Search found 2151 matches
- Tue Aug 29, 2023 9:14 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1d AUG 14th 2023
@FunPolice749: I'll add a modifier for Entente troops in France to be more likely to stay in place wherever they stand in case Italy joins Entente. I'm also open to replace one of the existing difficulty settings for singleplayer mode with a new "easy" setting that will positively affect t...
- Sat Aug 26, 2023 11:17 am
- Forum: Commander - The Great War
- Topic: Commander: The Great War Update to v.1.6.4.
- Replies: 14
- Views: 7484
Re: Commander: The Great War Update to v.1.6.4.
If you have v1.30 of the game or later then you only need to install the last update to v1.6.6.
- Wed Aug 23, 2023 1:29 pm
- Forum: Commander - The Great War: Tech Support
- Topic: No sound
- Replies: 2
- Views: 163
Re: No sound
The game just does not support any higher resolution than 1920x1080 without causing a lot of problems, so stick with 1920x1080.
- Fri Aug 18, 2023 7:53 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1d AUG 14th 2023
You certainly should play as many events as possible for the first 3 turns, a lot of these events are crucial and will have a rather big impact. For CP during turn 4 and 5, if Russia is not yet at war, it's the first time to consider using your diplo points for either a gamble to INFLUENCE Sweden (m...
- Fri Aug 18, 2023 4:18 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1d AUG 14th 2023
One thing I want to ask is why does the enemy AI get so many fighters that are just better then mine? Like in 1916 I had Tier III fighters with an ace on them and they would take 3 damage attack a French Tier II fighter. I don't understand how the Entente had such a massive advantage in terms of ai...
- Wed Aug 16, 2023 8:33 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1d AUG 14th 2023
National morale can be raised using the " Wave of Patriotism " event which adds 15 points and later the " Patriotic Movement " events which add 2-12 points per use. Also having a good ratio between kills caused and losses suffered helps but this is notoriously difficult for Austr...
- Wed Aug 16, 2023 12:25 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1d AUG 14th 2023
@FunPolice749: some tips you might consider for the standard "Moltke-Schlieffen" scenario: - you should try to build 2 additional Austrian army corps before the Russians join the war, if low on PP play the " Increase industrial Output " event or move the Budapest Army Corps to Ga...
- Tue Aug 15, 2023 1:23 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1d AUG 14th 2023
Yes, this is caused by the " Macedonia Warzone " event, manual page 133: In singleplayer vs. Entente AI a mix of four British and French infantry or garrisons spawns around Salonika and until Greece joins the Entente, at the beginning of each following turn a French or British unit will sp...
- Mon Aug 14, 2023 7:54 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1d AUG 14th 2023
You can only embark troops from friendly ports. If you make an amphibious landing into enemy territory, for example at Gallipoli, you can't move back to sea before capturing an enemy port first. I've also uploaded a small bugfix for an issue with a late war Entente event, see opening post. You can s...
- Fri Jul 21, 2023 9:50 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1c APR 21st 2023
Thanks for the accolades Lepetitkipetchi but I don't plan to expand the game anytime soon because I'm quite satisfied with its current state, in my opinion the project is complete at this point.
- Mon Jul 17, 2023 12:35 pm
- Forum: Commander - The Great War
- Topic: Commander the great war
- Replies: 9
- Views: 715
Re: Commander the great war
Small garrisons can't be combined into stronger units and can't be produced. They merely serve to protect their cities and can only be moved into adjacent hexes. Since they cost upkeep each turn you might consider disbanding any or even all of them to gain extra production points.
- Fri Jun 30, 2023 7:46 pm
- Forum: Commander - The Great War
- Topic: Commander the great war
- Replies: 9
- Views: 715
Re: Commander the great war
Yes, bombing cities also counts but... 1. it might take too long 2. requires a lot of ammunition which must be provided by heavily investing into ammo factories 3. cities regenerate their production if not constantly bombed. And by the way: should CP lose any cities this of course also causes proble...
- Fri Jun 30, 2023 1:32 pm
- Forum: Commander - The Great War
- Topic: Commander the great war
- Replies: 9
- Views: 715
Re: Commander the great war
To help out the Ottomans by sending units via rail CP must try to quickly establish a railroad connection between CP territory and Constantinople. Usually this will go from Belgrade through Nis and Bulgarian territory to Constantinople. So you'll need to heavily attack Serbia until you capture both ...
- Sun Jun 04, 2023 5:52 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1c APR 21st 2023
Fixed.
See opening post for bugfix.
See opening post for bugfix.
- Fri Jun 02, 2023 8:36 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1c APR 21st 2023
Okay, good. I can see that the crash is caused by an oversight that I already repaired in the last bugfix.
So IF you have already applied the bugfix that I uploaded a few hours ago then the bug should not have happened again.
So IF you have already applied the bugfix that I uploaded a few hours ago then the bug should not have happened again.
- Fri Jun 02, 2023 7:44 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1c APR 21st 2023
I've tried to reproduce your crash but nothing happened and the game continued to the next turn. I will not try again - it could take ages before the bug happens again because of all the random things that can happen between turns. If the crash happens again this is what you should do: find the file...
- Fri Jun 02, 2023 3:47 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 389187
Re: Potzblitz V22.1c APR 21st 2023
Glad you're still enjoying my mod.
I'm not planning to include more game options to have other nations join the war earlier than usual because the effort would be too big to rework the whole game option selection screen.
Sorry about that.
I'm not planning to include more game options to have other nations join the war earlier than usual because the effort would be too big to rework the whole game option selection screen.
Sorry about that.
- Tue May 02, 2023 11:51 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: AI combat bonus
- Replies: 6
- Views: 512
Re: AI combat bonus
If you need help with anything else I'll be happy to give advice.
- Tue May 02, 2023 9:26 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: AI combat bonus
- Replies: 6
- Views: 512
Re: AI combat bonus
function GiveOneOffBonuses(faction,alliance) can be found in game_resources.lua but contrary to what you think it does not give combat bonus to the AI but instead extra manpower and it always did just that. There never was a function that gave a global combat bonus to the AI, only situation/event s...
- Mon May 01, 2023 9:30 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: AI combat bonus
- Replies: 6
- Views: 512
Re: AI combat bonus
Don't call me "anyone".
All combat stuff is of course dealt with in game.combat.lua which can be found in Data/Scripts/game/
Tell me what AI combat bonus you are specifically searching for so I can point you at the correct part of that script.
All combat stuff is of course dealt with in game.combat.lua which can be found in Data/Scripts/game/
Tell me what AI combat bonus you are specifically searching for so I can point you at the correct part of that script.