Search found 291 matches

by Ufnv
Fri Sep 30, 2016 9:02 pm
Forum: Polaris Sector
Topic: Ship Detection Mechanics
Replies: 3
Views: 1999

Re: Ship Detection Mechanics

you increase the probability of discovering them with each station What is the math behind it? Do stations from different planets of the same system participate in one formula? Do stations from adjacent systems participate in one formula? Check is performed once in 3 days (the smallest time tick). ...
by Ufnv
Fri Sep 30, 2016 12:09 pm
Forum: Polaris Sector
Topic: Need Customizable Victory Conditions
Replies: 3
Views: 1626

Re: Need Customizable Victory Conditions

bjgrt wrote:I'd rather have it (easily) modable.

Also - it might make sense for domination conditions to depend of a galaxy size.
Maybe, however it can be quite difficult to make a good formula here. But I think the tunable conditions will fix this anyway.
by Ufnv
Fri Sep 30, 2016 12:06 pm
Forum: Polaris Sector
Topic: Shield matchup question
Replies: 5
Views: 2369

Re: Shield matchup question

It will be (2100*84+4500*19)/(2100+4500)
by Ufnv
Fri Sep 30, 2016 12:05 pm
Forum: Polaris Sector
Topic: Ship Detection Mechanics
Replies: 3
Views: 1999

Re: Ship Detection Mechanics

Do the ship detection stations that are built on planets "stack" in their effectiveness? How do they work in detection uncloaked and cloaked ships? Yes, they stack. For uncloacked ships, you can better know the fleet composition at the adjusted stars and exact composition in your system. ...
by Ufnv
Thu Sep 29, 2016 8:49 am
Forum: Polaris Sector
Topic: Speed of alien ships
Replies: 2
Views: 2080

Re: Speed of alien ships

This looks like a scout ship. For AI it contains only engines and fuel cells, not even containers. And Gavaken hull allows for quite a lot of engines.

Looking at saved games I receive from time to time from players, I saw frigates with 20+ speed :)
by Ufnv
Wed Sep 28, 2016 4:19 pm
Forum: Polaris Sector
Topic: issues with Polaris Sector V1.05b
Replies: 6
Views: 3502

Re: issues with Polaris Sector V1.05b

I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c): 1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems. Because of this I loose a lot of civilian ships. Do you mean t...
by Ufnv
Wed Sep 28, 2016 4:17 pm
Forum: Polaris Sector
Topic: Combat complaint
Replies: 3
Views: 2236

Re: Combat complaint

Just as a possibly unimportant note, the excimer lasers weren't what was hitting the enemy ships that were far away (since they are close range point defence). It was probably realized I was talking about IR lasers. The really long range ones that do next to no damage, but always hit. Sure. And alr...
by Ufnv
Wed Sep 28, 2016 4:17 pm
Forum: Polaris Sector
Topic: Need Customizable Victory Conditions
Replies: 3
Views: 1626

Re: Need Customizable Victory Conditions

The victory conditions need to be more flexible. I would like to be able, at the very least, to define what percentage of the galaxy a faction needs to hold to win and to define whether that "control" includes allied territory or not. There are other possible victory conditions as well. T...
by Ufnv
Wed Sep 28, 2016 4:15 pm
Forum: Polaris Sector
Topic: Can't affect invaded planets.
Replies: 6
Views: 3360

Re: Can't affect invaded planets.

