Search found 39 matches

by Oleksandr
Fri Jan 05, 2018 12:56 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Issues Summary (5.2.3)
Replies: 7
Views: 868

Re: Current Issues Summary (5.2.3)

In Burma Road DLC Churchill AVRE and Churchille Crocodile have 0 assault and shock vaues, which makes no sense
by Oleksandr
Sat Dec 16, 2017 2:37 pm
Forum: Order of Battle Series
Topic: Units historical names
Replies: 2
Views: 354

Re: Units historical names

Thing is, map scales are really different between missions - i'm talking about the scale of operation. Divisions would have to be changed to battalions, regiments, etc. Also, types of units are really abstract. I tried to start giving historical names to my units, but then i realized that it doesn't...
by Oleksandr
Sat Dec 16, 2017 2:34 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Coastal Road Seaside Hex Distortion
Replies: 12
Views: 1325

Re: Coastal Road Seaside Hex Distortion

There's the same problem with bridge hexes, unfortunately, where they meet water they have polygon edges
by Oleksandr
Thu Dec 14, 2017 4:58 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Commander range visibility - bad
Replies: 0
Views: 185

Commander range visibility - bad

It is very hard to see the commander range in Burma Road - shades of green of the grass and commander radius tiles almost merge together. Here's an example. Or maybe it's just my eyes :D
by Oleksandr
Thu Dec 14, 2017 2:18 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Burma Road - Churchill AVRE and Crocodile stats bug
Replies: 6
Views: 653

Burma Road - Churchill AVRE and Crocodile stats bug

In Burma Road DLC Churchill AVRE and Churchille Crocodile have 0 assault and shock values. It is, obviously, a bug
by Oleksandr
Sun Dec 10, 2017 2:26 pm
Forum: Order of Battle Series
Topic: Paratroopers zero supply turns after parachuting - bug?
Replies: 12
Views: 1394

Re: Paratroopers zero supply turns after parachuting - bug?

I know that Adherbal was experimenting with supply and cut off units to make being cut off for one turn less punishing. I'd be interested to compare that behaviour to that of a tank that was cut off in 5.2.2 I just tried to do that (numbers on the left of units are efficiencies of the respective un...
by Oleksandr
Sat Dec 09, 2017 10:47 pm
Forum: Order of Battle Series
Topic: Paratroopers zero supply turns after parachuting - bug?
Replies: 12
Views: 1394

Re: Paratroopers zero supply turns after parachuting - bug?

I can see your point Oleksander, it shows 4 fuel in deployment mode, but that doesn't seem to carry over when they paradrop in action? Which year/type are they? Fallschrimjager 39? Correct, here is what happens to a unit which has a "supply stash" property: Turn 1 after paradropping (or after a uni...
by Oleksandr
Sat Dec 09, 2017 5:40 pm
Forum: Order of Battle Series
Topic: Paratroopers zero supply turns after parachuting - bug?
Replies: 12
Views: 1394

Re: Paratroopers zero supply turns after parachuting - bug?

Thanks for the answer Erik, but that wasn't my question... I guess I am describing it too vaguely, but I do not know how else to do it... The problem is a change in out of supply mechanics... Units which have "supply stash" property now have the number of supply turns 0, if they end in an enemy terr...
by Oleksandr
Sat Dec 09, 2017 3:52 pm
Forum: Order of Battle Series
Topic: Paratroopers zero supply turns after parachuting - bug?
Replies: 12
Views: 1394

Re: Paratroopers no supply after parachuting - bug?

And by the way - if I try to edit a scenario and add a paratrooper unit in the middle of enemy territory, here's how it looks in the deployment phase:
by Oleksandr
Sat Dec 09, 2017 3:41 pm
Forum: Order of Battle Series
Topic: Paratroopers zero supply turns after parachuting - bug?
Replies: 12
Views: 1394

Re: Paratroopers no supply after parachuting - bug?

