Search found 1861 matches
- Wed Oct 11, 2023 9:34 am
- Forum: Field of Glory II
- Topic: Development wishlist
- Replies: 138
- Views: 8316
Re: Development wishlist
Just a request, if it is possible: After a match has ended, it appears on the "completed" tab qnd we can watch the last turn but, unfortunately, we can't send any more messages to our opponent. It would be good to send a message as to tell him (or they tell us) that we are going to set an...
- Wed Oct 04, 2023 9:00 am
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: How to change troop quality of specific units + other questions
- Replies: 4
- Views: 352
Re: How to change troop quality of specific units + other questions
i also figured out if i only wanted to upgrade specific units i could so something like this, which also worked (thank you rbodleyscott) for (i = 0; i < GetUnitCount(1); i++) { id = GetUnitID(1,i); if (id != -1) { //upgrade specific billmen id = GetUnitOnTile(25,27); SetAttrib(id, "Experience&...
- Tue Oct 03, 2023 10:23 am
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: How to change troop quality of specific units + other questions
- Replies: 4
- Views: 352
Re: How to change troop quality of specific units + other questions
i would now like to change the quality of some units to reflect that they are of superior quality over other units that are the same type, for instance i want yorkist billmen to be better than lancastrian billmen in a specific engagement i would like any ideas on how to do that, i would also like t...
- Wed Sep 27, 2023 9:25 am
- Forum: Field of Glory II
- Topic: Training ground
- Replies: 2
- Views: 172
Re: Training ground
Some time ago there used to be a thread on making our own "training ground". I checked the FAQ and the link for that topic says it does not exist. Does someone have any advice on making our own " Training ground" (Besides playing, of course, that is the best training)? Here it i...
- Tue Sep 26, 2023 10:26 pm
- Forum: Field of Glory II
- Topic: Help - Break offs.
- Replies: 9
- Views: 318
Re: Help - Break offs.
Also, I have seen light cavalry charging non-light cavalry and not breaking off. Is there some particular rule for this to happen? Sometimes they even prevent flanking (ex: you set up a flanking with your cavalry. Then, your cav Is charged by light cav that stays engaged so you can't flank in the f...
- Wed Sep 13, 2023 9:18 am
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 22684
Re: TT Mod Version 1.5.32 available!
Hello, Paul! Any news about your project? Waiting patiently since March, but it's starting to hurt a bit ... :mrgreen: Best regards! Hi Adebar, I am still testing and making improvements, but progress is slow, as I have a lot of other commitments. I would estimate that it will take another three mo...
- Thu Sep 07, 2023 10:05 am
- Forum: Field of Glory II: Modding
- Topic: Thracian Bronze Age/Dark Ages list for Swifter than Eagles
- Replies: 7
- Views: 487
Re: Thracian Bronze Age/Dark Ages list for Swifter than Eagles
Hi Chris, It's an interesting suggestion, but what do we know of Thracian armies in that period? I would certainly be up for adding them to the next TT mod update, if Richard doesn't want to add them to the main game. But why stop there? There could be a case for adding a Bronze Age Western/Central ...
- Thu Sep 07, 2023 9:59 am
- Forum: Field of Glory II: Modding
- Topic: Increasing maximum zoom level
- Replies: 2
- Views: 313
Re: Increasing maximum zoom level
Yes, it is quite easy to do. See this old thread, which discusses how to do it:
https://www.slitherine.com/forum/viewto ... 92&t=79690
Remember to make a backup of the original Mapview.txt before modifying it.
https://www.slitherine.com/forum/viewto ... 92&t=79690
Remember to make a backup of the original Mapview.txt before modifying it.
- Fri Aug 18, 2023 9:17 am
- Forum: Field of Glory II: Medieval
- Topic: Missing Chagatai army list before 1338 AD?
- Replies: 15
- Views: 718
Re: Missing Chagatai army list before 1338 AD?
I already posted my opinion. It's all up to Mr.Richard to decide whether the army list will start from 1226 or 1266, if the army list starts from 1226 I already said perhaps should add more Best-Equipped cavalry as I indicated by account. And what is "I want a change"? The Chagatai Khanat...
- Thu Aug 17, 2023 6:27 pm
- Forum: Field of Glory II: Medieval
- Topic: Missing Chagatai army list before 1338 AD?
- Replies: 15
- Views: 718
Re: Missing Chagatai army list before 1338 AD?
You should ask Mr.Richard for the final decision. It's you that wants a change, I was just pointing out a couple of things that might help his decision. I already posted my opinion. It's all up to Mr.Richard to decide whether the army list will start from 1226 or 1266, if the army list starts from ...