I never thought about helping invasion by spies while the invasion is in the progress. I'll try to add something, good idea, thanks!
by Ufnv
Tue Sep 27, 2016 9:15 pm
Forum: Modders Corner
Topic: hull modding
Replies: 3
Views: 3239

Re: hull modding

Did you switch to the editing of a specific design first? Or tried to change cells on a general design image? Did you switch to the cells editing mode? I select a race, then an existing hull; then I try to add or remove a pixcel (for drives/wepons or general). In this way I get always a crash.o I'v...
by Ufnv
Thu Sep 22, 2016 10:29 am
Forum: Modders Corner
Topic: hull modding
Replies: 3
Views: 3239

Re: hull modding

I can then switch to different races and change the equipment, but if I try to add or remove a pixel, the game crashes. With shift + mouth-click I tried to place a cell. With ctrl + mouth-click I tried to remove a cell. How is the correct handling? Hi! Did you switch to the editing of a specific de...
by Ufnv
Wed Sep 07, 2016 8:56 pm
Forum: Polaris Sector
Topic: Fleet Planner
Replies: 10
Views: 5335

Re: Fleet Planner

Fleet planner screenshot
Screen Shot 2016-09-07 at 23.53.23.jpg
Screen Shot 2016-09-07 at 23.53.23.jpg (224.79 KiB) Viewed 5239 times
by Ufnv
Fri Sep 02, 2016 7:00 am
Forum: Polaris Sector
Topic: Fuel tank materials
Replies: 3
Views: 2449

Re: Fuel tank materials

longheart wrote:I noticed every single fuel tank I can build uses the exact same materials and needs the same amount of production.

This seems suspicious, and is more likely to be a copy/paste mistake or something than intentional.
Thanks, I'll check this
by Ufnv
Thu Sep 01, 2016 3:18 pm
Forum: Polaris Sector
Topic: Invasion Bug found?
Replies: 4
Views: 1879

Re: Invasion Bug found?

As a note, earlier I do recall trying to land both ground support aircraft and tanks on the planet at the same time, and being unable to unload either. That save game is long gone, so I can't be sure if not being able to land tanks also prevented it from landing bombers since I tried to drop them a...
by Ufnv
Thu Sep 01, 2016 9:52 am
Forum: Polaris Sector
Topic: Invasion Bug found?
Replies: 4
Views: 1879

Re: Invasion Bug found?

So, I started the invasion of a planet that I see no defenses on. I brought in a transport, and tried to drop troops on his planet. I'm told when I try, that 0 of my tanks and ground aircraft got destroyed. That's great... But, all of my tanks and aircraft stayed on my transport ship. No matter how...
by Ufnv
Thu Sep 01, 2016 9:49 am
Forum: Polaris Sector
Topic: Combat complaint
Replies: 3
Views: 2236

Re: Combat complaint

So, my planet is under attack by 5 destroyers. I have an anti-fighter destroyer to hold them off. Their speed is 5.77. My speed is 2.48. I can't figure out how they got such fast ships, but that's not my complaint here. ... My anti fighter just fires a boson, and the enemy destroyers get confused a...
by Ufnv
Tue Aug 30, 2016 9:03 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 42013

Re: A list of features for the next patch or DLC

So any word as to the DLC progress? I'd be happy to buy in early if you need any beta testers? Also is there a finalised list of content going into it? :?: Thanks for reading, as ever; crimsonsun It's still in progress. I did a lot in a "coding" part of the game - fleet planner, rally poi...
by Ufnv
Tue Aug 30, 2016 9:01 am
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 9672

Re: Polaris Sector is updated to version 1.05!

Unfortunately it doesn't work as a solution. The game still overrides those two lines with "AutoRevealEnemyShips false" on exit. Helps if you change the config before (of after) each game though. ;) Well, there is a way to overcome this. Just exit the game by Alt+F4 after quicksaving inst...
by Ufnv
Mon Aug 29, 2016 7:09 pm
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 9672

Re: Polaris Sector is updated to version 1.05!

quick workaround:

instead of three AutoRevealEnemyShips place these values:

AutoRevealEnemyShips true
AutoRevealNeutralShips false
AutoRevealAlliedShips false
by Ufnv
Fri Aug 19, 2016 12:49 pm
Forum: Tech Support
Topic: Keyboard problems
Replies: 2
Views: 2912

Re: Keyboard problems

cpdeyoung wrote:Open GL fixed the issue.

I would be interested in what tech you use when Open GL is not active?

Chuck
DIrectX. Sounds strange that Open GL affects this...

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