Search found 40 matches

by athineos
Fri Jan 05, 2018 7:28 pm
Forum: Battle Academy : Scenario Design
Topic: Scenarios by Cavehobbit
Replies: 10
Views: 6189

Re: Scenarios by Cavehobbit

cavehobbit wrote:Links fixed.
Thanks! I would love to play this next.
by athineos
Fri Jan 05, 2018 7:18 pm
Forum: Battle Academy
Topic: FutureOfficial Expansions planned for Battle Academy2?
Replies: 11
Views: 3567

Re: FutureOfficial Expansions planned for Battle Academy2?

It cant be a lack of designers, right, Pip? So you are saying you are not going to put out any more modules? Was it a sales issue? I always thought that BA sold rather well. After working on the Fortress Metz module ... a couple of years later I dropped the hard drive that had my development files ...
by athineos
Fri Jan 05, 2018 7:09 pm
Forum: Battle Academy : Scenario Design
Topic: Can a random skirmish map be loaded and edited for scenario?
Replies: 8
Views: 1950

Re: Can a random skirmish map be loaded and edited for scena

Yes - the random map plugin for the editor uses the same scripted logic as the skirmish map generation :) Just click the plugins button, then choose the random map plugin, and the UI will appear onscreen allowing you to generate as many maps as you like until you are happy with it :) Cheers Pip I c...
by athineos
Fri Jan 05, 2018 6:41 pm
Forum: Battle Academy : Modders Corner
Topic: BETA randomised maps
Replies: 30
Views: 12956

Re: BETA randomised maps

Ok found some light script issues! The corrected version is now online here; http://amaris-games.com/ba-amaris/scenarios/random-normandy/ Please erase the previous files and download again the mod. Hi is this the most current Random map generator for BA1? Also do you have any basic guide of how to ...
by athineos
Mon Jan 01, 2018 10:13 pm
Forum: Order of Battle Series
Topic: Manual
Replies: 2
Views: 303

Re: Manual

That's it, I'm afraid. Yes, there is a need for an updated manual. For now, however, I can point you to these three threads which to the best of my knowledge explain the major differences from the manual to the way the game is now: Order of Battle: the new Specialization System http://www.slitherin...
by athineos
Mon Jan 01, 2018 10:05 pm
Forum: Order of Battle Series
Topic: Order of Battle v5.2.3 Update!
Replies: 13
Views: 2452

Re: Order of Battle v5.2.3 Update!

We released a new update for Order of Battle: World War II . It contains a number of key fixes for the latest expansion, Panzerkrieg , plus a few other bugfixes. You can download it from the Members' Area or directly from these links. PC Mac Changelog: A number of bugs fixed that could cause certai...
by athineos
Sun Dec 31, 2017 4:21 pm
Forum: News & Announcements
Topic: Next Year's Releases
Replies: 34
Views: 109761

Re: Next Year's Releases

Choice is a wonderful thing!!!!
by athineos
Sat Dec 30, 2017 12:22 am
Forum: News & Announcements
Topic: Next Year's Releases
Replies: 34
Views: 109761

Re: Next Year's Releases

Ya, Terrrible is an understatement
by athineos
Mon Dec 25, 2017 10:27 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 12 (Editing Vanilla Scenarios)
Replies: 2
Views: 993

Re: Scenario creation guide part 12 (Editing Vanilla Scenari

Thank you for all you do! All this info is very helpful and will increase the longevity of this wonderful game. Merrry Chistmas to you and your family.
by athineos
Thu Dec 21, 2017 3:38 pm
Forum: News & Announcements
Topic: Next Year's Releases
Replies: 34
Views: 109761

Re: Next Year's Releases

Totally agree with proline. If the gameplay does not improve, the scale of the maps, or no Random battle generator, they will lose more customers than gain. There are other good games that people will pick up (Vietnam Campaign series for example) or go back and keep on playing JTCS.
by athineos
Wed Dec 20, 2017 3:46 pm
Forum: News & Announcements
Topic: Next Year's Releases
Replies: 34
Views: 109761

Re: Next Year's Releases

Panzer Corps 2 : Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame. The move to a f...
by athineos
Sun Dec 17, 2017 8:47 pm
Forum: Field of Glory II
Topic: Field of Glory II - Immortal Fire is OUT NOW!
Replies: 19
Views: 2290

Re: Field of Glory II - Immortal Fire is OUT NOW!

Does FOG II have a solo mode where the Player1(manual) can play against the AI (player 2) and have the option to have an ally which is controlled by the AI (player 3)?
by athineos
Fri Dec 15, 2017 6:00 am
Forum: Field of Glory II
Topic: Field of Glory II Dev Diary - Game Modes
Replies: 30
Views: 8652

Re: Field of Glory II Dev Diary - Game Modes

Thanks for the reply. I do believe this game is one of the best to come out in 2017! keep up the good work!
by athineos
Thu Dec 14, 2017 2:37 am
Forum: Field of Glory II
Topic: Field of Glory II Dev Diary - Game Modes
Replies: 30
Views: 8652

Re: Field of Glory II Dev Diary - Game Modes

I undesrstand that at present, the Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Is the Dev team planning to enhance and add more choices and make the Battle generator more robust? The reason I am asking is that there a...
by athineos
Sat Dec 09, 2017 10:58 pm
Forum: Order of Battle Series
Topic: Order of Battle: Panzerkrieg is here!
Replies: 22
Views: 4394

Re: Order of Battle: Panzerkrieg is here!

it has been how long since you guys have released the original game and NO Random Battle generator and/or Random map generator. I'd rather play the john Tiller's Campaign series. I believe you have lost a lot of sales by not making the game more replayable. Having just an editor is not enough in my ...
by athineos
Sat Dec 09, 2017 10:35 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius - Relics of War Announced!!
Replies: 18
Views: 3929

Re: Warhammer 40,000: Gladius - Relics of War Announced!!

Is there going to be a Random Map generator with the main game?
by athineos
Sat Dec 02, 2017 8:50 pm
Forum: Battle Academy : Scenario Design
Topic: Scenario Editor Help
Replies: 7
Views: 1791

Re: Scenario Editor Help

If I want to create only One single player scenario do i need to include it in the CAMPAIGN.TXT file in the campaign folder? If not, where does it go? Thanks
by athineos
Sat Dec 02, 2017 8:17 pm
Forum: Battle Academy : Scenario Design
Topic: Can a random skirmish map be loaded and edited for scenario?
Replies: 8
Views: 1950

Re: Can a random skirmish map be loaded and edited for scena

Can you do this in both BA1 and BA2? Is it ok to install both BA1 & BA2 in the same computer? Can I then use the editor in BA2 and use units from BA1? (I assume the Editor in BA2 is bettter than BA1) Thanks
by athineos
Mon Oct 09, 2017 7:45 pm
Forum: Field of Glory II
Topic: Field of Glory II Manual Sneak Peek!
Replies: 16
Views: 6988

Re: Field of Glory II Manual Sneak Peek!

I agree with the above comment. I will buy if price is reasonable....
by athineos
Wed Feb 15, 2017 3:58 am
Forum: Battle Academy
Topic: FutureOfficial Expansions planned for Battle Academy2?
Replies: 11
Views: 3567

FutureOfficial Expansions planned for Battle Academy2?

I Would like to see more content for this great game that could also supplement the random mission (skirmish) generator with more units and more variety of maps (e.g. Rising sun-Japan campaign)

Go to advanced search