Search found 385 matches
- Thu Jul 28, 2016 5:57 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
- Sun Jul 24, 2016 7:11 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
We are eagerly expecting your little jewel and cannot stress enough how thankful we are for all your work, that has provided our little gaming community with a revived interest in TGW and countless hours ( and more to come) of enjoyment! (btw, we all think that some way of tracking the accumulated c...
- Fri Jul 22, 2016 7:18 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
Blockade Broken
When you mean vessels in the North Sea, can they be in their home port? within the three hexes?
When you mean vessels in the North Sea, can they be in their home port? within the three hexes?
- Fri Jul 22, 2016 5:11 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
Will the 2.2 be save-compatible with the 2.1?
- Thu Jul 21, 2016 2:43 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
i think with manual control of convoys the convoys would end up making crazy trajectories, since there is no consideration of fuel consumption in the game, for starters. i'm not a navigation expert but I think there is a reason for pre-established navigation routes (sorry to ask again, but is there ...
- Thu Jul 21, 2016 5:37 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
not really
- Wed Jul 20, 2016 7:52 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
Coooool
(I had missed that list; silly me)
Is there a way to keep track of the collapse points? ( an excellent idea, btw)
(I had missed that list; silly me)
Is there a way to keep track of the collapse points? ( an excellent idea, btw)
- Wed Jul 20, 2016 5:36 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
Take your time, take your time...
BTW, is there somewhere I can find the effects of all the events in the game? has this been written somewhere?
An idea when (approximately) the 2.2 will be released? We'll suspend playing until then, but it's just nice to know...
BTW, is there somewhere I can find the effects of all the events in the game? has this been written somewhere?
An idea when (approximately) the 2.2 will be released? We'll suspend playing until then, but it's just nice to know...
- Wed Jul 20, 2016 12:12 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 167813
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
Keep up the good work, this mod has really resuscitated the game for me and my gaming community, we're having a lot of fun.
(BTW, could you remind me how exactly does the Tannenberg event work?)
(BTW, could you remind me how exactly does the Tannenberg event work?)
- Sun Jul 03, 2016 7:44 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - now is 0.99 version!
Will there ever be a 1.0?
- Sat Apr 09, 2016 6:01 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - now is 0.99 version!
Well, precisely. So it doesn't really seem possible to replicate history. Also, in all our games, we can't even take Antwerp as the Germans. We're planning to start over, but removing: 2 Austrian reserve inf & forcing the two armies in the East to attack into Russia The Belgian armoured car and ...
- Thu Apr 07, 2016 7:10 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - now is 0.99 version!
I meant vs a competent human opponent
( I can only see playing vs the AI as a way to learn the system, otherwise I see no point in it)-
( I can only see playing vs the AI as a way to learn the system, otherwise I see no point in it)-
- Tue Apr 05, 2016 11:50 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - now is 0.99 version!
Does anyone manage to achieve anything like an historical 1914 breakthrough on the west, and with the Russians in the Lemberg area?
I sure don't, nor do any of my pals
I sure don't, nor do any of my pals
- Sat Mar 19, 2016 8:04 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - now is 0.99 version!
May I suggest that during the War of the Trenches period in the West ( roughly fall 1914 to pre-Kaiserschlacht), gaining one hex should bring considerable morale benefits, and severe penalties for the loser: the war became so static that gains were measured in hundreds of meters, and insignificant l...
- Sun Jan 31, 2016 11:08 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - now is 0.99 version!
Cool, thanks
me and my pals are really enjoying your work
it really revived or interest in the game
me and my pals are really enjoying your work
it really revived or interest in the game
- Thu Jan 14, 2016 8:04 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - now is 0.99 version!
Is there any written indication - or other- that we are actually playing the 0.99 version? just to make sure it was correctly installed?
- Mon Dec 28, 2015 12:04 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - new 0.91 mod version available!
Cool !!
When can we expect to be able to enjoy your marvel? My pals and I were nearly resigned to have to play Vanilla
( which we don't really want to anymore)
When can we expect to be able to enjoy your marvel? My pals and I were nearly resigned to have to play Vanilla
( which we don't really want to anymore)
- Tue Nov 17, 2015 8:38 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - new 0.91 mod version available!
Yep. It sure is dead. What a pity.
- Sun Nov 08, 2015 8:26 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - new 0.91 mod version available!
Is the project still alive?
- Fri Oct 30, 2015 8:30 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 42084
Re: "All this madness" - new 0.91 mod version available!
Can't wait to get the 1.0 version
any idea when it is due for?
any idea when it is due for?