This thread should be put, and even sticked, in Modders Corner part of forum.
Even, maybe let it start with my post, with in the very start a thank to Paul59 who had retrieved this mod:
http://www.slitherine.com/forum/viewtop ... 66#p647104
Search found 757 matches
- Tue Mar 21, 2017 2:19 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Adebar's Improved Zoom mod
- Replies: 8
- Views: 6752
- Tue Mar 21, 2017 1:51 am
- Forum: Sovereignty: Tech Support
- Topic: 1.02 bugs
- Replies: 17
- Views: 8004
Re: 1.02 bugs
_ 'Provinces occupied' is repeated instead of only said once (2 pop-up news windows) _ Trade Arrived: some spaces and comas are missing when several items arrives _ Bottom right: icon Foreign Affairs: a number should be shown somewhere: . positive: the number of IDLE agents/emissaries . negative: th...
- Mon Mar 20, 2017 9:31 am
- Forum: Sovereignty: Tech Support
- Topic: 1.02 bugs
- Replies: 17
- Views: 8004
1.02 bugs
Already said in 1.01: _ The cursor is the usual from Windows system, not very wonderfull for this game. Sometimes I see a hand, but very often it is lost to come back to usual Windows cursor. _ TEXT_MISSING (at least in english) on the tooltip of the arrows (leading to region) in Campaign Objectives...
- Sun Mar 19, 2017 5:27 pm
- Forum: Afghanistan '11
- Topic: Suggestions
- Replies: 22
- Views: 5735
Re: Suggestions
Maybe you wanted to post in the beta forum? or I didn't see there's a demo version?
Or you have bought a key in a bad store?
Or you have bought a key in a bad store?
- Thu Mar 16, 2017 9:14 pm
- Forum: Panzer Corps
- Topic: Missing "attacksub" Hotfix
- Replies: 32
- Views: 25455
Re: Missing "attacksub" Hotfix
It does not work. It tells it is missing 2 .dll files: HTMLayout and mss32
EDIT: Or maybe you meant this exe will not apply a patch, it is directly the exe of the game that we must overwrite?..
EDIT: Or maybe you meant this exe will not apply a patch, it is directly the exe of the game that we must overwrite?..
- Thu Mar 09, 2017 2:47 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Japanese Green Terrain Set now available
- Replies: 9
- Views: 3621
Re: Japanese Green Terrain Set now available
Yours seems slightly better! It must be that they are not intended for a zoom, as your first OP picture is zoomed and showing some bad buildings for me Edit: I mean mainly their borders, they seem some like cut photos paper glue in the country. Maybe your other orange background was hidding that, or...
- Thu Mar 09, 2017 8:34 am
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Japanese Green Terrain Set now available
- Replies: 9
- Views: 3621
Re: Japanese Green Terrain Set now available
Buildings are badly included on the map: there is bad aliasing on their borders, black for the bridge, white for the houses.
Seems they lack a transparent channel.
Seems they lack a transparent channel.
- Wed Mar 08, 2017 2:51 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Japanese Green Terrain Set now available
- Replies: 9
- Views: 3621
Re: Japanese Green Terrain Set now available
I prefer the orange.
Almost convinced by the green: the buildings seem not very natural, moreover the bridge on the screnshot.
Almost convinced by the green: the buildings seem not very natural, moreover the bridge on the screnshot.
- Sun Mar 05, 2017 12:05 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: is this game worse than pike and shot?
- Replies: 12
- Views: 8469
Re: is this game worse than pike and shot?
No, just the lack of decent ones. I was very disappointed that the game does not show better the units, it removes immersion.RodyMetal wrote: got rather disappointed due to lack of super graphics/ animation
In battles, OTAN symbols would be only slightly worse.
Happy the game has other things to give.
- Fri Mar 03, 2017 9:57 pm
- Forum: Afghanistan '11
- Topic: How tedious are logistics in this game?
- Replies: 8
- Views: 2535
Re: How tedious are logistics in this game?