- Thu Aug 17, 2023 9:28 am
- Forum: Field of Glory II: Medieval
- Topic: Missing Chagatai army list before 1338 AD?
- Replies: 15
- Views: 718
Re: Missing Chagatai army list before 1338 AD?
Currently the Chagatai list has the same allocation of Best Equipped cavalry as the Timurids and the later Mamluks, are we suggesting that the Chagatai should have more? Why not just move the start date back to 1226/1266 for the current Chagatai list? You should ask Mr.Richard for the final decisio...
- Wed Aug 16, 2023 7:47 pm
- Forum: Field of Glory II: Medieval
- Topic: Missing Chagatai army list before 1338 AD?
- Replies: 15
- Views: 718
Re: Missing Chagatai army list before 1338 AD?
Currently the Chagatai list has the same allocation of Best Equipped cavalry as the Timurids and the later Mamluks, are we suggesting that the Chagatai should have more?
Why not just move the start date back to 1226/1266 for the current Chagatai list?
Why not just move the start date back to 1226/1266 for the current Chagatai list?
- Tue Aug 01, 2023 9:42 am
- Forum: News & Announcements
- Topic: Headquarters: World War II - Dev log #7 - Tank killers
- Replies: 6
- Views: 19984
Re: Headquarters: World War II - Dev log #7 - Tank killers
You have used the wrong picture for the 76 mm Ordnance QF 17-pounder (UK), it looks like the US 57mm to me.
- Sun Jul 23, 2023 7:03 pm
- Forum: Field of Glory II: Medieval
- Topic: FOG-M has a new karaoke module?
- Replies: 4
- Views: 455
Re: FOG-M has a new karaoke module?
It looks like Warhammer 40K Battlesector is joining us for karaoke!
- Mon Jul 17, 2023 3:58 pm
- Forum: Tech Support
- Topic: Skirmish Force Selection is NOT working properly...
- Replies: 5
- Views: 440
Re: Skirmish Force Selection is NOT working properly...
Looking at it again, I think I can understand a bit more of what is going on. It is quite a complicated piece of scripting, as it is trying to allow balanced forces (for both AI and MP play) in a number of different scenario types, without breaking the 64 units per side limit. Also as weapons and ta...
- Mon Jul 17, 2023 3:24 pm
- Forum: Tech Support
- Topic: Skirmish Force Selection is NOT working properly...
- Replies: 5
- Views: 440
Re: Skirmish Force Selection is NOT working properly...
You are correct. When you use an Army List you can not select ALL only SPLIT. Is there a simple way the ALL choice could be added when you are selecting from an army list? Could this feature be added easily? Also, is there a way to get ALL to work with the RANDOM option selected regardless of how m...
- Sun Jul 16, 2023 1:38 pm
- Forum: Tech Support
- Topic: Skirmish Force Selection is NOT working properly...
- Replies: 5
- Views: 440
Re: Skirmish Force Selection is NOT working properly...
I believe that I have figured out what is causing this bug in the Skirmish Generator - or at least what the direct symptom is (though I do not know how to fix it) but there is a work around (see below). To recap the bug... If the force selection type is set to ALL in the Advanced settings in the Sk...
- Wed Jul 12, 2023 11:22 pm
- Forum: Field of Glory II: Medieval
- Topic: What is next for Field of Glory?
- Replies: 21
- Views: 2608
Re: What is next for Field of Glory?
FoG2 simply is not designed with the highly mobile field artillery, much less horse artillery, in mind. Maybe this can be coded into the system, but I just don't know. Yes, Athos is quite right, adding more mobile artillery would be easily done. You probably don't realise that FoG2 uses a slightly ...
- Wed Jul 12, 2023 1:51 pm
- Forum: Field of Glory II: Medieval
- Topic: Austrian Army List
- Replies: 2
- Views: 254
Re: Austrian Army List
Hi All, I have a question regarding the end date of the Austrian list, which is is set to end in 1446. Why 1446? Thanks, Christian Hi Christian, Does this answer your question?: "From 1440 the Habsburg rulers of Austria were also Holy Roman Emperor, and so the German (Imperial) lists should be...
- Tue Jul 11, 2023 10:58 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: Newbie Skirmish? - Human choice for 100% of troops???
- Replies: 7
- Views: 411
Re: Newbie Skirmish? - Human choice for 100% of troops???
Thanks again for the reply. A couple of quick followup questions... 1. If I were to install you mod (to play around with it a bit), can it be uninstalled? 2. Is there any documentation about the skirmish generator and how to mod it? If so, I can give a shot at mod-ing it. Back in the day, I ported ...