Search found 297 matches

by Breca
Tue Apr 28, 2015 7:48 pm
Forum: Sovereignty
Topic: Realm inspirations
Replies: 6
Views: 2502

Re: Realm inspirations

Hehe, good stuff. I can neither confirm nor deny... :)

Cataphracts and Hospitallers are specialty units held in reserve for a future update. They are part of an inspiration that came from one of the beta players, and their story is yet to be told.
by Breca
Tue Apr 28, 2015 1:37 am
Forum: Sovereignty
Topic: DEMO?
Replies: 3
Views: 1564

Re: DEMO?

We're currently in early access preparing for full release (about a year from now). It's for players who want a fun playable game and also want to support dev along the way. So right now, we're focused on updates, bug fixes and improvements to the game. Once we're happy with where Sovereignty stands...
by Breca
Tue Apr 28, 2015 1:31 am
Forum: Sovereignty
Topic: Ships or Armies not moving out of port
Replies: 3
Views: 1340

Re: Ships or Armies not moving out of port

Hi Anexgohan, Mayferry feeds out into the Sforic which has a tendency of overfilling right now with too many ships. This prevents further movement into the Sforic until some ships leave. This is an AI issue that is on our task list. Until it's resolved, the best you can hope for is for someone to mo...
by Breca
Mon Apr 27, 2015 12:03 pm
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7389

Re: Bugs/Flaws/etc

Nevermind...confirmed bug.
by Breca
Mon Apr 27, 2015 11:43 am
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7389

Re: Bugs/Flaws/etc

Check in the upper left area of the screen for active spells on your realm. What spells are currently active?
by Breca
Sun Apr 26, 2015 11:53 pm
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7389

Re: Bugs/Flaws/etc

Emmeric, what realm are you playing?
by Breca
Sun Apr 26, 2015 5:30 pm
Forum: Sovereignty
Topic: Occupied Capitals
Replies: 1
Views: 946

Re: Occupied Capitals

Agreed. Capital annexation is receiving a balancing pass. The current system is overly simplified and harsh initially. The world pretty much just redlines immediately. We are shifting the penalty to a smaller initial jolt, dependent on if those realms share the same race or alignment, and whether th...
by Breca
Sun Apr 26, 2015 5:20 pm
Forum: Sovereignty
Topic: Save screen
Replies: 1
Views: 1141

Re: Save screen

Thanks!
by Breca
Sun Apr 26, 2015 5:10 pm
Forum: Sovereignty
Topic: First Impressions
Replies: 3
Views: 979

Re: First Impressions

This is some fantastic feedback as well. Easy stuff, such as sound effects will go into EA1.4. Other stuff, tasked. Battlefield indicators definitely could use some more feedback. We can see when Venom is at work. But what about First Strike, Tower Shield, Siegecraft and most other unit abilities. T...
by Breca
Sun Apr 26, 2015 2:18 pm
Forum: Sovereignty
Topic: Sovereignty tutorial problem
Replies: 11
Views: 4125

Re: Sovereignty tutorial problem

I did find a Wrenloft Dragonknights bug where if you if you are directed to click on the Marketplace, and you instead click on a different unit class, and then return to the Infantry class, the dragonknight is no longer selectable.

Is this how you got this error?
by Breca
Sun Apr 26, 2015 2:06 pm
Forum: Sovereignty
Topic: Hero's
Replies: 2
Views: 984

Re: Hero's

Hero and Agent caps are there to support the overall cultural lore and uniqueness of each realm. Hadrigel is an honorable militant realm, with few Agents and many Heroes. The opposite is true of conniving Crivia. These caps (as well as many other factors such as spell and unit selection) lead to eac...
by Breca
Sat Apr 25, 2015 3:30 pm
Forum: Sovereignty
Topic: Taskmaster spell
Replies: 3
Views: 1276

Re: Taskmaster spell

Actually, we are extremely grateful for the comments, feedback and reports. We've been developing in a bubble for a long time. We obviously didn't see everything, and on a more subtle level, I think some areas of the game were in prototype form for so long that we kinda got used to them, warts and a...
by Breca
Sat Apr 25, 2015 3:23 pm
Forum: Sovereignty
Topic: Resource effects
Replies: 4
Views: 1778

Re: Resource effects

I believe he is a player. The resource system used to be abstracted and global, and he is probably pulling some legacy info.
by Breca
Sat Apr 25, 2015 1:12 pm
Forum: Sovereignty
Topic: Crash
Replies: 1
Views: 816

Re: Crash

Check your version number, which appears in the lower right corner of the Main Menu after you first launch the game. As of this post, the current version is EA 1.3. Steam will not update beta patches automatically. To tell Steam to do so, you'll have to select the Beta patch. Takes a few initial ste...
by Breca
Sat Apr 25, 2015 1:06 pm
Forum: Sovereignty
Topic: Resource effects
Replies: 4
Views: 1778

Re: Resource effects

None of these resource effects are in effect in the game. Resources currently only affect your ability to purchase units.
by Breca
Sat Apr 25, 2015 10:38 am
Forum: Sovereignty
Topic: Diplomacy and Economy
Replies: 22
Views: 6346

Re: Diplomacy and Economy

Loud and clear, Slish. :) We're exploring some options along those lines. We definitely don't want a micromanagement game where you're building the same buildings over and over again in each province that you own. I don't want to give too much away just yet, but are looking at ways that players can ...
by Breca
Fri Apr 24, 2015 1:46 pm
Forum: Sovereignty
Topic: Campaign Goals and a couple of thoughts
Replies: 3
Views: 1077

Re: Campaign Goals and a couple of thoughts

There is a general objective update bug, which commonly is associated with trade and prisoner objectives. This is also spilling into the Iron Barony's "destroy realms" objective counters. It should read, 0/2, the 1/2, and then fill in complete when you get 2/2. So you're aware, you can con...
by Breca
Fri Apr 24, 2015 1:41 pm
Forum: Sovereignty
Topic: First Impressions
Replies: 3
Views: 979

Re: First Impressions

All in the works...we have a year of Early Access to polish.

Good Hunting!

Breca
by Breca
Fri Apr 24, 2015 1:33 pm
Forum: Sovereignty: Modders Corner
Topic: [TUTORIAL] Adding Custom Unit/Province/Landmark Images
Replies: 3
Views: 5215

Re: [TUTORIAL] Adding Custom Unit/Province/Landmark Images

Fantastic! I've posted this on the Matrix and Steam forums as well.
by Breca
Thu Apr 23, 2015 12:30 pm
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4506

Re: Modding Request to the Developers

Wow, jack, did you create that art?

Go to advanced search