Search found 810 matches

by Yrfin
Thu Apr 06, 2017 10:21 pm
Forum: Panzer Corps 2
Topic: PzC 2 gameplay suggestions
Replies: 19
Views: 8755

Re: PzC 2 gameplay suggestions

Recon ideas. Chance to evade ambush or to take less damage from ambush; Chance to spot hidden (camo) units within current spotting range Entrenchment provides chance of camo mode; Why? In what then sense of an ambush? Recons MUST be ambushed too. Reconnaissance are risky task. You doesn't want to b...
by Yrfin
Wed Apr 05, 2017 9:17 pm
Forum: Panzer Corps 2
Topic: Pack of wishes
Replies: 57
Views: 19143

Re: Pack of wishes

35. Make scenarios with overlapped maps (10 %).

If player don't capture City (VH) on First Scenario, he can capture this City (VH) at Next scenario.
by Yrfin
Mon Apr 03, 2017 10:04 pm
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 358
Views: 124010

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

1. Make light version efx (without animation and move sounds). Its better then switch off atack&movements. It can be tried. But this is not very happy players when they will make a turn without sounds and animations. I mean additional light version. Players can choose beetween versions. 2. Opti...
by Yrfin
Mon Apr 03, 2017 9:36 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 983351

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Enjoy!!! :-) Thanks for Spring 2017 Collection from Guille ! I hope to see Spring 2018 Collection too. :wink: Also thanks for words about my works with movements. I like to be engaged in things which awake imagination and allow to do it for fun. What about ideas of new movement types icons (Paratro...
by Yrfin
Mon Apr 03, 2017 8:48 pm
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 358
Views: 124010

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

Im absolutely sure, what Intenso82 made a Great Mod with new ideas, units and features. MUST PLAY for all who love a Big Scale battelfields. But Im thinking about how decrease a time for drinking beer between turns :) 1. Make light version efx (without animation and move sounds). Its better then swi...
by Yrfin
Mon Apr 03, 2017 4:59 pm
Forum: Panzer Corps 2
Topic: Minor factions
Replies: 28
Views: 9822

Re: Minor factions

The attention to details is a sign of really Big, qualitative game. IMHO.
by Yrfin
Sun Apr 02, 2017 2:55 pm
Forum: Panzer Corps 2
Topic: Pack of wishes
Replies: 57
Views: 19143

Re: Pack of wishes

Thanks for answers, Rudankort ! 33. Game's difficulty must be linked not only with prestige and numbers of turns, but also with other parameters of game (deployment, weather conditions, numbers and quality enemy units and so on). Ideally yes, but different deployment and enemy units may require much...
by Yrfin
Sun Apr 02, 2017 10:48 am
Forum: Panzer Corps
Topic: I did not like this in the Soviet Corps.
Replies: 5
Views: 2367

Re: I did not like this in the Soviet Corps.

Its a lack of Scenario/Campain design. Insteed holding position Belastok (what lead to encirclement of Soviet troops at Belastok and loss), Victory condition must be slow retreat and hold the line behind Berizina and Z.Dvina and save units.
by Yrfin
Sun Apr 02, 2017 10:17 am
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 358
Views: 124010

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

Intenso82 wrote:And if you really like global strategies, you quickly get used to the size of the map, and the number of units.
I'd like global strategies, big size of the map and the big number of units.
But I have stopped playing a Civ V coz too long time of turns at late stage of game.
by Yrfin
Sun Apr 02, 2017 10:04 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3803
Views: 983351

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

On the other hand, I have a strong feeling that this year will not be the one that we will say goodbye to good old PzCorps1. At least, it will be kept alive in my computer hard disk and in this thread for a much longer time... I will make that effort for as long as good fellows like you stop by fro...
by Yrfin
Sat Apr 01, 2017 9:03 pm
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 358
Views: 124010

