Search found 2106 matches

by bebro
Fri Mar 15, 2019 5:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Still can't do the random appearance trigger setup
Replies: 5
Views: 292

Re: Still can't do the random appearance trigger setup

Not sure how to explain it better, so I attached a mini scenario that has nothing but one random trigger (with two trigger options). If you unzip and put the scn folder into your ..\My Games\Order of Battle - WW2\Scenarios folder you can load it into the scn editor to study the triggers. It features...
by bebro
Fri Mar 15, 2019 5:24 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug][Turns pr day calulation]
Replies: 3
Views: 228

Re: [Gameplay Bug][Turns pr day calulation]

Turns pr day = 1 in the editor. turn_date_editor.jpg This is not calculated correctly when running the game. This means the Check Date trigger condition may not work correctly. This affects a lot of my custom scenarios :( April 8th + 21 turns/days do not equal July 15th. turn_date.jpg Do you have m...
by bebro
Fri Mar 15, 2019 3:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Do flags always allow deployment there?
Replies: 4
Views: 350

Re: Do flags always allow deployment there?

Another method could be used too, but means more work: Set up a second allied AI "country", that is actually the same as your first country. Ok, sounds quite confusing. Here's what I mean in an example: 1. Apart from the human and the AI controlled sides, use another AI side that has the same countr...
by bebro
Mon Mar 11, 2019 9:17 am
Forum: Order of Battle Series
Topic: What does it mean to connect secondary objectives in Kiev
Replies: 2
Views: 348

Re: What does it mean to connect secondary objectives in Kiev

Connected means you have to own them and there has to be a supply link to all of them and between them. Basically the game asks you to do a large encirclement, as it happened in this battle. But you could do it differently provided you still meet the conditions. Pls. look at the pic: if you took the...
by bebro
Mon Mar 11, 2019 8:48 am
Forum: Order of Battle Series
Topic: Is there a tweak to disable grenade-throwing animation?
Replies: 3
Views: 387

Re: Is there a tweak to disable grenade-throwing animation?

Yeah, re " spinning" - the flags in the UI had a diffferent look originally - now they are "waving" like flags in wind, but earlier they were roundel style symbols that were rotating while the AI was moving.

So a bit like a "wait" cursor. The option "spinning" was added to disable this effect.
by bebro
Tue Mar 05, 2019 7:25 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 1045

Re: Artillery rebalance (post 7.1.6)

The K 18 change is a result from the forum debate. For now the +1 CP goes to towed arty clearly over 150 mm. 155 and 149 are considered as in the general 150er field, so the Long Tom was not changed so far, but for example 7.2 inch UK (=over 180mm) guns got it too.
by bebro
Sat Mar 02, 2019 11:16 am
Forum: Order of Battle : World War II - Tech Support
Topic: 7.1.6 Campaign Editor issues
Replies: 3
Views: 1196

Re: 7.1.6 Campaign Editor issues

Thx for reporting, I'm getting this too.
by bebro
Sat Mar 02, 2019 11:09 am
Forum: Order of Battle : World War II - Tech Support
Topic: 7.1.6 Unit issues
Replies: 50
Views: 2336

Re: 7.1.6 Unit issues

I wasn't able to reproduce (editor test scn)
firefly.jpg
firefly.jpg (917.56 KiB) Viewed 1292 times
Is anybody else getting this?
by bebro
Fri Feb 22, 2019 3:01 pm
Forum: Order of Battle Series
Topic: Endsieg
Replies: 58
Views: 2779

Re: Endsieg

I fail to see How can it be said that Endsieg is not a defective product? There are serious errors in the scenarios that make them unplayable if you do not know how to fix them. Bugs or not, given that ppl can both play and win the campaign (and could do so before the recent patch already) your sta...
by bebro
Mon Feb 18, 2019 3:16 pm
Forum: Order of Battle Series
Topic: Yellow and Red circles
Replies: 1
Views: 254

Re: Yellow and Red circles

Under-supply. Not as bas as red, but not the best thing for fighting either.
by bebro
Mon Feb 11, 2019 9:10 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 455

Re: How do I assign random appearance chance?