Actually, now I can see that on the first turn after parachuting the unit has a full supply - and on the next turn it shows a number zero and the efficiency starts falling. Maybe this is a new mechanics? If yes - maybe developers could explain that to us? :) On the screenshot is first turn after par...
by Oleksandr
Sat Dec 09, 2017 3:18 pm
Forum: Order of Battle Series
Topic: Paratroopers zero supply turns after parachuting - bug?
Replies: 12
Views: 1394

Paratroopers zero supply turns after parachuting - bug?

A question to developers - paratroopers now cannot operate being cut off from supplies anymore; first turn after parachuting the number on the right which shows the amount of turns for which they will be able to operate without supplies is zero. Is it a bug?
by Oleksandr
Tue Dec 05, 2017 8:41 pm
Forum: Order of Battle Series
Topic: Blitzkrieg Norway secondary objective stays pending
Replies: 9
Views: 1394

Re: Blitzkrieg Norway secondary objective stays pending

I wonder if it has been fixed in 5.2.2? It is not in the patch notes... I'm really eager to start playing Blitzkrieg, but i'm waiting for this bug to be fixed... :)
by Oleksandr
Fri Sep 29, 2017 7:15 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Take-off plane and fog of war
Replies: 5
Views: 801

Re: Take-off plane and fog of war

Noticed this bug as well, and in a naval battle it helped me to destroy an enemy carrier. There was a flash at the enemy carrier location (hidden by a fog of war).

I think it can influence naval battles, and should be got rid of.
by Oleksandr
Wed Sep 13, 2017 12:12 pm
Forum: Order of Battle : World War II - AAR
Topic: Heavy infantry unit does not dig in
Replies: 2
Views: 1266

Re: Heavy infantry unit does not dig in

The unit in question does not dig in, no matter how many turns it spends on this tile - idle, not attacked. I'm not sure. Do you have a saved game? On the screenshot the unit does indicate it has done an action (dark nation emblem). Note that using the mortar fire ability counts as an action as wel...
by Oleksandr
Wed Sep 06, 2017 4:57 pm
Forum: Order of Battle Series
Topic: Automatic Sonar Sweep
Replies: 10
Views: 1350

Re: Automatic Sonar Sweep

adherbal wrote:Yes the sound & visual effect is only played when manually pinging.
Thank you very much for clarification :)
by Oleksandr
Wed Sep 06, 2017 3:33 pm
Forum: Order of Battle Series
Topic: Automatic Sonar Sweep
Replies: 10
Views: 1350

Re: Automatic Sonar Sweep

So I guess it's done, just without animation. Thanks :)

Although, confirmation from adherbal that it's done, just without any indication, would be nice...
by Oleksandr
Wed Sep 06, 2017 2:34 pm
Forum: Order of Battle Series
Topic: Automatic Sonar Sweep
Replies: 10
Views: 1350

Re: Automatic Sonar Sweep

Wow. Honestly, that is the first time that I ever noticed my own sonar-equipped ships would do this automatically if i just left them alone for a turn. I was too busy moving them every turn! Or pinging away manually. :oops: Do you have animation and sound during automatic sweep? I leave my destroye...
by Oleksandr
Wed Sep 06, 2017 2:17 pm
Forum: Order of Battle Series
Topic: Automatic Sonar Sweep
Replies: 10
Views: 1350

Re: Automatic Sonar Sweep

Should there be a sound and animation during automatic sonar sweep at the end of the turn? I do not have neither sound, nor animation, so I assumed it doesn't work...

I didn't even have the tutorial message on this :)
by Oleksandr
Sat Sep 02, 2017 7:03 pm
Forum: Order of Battle : World War II - AAR
Topic: Heavy infantry unit does not dig in
Replies: 2
Views: 1266

Heavy infantry unit does not dig in

The unit in question does not dig in, no matter how many turns it spends on this tile - idle, not attacked. In general, I noticed that sometimes infantry units do not dig in at all (the ones which should be able to). Why is that? In general, does the terrain have any influence on entrenchment possib...

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