I equiped my Captain with a "Jokero Digital Weapon", which is apparently a use-click weapon.
But upon clicking it and then clicking an enemy all that happened was that it went on cooldown and the enemy turned towards me. No damage or anything like that.
Search found 424 matches
- Fri Jul 27, 2018 8:15 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] Jokero Digital Weapon does nothing
- Replies: 1
- Views: 928
- Fri Jul 27, 2018 7:31 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Allow moving units via the minimap
- Replies: 0
- Views: 1289
Allow moving units via the minimap
Would allow for a lot faster mop-up-phase if I could reroute my 20+ units by sending them via rightclicking the minimap after having selected a unit.
- Fri Jul 27, 2018 7:21 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] "Signum" doesn't work
- Replies: 0
- Views: 740
[Bug] "Signum" doesn't work
The ability "Signum" of the Devastator Space Marine supposedely grants +10 ranged accuracy. Thinking "wow, cool, so I can move my Devastators, use signum and then still do full damage", I attempted exactly that. But nope, moving, and using signum still left me at an accuracy of 2...
- Fri Jul 27, 2018 7:00 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] AI does not capture Relic despite standing right next to it
- Replies: 1
- Views: 760
[Bug] AI does not capture Relic despite standing right next to it
They could have done it the turn before and this turn too. But they didn't.
- Wed Jul 25, 2018 9:13 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Suggesion] Color coded icon-outlines
- Replies: 5
- Views: 1557
Re: [Suggesion] Color coded icon-outlines
There already are good measures inplace to make sure I don't forget to attack with a unit. If it has no action left, it will not be cycled through again. My problem is the following, once again an indirect result of the existance of the XP-range: I feel prettymuch forced to first move all units clos...
- Tue Jul 24, 2018 12:19 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Suggesion] Color coded icon-outlines
- Replies: 5
- Views: 1557
Re: [Suggesion] Color coded icon-outlines
There is already an outline but its a little subtle. I think we need to raise the contrast to make it clearer. As I mentioned in my edit. The outline is only different between no actions and actions left. But I'd argue that there should be a different one for units that also haven't moved yet when ...
- Tue Jul 24, 2018 12:14 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Game of the Month
- Replies: 8
- Views: 2607
Re: Game of the Month
I think an elaboration would be more like this: A game of the month is monthly competition where everyone starts with the same starting-savegame (or in this-case world-seed) and the player who beats it quickest (or survives longest) is declared winner. The point is that everyone has the same conditi...
- Mon Jul 23, 2018 4:27 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Suggesion] Color coded icon-outlines
- Replies: 5
- Views: 1557
Re: [Suggesion] Color coded icon-outlines
Here's an example of how it could look like: You can immediately see which units have already moved and which units haven't. Since there's no enemy nearby they still all have yellow outlines, which also means they'd do overwatch. Notice that I used the same outline-colors on the minimap. Edit: Just ...
- Mon Jul 23, 2018 8:42 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Suggesion] separate execute queued moves button
- Replies: 1
- Views: 806
[Suggesion] separate execute queued moves button
I'd really like to be able to enforce the execution of the queued orders whenever I want and not be placed after manually moving all the other units. Endless Space and Fallen Enchantress have a separate button for that purpose and I'd like it if Gladius had one too. Normally I wouldn't care much but...
- Mon Jul 23, 2018 8:33 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Suggesion] Color coded icon-outlines
- Replies: 5
- Views: 1557
[Suggesion] Color coded icon-outlines
One of the biggest hindrances to fluid game play once I have a more sizable army is not being able to tell with one glance at the screen which units have already moved. Thats why I'd like to suggest a color-coded icon outline for that: Blue - neither moved nor acted Yellow - moved but still has acti...
- Sun Jul 22, 2018 3:24 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] AI teams sometimes don't work
- Replies: 1
- Views: 725
[Bug] AI teams sometimes don't work
I thought that this issue was limited to multiplayer but I had it happen in my last singleplayer game too. I have no idea why it happens or how to even reproduce it. What happens is that sometimes the set-up teams before the game don't work and they attack eachother, leading to a completely differen...
