Search found 385 matches

by Zombo
Sun Jul 24, 2016 7:11 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 167813

Re: POTZBLITZ: a mod for CTGW UPDATE V2.1

We are eagerly expecting your little jewel and cannot stress enough how thankful we are for all your work, that has provided our little gaming community with a revived interest in TGW and countless hours ( and more to come) of enjoyment! (btw, we all think that some way of tracking the accumulated c...
by Zombo
Fri Jul 22, 2016 7:18 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 167813

Re: POTZBLITZ: a mod for CTGW UPDATE V2.1

Blockade Broken

When you mean vessels in the North Sea, can they be in their home port? within the three hexes?
by Zombo
Fri Jul 22, 2016 5:11 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 167813

Re: POTZBLITZ: a mod for CTGW UPDATE V2.1

Will the 2.2 be save-compatible with the 2.1?
by Zombo
Thu Jul 21, 2016 2:43 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 167813

Re: POTZBLITZ: a mod for CTGW UPDATE V2.1

i think with manual control of convoys the convoys would end up making crazy trajectories, since there is no consideration of fuel consumption in the game, for starters. i'm not a navigation expert but I think there is a reason for pre-established navigation routes (sorry to ask again, but is there ...
by Zombo
Wed Jul 20, 2016 7:52 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 167813

Re: POTZBLITZ: a mod for CTGW UPDATE V2.1

Coooool

(I had missed that list; silly me)

Is there a way to keep track of the collapse points? ( an excellent idea, btw)
by Zombo
Wed Jul 20, 2016 5:36 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 167813

Re: POTZBLITZ: a mod for CTGW UPDATE V2.1

Take your time, take your time...

BTW, is there somewhere I can find the effects of all the events in the game? has this been written somewhere?

An idea when (approximately) the 2.2 will be released? We'll suspend playing until then, but it's just nice to know...
by Zombo
Wed Jul 20, 2016 12:12 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 167813

Re: POTZBLITZ: a mod for CTGW UPDATE V2.1

Keep up the good work, this mod has really resuscitated the game for me and my gaming community, we're having a lot of fun.

(BTW, could you remind me how exactly does the Tannenberg event work?)
by Zombo
Sat Apr 09, 2016 6:01 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 42084

Re: "All this madness" - now is 0.99 version!

Well, precisely. So it doesn't really seem possible to replicate history. Also, in all our games, we can't even take Antwerp as the Germans. We're planning to start over, but removing: 2 Austrian reserve inf & forcing the two armies in the East to attack into Russia The Belgian armoured car and ...
by Zombo
Thu Apr 07, 2016 7:10 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 42084

Re: "All this madness" - now is 0.99 version!

I meant vs a competent human opponent
( I can only see playing vs the AI as a way to learn the system, otherwise I see no point in it)-
by Zombo
Tue Apr 05, 2016 11:50 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 42084

Re: "All this madness" - now is 0.99 version!

Does anyone manage to achieve anything like an historical 1914 breakthrough on the west, and with the Russians in the Lemberg area?
I sure don't, nor do any of my pals :(
by Zombo
Sat Mar 19, 2016 8:04 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 42084

Re: "All this madness" - now is 0.99 version!

May I suggest that during the War of the Trenches period in the West ( roughly fall 1914 to pre-Kaiserschlacht), gaining one hex should bring considerable morale benefits, and severe penalties for the loser: the war became so static that gains were measured in hundreds of meters, and insignificant l...
by Zombo
Sun Jan 31, 2016 11:08 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 42084

Re: "All this madness" - now is 0.99 version!

Cool, thanks

me and my pals are really enjoying your work

it really revived or interest in the game
by Zombo
Thu Jan 14, 2016 8:04 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 42084

Re: "All this madness" - now is 0.99 version!

Is there any written indication - or other- that we are actually playing the 0.99 version? just to make sure it was correctly installed?
by Zombo
Mon Dec 28, 2015 12:04 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 42084

Re: "All this madness" - new 0.91 mod version available!

Cool !!

When can we expect to be able to enjoy your marvel? My pals and I were nearly resigned to have to play Vanilla
( which we don't really want to anymore)
by Zombo
Fri Oct 30, 2015 8:30 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 42084

Re: "All this madness" - new 0.91 mod version available!

Can't wait to get the 1.0 version

any idea when it is due for?

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