Search found 3889 matches

by Erik2
Tue Jun 11, 2019 11:06 am
Forum: Order of Battle : World War II - Tech Support
Topic: Burma Road Steam key?
Replies: 2
Views: 98

Burma Road Steam key?

All DLcs except Burma Road is offered a Steam key after you have registered the game. Oversight?
by Erik2
Mon Jun 10, 2019 1:45 pm
Forum: Order of Battle : World War II - Tech Support
Topic: OOB no longer works. ?
Replies: 13
Views: 203

Re: OOB no longer works. ?

What worked for me during my last re-install was:
Install core
Update to 7.1.8
Activate the DLC serial numbers.

If you have a corrupt install or other issues, I would recommend uninstalling and restarting PC first.

Edit: Also, remove the My Games -> 'Order of etc' folder
by Erik2
Sat Jun 08, 2019 5:00 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deploy a AI commander
Replies: 13
Views: 208

Re: Deploy a AI commander

You can remove a commander from a unit, hit ' i ' to open the unit info and remove the commander from there.
And I think you can assign to a non-core units as well.
by Erik2
Sat Jun 08, 2019 4:57 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 7.1.8
Replies: 47
Views: 1224

Re: Current Bugs - Version 7.1.8

There was a reply on the forum from one of the devs about the Unity issue.
by Erik2
Sat Jun 08, 2019 9:12 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Deploy a AI commander
Replies: 13
Views: 208

Re: Deploy a AI commander

JB72 wrote:
Fri Jun 07, 2019 4:34 pm
Ah Thank you ! How can I undeploy a unit ?
Select a unit on-map or in the deployed tab of the unit list, then click on the top of the unit list (the blank slot above the unit in the screenshot.
This slot has a small header 'Undeploy Unit' :wink:
by Erik2
Fri Jun 07, 2019 2:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deploy a AI commander
Replies: 13
Views: 208

Re: Deploy a AI commander

Create unit
Undeploy unit
Use Unlock Commander to assign to unit
commander.jpg
commander.jpg (704.84 KiB) Viewed 176 times
Use ie Condition Check Turn and Effect Deploy Unit to put onto map with commander assigned
deploy.jpg
deploy.jpg (708.11 KiB) Viewed 175 times
Edit: the forum messes up the attachments again...
by Erik2
Fri Jun 07, 2019 9:45 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Deploy a AI commander
Replies: 13
Views: 208

Re: Deploy a AI commander

The AI won't deploy units, but you can script it.
So instead of spawning reinforcements, you may create AI units, undeploy them, assign commanders and deploy them later.
by Erik2
Fri Jun 07, 2019 9:42 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 651
Views: 62324

Afrika Korps 3.8

Afrika Korps 3.8 Link updated in first post. Campaign: Changes to the scenario branching to better reflect the original PzC structure. Added a graphic file displaying the original PzC campaign three in the campaign folder. (Added similar campaign threes to several other campaigns as well). Cleaned u...
by Erik2
Fri Jun 07, 2019 9:27 am
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 7.1.8
Replies: 47
Views: 1224

Re: Current Bugs - Version 7.1.8

Chill out.
The devs have stated that an update of the game engine Unity has caused some issues, mainly graphic ones.
I work in the editors and play multiplayer games every day without any problems.
Apart from the current issues, OOB is very solid.
by Erik2
Fri Jun 07, 2019 8:53 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Deploy a AI commander
Replies: 13
Views: 208

Re: Deploy a AI commander

No, you can only assign AI commanders to units that are deployed or in the reserve (undeployed) list.
by Erik2
Thu Jun 06, 2019 1:51 pm
Forum: Order of Battle Series
Topic: Question on OOB
Replies: 13
Views: 332

Re: Question on OOB

No.
Check out the free basic game yourself:
http://www.slitherine.com/store/?p=19&s ... =&a=3&pi=1
by Erik2
Thu Jun 06, 2019 7:45 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 651
Views: 62324

Germany East(1941-42) v2.6

Germany East(1941-42) v2.6

Added Belgrade and Metaxas to the start of the campaign.

Link updated in first post.
by Erik2
Thu Jun 06, 2019 7:23 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 651
Views: 62324

Re: Erik's campaigns

prattaa wrote:
Thu Jun 06, 2019 12:30 am
Erik2 wrote:
Mon Jun 03, 2019 11:13 am

The Belgrade and Metaxas scenarios were moved to the Germany West 41-43 campaign at some point.
Might I suggest they be added to both East & West '41 campaigns since they are mutually exclusive.
Good idea
by Erik2
Wed Jun 05, 2019 8:54 am
Forum: Order of Battle : World War II - Tech Support
Topic: 7.1.8 multiplayer scenarios 'not installed'
Replies: 0
Views: 78

7.1.8 multiplayer scenarios 'not installed'

7.1.8 multiplayer scenarios 'not installed' There are several mp-challenges where I'm 100% sure I have (my custom) scenarios installed. Still these multiplayer challenges are marked red on the server. At least one other player has reported to me the same issues. I can't recall having this issue in 7...
by Erik2
Wed Jun 05, 2019 8:43 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Editing Scenarios from the Campaign Editor
Replies: 4
Views: 117

Re: Editing Scenarios from the Campaign Editor

A short-cut to open the scenario editor from the campaign editor would be nice, though. Similar to running the scenario from the editor. Then save the scenario, move back to the campaign, reload the scenario and carry on testing :wink: But I guess the devs are busy with more important Ruskie matters...
by Erik2
Wed Jun 05, 2019 8:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Can AI reinfs be skinned?
Replies: 9
Views: 209

Re: Can AI reinfs be skinned?

I believe I have good results assigning a new skin to whole AI teams in my Afrika campaign.
But, as Bru said, there are several ways to skin this cat :roll:
by Erik2
Wed Jun 05, 2019 8:38 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do we forbid AI garrisoning?
Replies: 8
Views: 182

Re: How do we forbid AI garrisoning?

Remove any supply in those flagged locations (and remove the flags). Put all supply in victory locations.
This should help. I used to put small amount of supply in just about every town. This caused the AI to divert units to those towns.
by Erik2
Wed Jun 05, 2019 8:32 am
Forum: Order of Battle Series
Topic: Next DLC?
Replies: 147
Views: 7568

Re: Next DLC?

A Partisan specialisation would be nice, with a random/low chance of destroyed Soviet units being replaced by partisans. These partisan units would probably have to be assigned to a specific partisan AI team with search and destroy order probably targeting artillery and other 'weak defense' units.
by Erik2
Tue Jun 04, 2019 3:17 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 651
Views: 62324

Germany East 1941-42 2.5

Germany East 1941-42 2.5 Link updated in first post. Campaign: Better separation of the Sevastopol scenario locations Restricted specialisations to those available in the campaign date period 6Zhitomir: Fixed pri obj 7Zhurivka: Fixed Soviet AI orders for one team 8Zolotonosha: Fixed pri obj 10Moscow...
by Erik2
Tue Jun 04, 2019 10:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: AI SETUP
Replies: 2
Views: 92

Re: AI SETUP

There's a short discussion here:

http://www.slitherine.com/forum/viewtop ... 74&t=91939

Setting patrol points work, not sure how checking targets influence patrol movements.

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