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

15 minutes for ONE AI turn ? Yes. 3 minutes for AI + 12 minutes for animations and delays beetwen attacks. About 450 units for AI side. And every AI unit participates in the attack, and not just waiting. Even with the switched-off animation (instead of "don't show attack") 3 minutes it to...
by Yrfin
Sat Apr 01, 2017 6:12 pm
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 358
Views: 124010

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

Intenso82 wrote: First AI turn on the my computer are 15-18 minutes.
.......
Yes, it's 4fun :D
15 minutes for ONE AI turn ?
Its a long, long way :wink:
by Yrfin
Sat Apr 01, 2017 5:59 pm
Forum: Panzer Corps : Scenario Design
Topic: [v1.04] Enchanced Movements Mod by Yrfin (EMMY)
Replies: 59
Views: 19876

Re: Test: New movement cost and types

Version 0.05 Many changes in cost of movements all units for Muddy/Frozen terrain. Add #32 Hiding Unit with this type of movement must have trait "camo" and can move 1 only in: Bocage, Forest, Thick Forest, Hills, Mountains, Jungle. Its can be used for switchable units like Gebirgsjäger, F...
by Yrfin
Fri Mar 31, 2017 1:54 pm
Forum: Panzer Corps 2
Topic: Poll: How much RAM does your computer have?
Replies: 23
Views: 24526

Re: Poll: How much RAM does your computer have?

Better ask about video card for PzC II :wink:
by Yrfin
Fri Mar 31, 2017 7:48 am
Forum: Panzer Corps 2
Topic: Pack of wishes
Replies: 57
Views: 19143

Re: Pack of wishes

32. Together with the Editor of scenarios, there has to be an Editor of parameters (units stats, cost of movements and so on). 33. Game's difficulty must be linked not only with prestige and numbers of turns, but also with other parameters of game (deployment, weather conditions, numbers and quality...
by Yrfin
Thu Mar 30, 2017 11:34 pm
Forum: Panzer Corps 2
Topic: PzC 2 gameplay suggestions
Replies: 19
Views: 8755

Re: PzC 2 gameplay suggestions

The most part of told it is already made in PzC. Except 3D of course. Sorry, not quite sure what are you talking about. Im talking about things, doable by modding: 1. Terrain - dirt road (just need to change cost of movements on roads for Muddy) - simple airport (can be done by creating switchable ...
by Yrfin
Thu Mar 30, 2017 12:51 pm
Forum: Panzer Corps 2
Topic: PzC 2 gameplay suggestions
Replies: 19
Views: 8755

Re: PzC 2 gameplay suggestions

The most part of told it is already made in PzC. Except 3D of course.
by Yrfin
Wed Mar 29, 2017 7:07 pm
Forum: Panzer Corps : Scenario Design
Topic: [v1.04] Enchanced Movements Mod by Yrfin (EMMY)
Replies: 59
Views: 19876

Re: Test: New movement cost and types

I think I'll try 2 movement for lighter guns, that will certainly give them a niche next to the larger calibers. Another issue with countryside: towed guns have -50% movement, which means that with only 1 movement they can cross 2 countryside tiles. My NbWf.Div (15-30 cm) have Move 2 also. Fix coun...
by Yrfin
Tue Mar 28, 2017 9:22 pm
Forum: Panzer Corps : Scenario Design
Topic: [v1.04] Enchanced Movements Mod by Yrfin (EMMY)
Replies: 59
Views: 19876

Re: Test: New movement cost and types

I read your post about movement in the PzC II forums and had to try this out for myself. So far I'm enjoying it quite a bit, especially the importance of roads and planes having to consider the path to their target to avoid mountains. Just wanted to be sure though, none of the new move types do any...
by Yrfin
Tue Mar 28, 2017 12:12 am
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 358
Views: 124010

Re: ***[MOD] RUSSIA AT WAR:1941

Some movements icon (ski, 4x4, navy inf, airland, navy air).
movement icon.zip
(7.92 KiB) Downloaded 192 times
Im use icon STZ S2 instead CTZ-5.

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