It's a feature missing and asked in some games, such as Pandora First Contact, so when we move a worker, its guard is following.Soar wrote: they're implementing a feature to make it easy to move entire convoys of ground vehicles simultaneously,
- Fri Mar 03, 2017 12:46 pm
- Forum: Pike & Shot
- Topic: New Pike and Shot game?
- Replies: 19
- Views: 8113
- Thu Mar 02, 2017 1:38 pm
- Forum: Modders Corner
- Topic: Anegawa Screen Terrain set Download
- Replies: 3
- Views: 4411
Re: Anegawa Screen Terrain set Download
This is the fourth of my alternative terrain styles for Sengoku Jidai. It may be a little too garish for some, but I quite like it. This is the standard Ukiyo-e Terrain recoloured to give an orange colour, similar to the ground colour used in the Battle of Anegawa screen. I have also modified the O...
- Wed Mar 01, 2017 9:47 am
- Forum: Sovereignty: Tech Support
- Topic: 1.01 bugs
- Replies: 13
- Views: 5014
Re: 1.01 bugs
'Info card delay': The time apearance of tooltip is a little laggy and is already set to the minimum, 1 on 10, and I think more than 1 is useless. Could you set 1 to immediate , or it's the engine which is bad? (I don't have so bad laggy pc hardware), and set 10 to the delay of at-now 2 (which is al...
- Tue Feb 28, 2017 11:07 pm
- Forum: Tech Support
- Topic: Deployment minimap not updated
- Replies: 1
- Views: 2070
Deployment minimap not updated
The minimap in bottom corner shows only the white dots of the initial deployment, not the moddified ours.
I saw this when I wanted to be sure I had forgot no unit, maybe one hidden in woods.
I saw this when I wanted to be sure I had forgot no unit, maybe one hidden in woods.
- Tue Feb 28, 2017 4:33 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Adebar's Improved Zoom mod
- Replies: 8
- Views: 6752
Re: Adebar's Improved Zoom mod
I repeat here this Pike&Shot 'mod': Go to the 'Data' folder (in the game's main folder). Make a backup copy of MAPVIEW.TXT. This .txt file is write-protected. Change this via "Properties". After that, open this file. You'll see the following lines (they may have changed from a last pat...
- Tue Feb 28, 2017 1:47 am
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Adebar's Improved Zoom mod
- Replies: 8
- Views: 6752
Re: Adebar's Improved Zoom mod
Thanks. However I don't want to change the font, but the UI choose a one step (or two?) bigger size in this file.
It may be from a text file in \Core\UI or in \System.
It may be from a text file in \Core\UI or in \System.
- Mon Feb 27, 2017 9:37 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Adebar's Improved Zoom mod
- Replies: 8
- Views: 6752
Re: Adebar's Improved Zoom mod
Thanks, but it doesn't make the roster fonts bigger (in the screen where we buy units), so I still have to use a smaller resolution.
However, thanks again for sharing.
However, thanks again for sharing.
- Mon Feb 27, 2017 12:41 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Sengoku is a good strategy game all war gamers should have
- Replies: 5
- Views: 3401
Re: Sengoku is a good strategy game all war gamers should ha
Yes, playing in 1600x900, rather than my natural 1920x1080 monitor resolution, was better. It was easier to see the differences between the troops. So I tested in 1366x768, and the game was at last confortable, despite being blurry with the resolution. It was almost like the 5mm troops went 28mm sca...
- Mon Feb 27, 2017 9:24 am
- Forum: Sovereignty: Tech Support
- Topic: 1.01 bugs
- Replies: 13
- Views: 5014
Re: 1.01 bugs
I still can't finish a manual battle (CTD). There is no hero involved in this bug in my side.
Campaign ended..
Campaign ended..
- Fri Feb 24, 2017 3:01 am
- Forum: Sovereignty: Tech Support
- Topic: 1.01 bugs
- Replies: 13
- Views: 5014
Re: 1.01 bugs
I wonder how to win with woodelves the diplomatic victory (allying highelves, instead of military with darkelves allied), as 2 agents seem not enough for all the diplomatic work and all. Already, one agent is to be sent all the game along to darkelves neighbourgs, for they don't see their evilness, ...