- Sun Jul 22, 2018 12:38 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] AI uses "Bring it down" with no targets in range
- Replies: 1
- Views: 670
[Bug] AI uses "Bring it down" with no targets in range
It appears like there is absolutely no logic in the AI's usage of "Bring it down" other than it is off cooldown. AI will then always use it. No matter if there's any friendlies in range to buff or if there's friendlies in range it will also be used when no enemy is anywhere nearby to shoot...
- Sun Jul 22, 2018 10:20 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] Mourning Blade of Lazarek
- Replies: 0
- Views: 633
[Bug] Mourning Blade of Lazarek
The blast-damage from this weapon is not taken into consideration for the damage estimation. It does way more damage to groups then it shows when used by heros like the Lord.
- Sun Jul 22, 2018 7:21 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: Computer crashes during AI turn
- Replies: 14
- Views: 5136
Re: Computer crashes during AI turn
Savegames are stored here:
c:\Users\<Your Username>\Documents\Proxy Studios\Gladius\SavedGames\SinglePlayer\
and in order to attach them here you must first put it in a ZIP-archive or something similar.
c:\Users\<Your Username>\Documents\Proxy Studios\Gladius\SavedGames\SinglePlayer\
and in order to attach them here you must first put it in a ZIP-archive or something similar.
- Sat Jul 21, 2018 9:43 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: Computer crashes during AI turn
- Replies: 14
- Views: 5136
Re: Computer crashes during AI turn
Nah, don't give up so easily.
Do you happen to have a savegame from right before the crash? Because that's gonna help them find and fix the reason for the crash aswell.
Do you happen to have a savegame from right before the crash? Because that's gonna help them find and fix the reason for the crash aswell.
- Sat Jul 21, 2018 7:51 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: Computer crashes during AI turn
- Replies: 14
- Views: 5136
Re: Computer crashes during AI turn
I don't know why that is, but your log is basically useless. 3221225477 EXCEPTION_ACCESS_VIOLATION (0) [0x000000006DE9D680] ?? (C:\WINDOWS\SYSTEM32\nvoglv64.DLL) (1) [0x000000006DF53B32] ?? (C:\WINDOWS\SYSTEM32\nvoglv64.DLL) (2) [0x0000020BE09ED040] ?? (C:\WINDOWS\SYSTEM32\nvoglv64.DLL) (3) [0x00000...
- Thu Jul 19, 2018 11:26 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Loving it!
- Replies: 14
- Views: 3158
Re: Loving it!
Glad you are enjoying the game and we're looking at how to make quests less annoying for some players! Get rid of quests that spawn neutral monsters and instead make quests that ask you to "interact" with your actual opponents. Final quest could be something like "kill the dominant f...
- Thu Jul 19, 2018 10:19 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Suggestion] Random world parameters
- Replies: 0
- Views: 678
[Suggestion] Random world parameters
In Pandora I always liked to put my land-mass, climate, and sometimes even map-size to random to get more diversity into my games.
Right now Gladius does not allow that. It would be nice if it would.
Right now Gladius does not allow that. It would be nice if it would.
- Mon Jul 16, 2018 8:06 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] Line of sight is not refreshed in the turn you take out a city
- Replies: 1
- Views: 681
[Bug] Line of sight is not refreshed in the turn you take out a city
In the attached savegame you can destroy the Necron-city but when you move a Tankbustas to 5, 34 it still cannot attack the Canoptek Scarabs despite there's clear sight. So I suppose they think the city is still there blocking sight. I guess this just needs to run some line-of-sight-update routine a...
- Mon Jul 16, 2018 1:15 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Game Design] Unit Production per turn
- Replies: 0
- Views: 629
[Game Design] Unit Production per turn
Apparently no matter how much production you have, you cannot exceed the production of one unit per turn for any given facility. While in most scenarios this is not much of a problem, there are scenarios where it will be. Seeing how the Space-Marines funnel all resources from the map into their one ...