: 5076

Re: Captured Artillery

I am of the view that removal of captured artillery is basically agreed and we can say that it will be in the update. Last call for arguments against ... Any related issues still welcome to be raised and discussed of course, but I feel that the one for this topic is pretty much a done deal and we c...
by quackstheking
Wed Dec 07, 2016 8:41 pm
Forum: FOGR Update
Topic: FoG:R Update - BG autobreak
Replies: 29
Views: 4723

Re: FoG:R Update - BG autobreak

Don Agree with you other than the last point. Nick and Richard rather tastefully shot a Swiss Keil to bits without me even reaching contact when using their Napoleonic Grand battery and Tercios at the Rollcall Beta tourney... but I am over it now... Well I wasn't there so lets call it twice! TBF it...
by quackstheking
Wed Dec 07, 2016 5:45 pm
Forum: FOGR Update
Topic: FoG:R Update - BG autobreak
Replies: 29
Views: 4723

Re: FoG:R Update - BG autobreak

For my pennyworth I agree that all Battle groups (including Elites) should break on >50% and Lights on 50%. Whilst accepting this is a backward step for superior lights, what we see now is that Superior Lights once they've lost 2 bases, with their unique turn and move, they run away very quickly and...
by quackstheking
Wed Dec 07, 2016 11:32 am
Forum: FOGR Update
Topic: Commanded Shot
Replies: 90
Views: 9935

Re: Commanded Shot

I'm not sure the Swedish Commanded Shot should ever have been anyway! I always thought that the Salvo represented a shot before they charged in and I can see Commanded shot charging other cavalry. It can also be a shot just before the lines clash as well... i.e. the receipt of a charge. Given we're...
by quackstheking
Wed Dec 07, 2016 11:10 am
Forum: FOGR Update
Topic: Commanded Shot
Replies: 90
Views: 9935

Re: Commanded Shot

How this sound as an idea (more for flavour than anything - and I have no idea on the history of it, just going by the lists as written): What if Salvo commanded shot gave a +1POA regardless on impact. This gives the Swedes that one extra bit of biff if they are up. Just totally spit balling. Don't...
by quackstheking
Wed Dec 07, 2016 9:10 am
Forum: FOGR Update
Topic: Commanded Shot
Replies: 90
Views: 9935

Re: Commanded Shot

Agree with Kevin - keep it as hitting on 5/6's vs Horse and 4/5/6's vs foot - they are muskets after all! Previously it would be set up so the CS would become a target priority but as a marker this will not happen in any exchange of fire so Foot vs horse will become a fight tipped back to the foot! ...
by quackstheking
Tue Dec 06, 2016 12:39 pm
Forum: FOGR Update
Topic: Commanded Shot
Replies: 90
Views: 9935

Re: Commanded Shot

Gave this a bit of thought whist driving to Carlisle today - nothing like a 300+ mile drive to give you thinking time :) One conclusion I came to was that the PoA mechanism of commanded shot seems to work quite well (I can't recall anyone saying it was broken) and it is other issues with the curren...
by quackstheking
Mon Dec 05, 2016 11:55 am
Forum: FOGR Update
Topic: Light Artillery
Replies: 32
Views: 4406

Re: Light Artillery

I agree. Another reason not to increase the Light Artillery range is that under the tournament rules as played at the moment, they are exempted from the "firing into the flank" restriction. If we increase the range they can virtually cover the flank. In 25mm I know of a couple of players w...

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