You can also make completely "empty" triggers. If you make a choice between 1 trigger giving a unit, and 1 that gives nothing, just leave the second trigger without trigger effects. You still specifcy both triggers in the random trigger. Then it will cause either 1 unit to appear, or zilch (when it ...
by bebro
Fri Feb 08, 2019 10:55 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 455

Re: How do I assign random appearance chance?

4- But every time I start the scen, the Katy always appears 100 percent of the time, grrrr.. If both triggers are active and the first disables the second you get always the result of the first, as it will fire and instantly disable the other, which never has a chance ;) Like terminator said, you n...
by bebro
Wed Feb 06, 2019 3:28 pm
Forum: News & Announcements
Topic: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 12
Views: 3691

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

I'm wondering what those icons/numbers in the top bar do represent. The first three to the left seem to be exit/settings/save or so. Then money and manpower. The center one is your side's flag obviously, but I'm not sure about the two round icons next to it left and right. One could be "help" or som...
by bebro
Wed Feb 06, 2019 11:48 am
Forum: News & Announcements
Topic: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 12
Views: 3691

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

That's looking pretty nice so far, and the info sounds promising :)
by bebro
Tue Feb 05, 2019 6:32 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 455

Re: How do I assign random appearance chance?

How can I give one of the Tigers a 50 per cent appearance chance? Should be doable with random triggers. There could be even multiple ways to achieve it. Right now what comes to my mind is 1. Add a random starter trigger Make it so that it will fire one of two trigger options. 2. The two options ar...
by bebro
Sun Feb 03, 2019 6:01 pm
Forum: Order of Battle Series
Topic: Bridge repair possible ?
Replies: 16
Views: 832

Re: Bridge repair possible ?

My bad, confused it :)
by bebro
Sun Feb 03, 2019 3:14 pm
Forum: Order of Battle Series
Topic: Bridge repair possible ?
Replies: 16
Views: 832

Re: Bridge repair possible ?

5) they do clear them Never have seen them to do that ! Thank you - but looks I have to wait for some developers pronouncements. I think you can give me unfortunately only non-continuing OoB knowledge. I see AI/Sov engineers clearing land mines routinely without triggers in ES' Smolensk 43 scn. But...
by bebro
Sat Feb 02, 2019 12:07 pm
Forum: Order of Battle Series
Topic: Victory or Death! Order of Battle: Endsieg is out!
Replies: 18
Views: 2541

Re: Victory or Death! Order of Battle: Endsieg is out!

In the campaign screen, click the german cross in the lower left corner (pls. see pic above, directly below where it reads "Army Cores". If you click on it at the end of the Blitz campaign it opens a core unit list on the side with a button to "export".

There you can save it manually.
by bebro
Sat Feb 02, 2019 10:34 am
Forum: Order of Battle Series
Topic: Victory or Death! Order of Battle: Endsieg is out!
Replies: 18
Views: 2541

Re: Victory or Death! Order of Battle: Endsieg is out!

You get asked for this in the campaign screen of PK and ES after you launched the campaign. If you are already in the first scenario you cannot import. In this case simply re-launch the campaign to get to this screen (example PK): PK_core_import.jpg You can also check your folder ..\My_Docs\My Games...
by bebro
Fri Feb 01, 2019 2:59 pm
Forum: Order of Battle Series
Topic: SUBMARINES Detailed Rules Explanation
Replies: 4
Views: 488

Re: SUBMARINES Detailed Rules Explanation

Here's a pic that may help: sub_OOB.jpg Basically subs can move more hexes when surfaced. When submerged, they are slower, but auto-aurface when you want to travel the full distance that is only in reach (in one turn) when surfaced. So if you want to stay submerged, do not move into a hex marked by ...

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