Search found 771 matches

by Paul59
Wed Mar 09, 2016 10:42 am
Forum: Pike & Shot
Topic: Captain-General Difficulty?
Replies: 4
Views: 756

Re: Captain-General Difficulty?

jomni wrote:I don't think it changes by itself but after a few victories it will suggest to increase.
You might have accepted to increase by accident.

Richard may have some idea on this.
I don't remember anything like that, but I will keep a close eye on it in future.

Thanks for the suggestion.
by Paul59
Wed Mar 09, 2016 10:39 am
Forum: Pike & Shot
Topic: Great game!
Replies: 4
Views: 717

Re: Great game!

[quote="Jagger2002 There is some medieval. I noticed the early HRE and Venetians in the extra nations Mod- which IIRC, were antagonists as part of the early Italian Wars. Although I don't think they actually fought a battle. Well spotted! I missed them out of the Historical Opponents document, but t...
by Paul59
Tue Mar 08, 2016 7:49 pm
Forum: Pike & Shot
Topic: Captain-General Difficulty?
Replies: 4
Views: 756

Captain-General Difficulty?

Does the game change the difficulty setting by itself? I have been playing on Lieutenant-General for some time, when I noticed that I was on Captain-General, although I was sure that I had never changed it myself. Since then I have often reset the game back to Lieutenant-General, but after a few gam...
by Paul59
Tue Mar 08, 2016 11:41 am
Forum: Pike & Shot
Topic: Extra Nations Campaign Mod Version 2
Replies: 23
Views: 2213

Re: Extra Nations Campaign Mod Version 2

If you want to create a scenario from the Extra Nations campaign Mod using the editor, all you have to do is this; 1) Open the editor and open the 13ExtraNationsCampaign. 2) Create a new scenario folder, you don't need to design the map, add units or do anything else at this stage, just open a new s...
by Paul59
Mon Mar 07, 2016 12:37 pm
Forum: Pike & Shot
Topic: Great game!
Replies: 4
Views: 717

Re: Great game!

Also, in the Extra Nations Mod there are armies for the Burgundian Swiss wars of the 1470s.
by Paul59
Sat Mar 05, 2016 3:49 pm
Forum: Pike & Shot
Topic: Extra Nations Campaign Mod Version 2
Replies: 23
Views: 2213

Re: Extra Nations Campaign Mod Version 2

Well I did say going into the Editor would be fun or frustration ! Having read through the posts, I think it maybe a "little over my head". Which is a great shame, still I can play the mod on Skirmish or in a Campaign. So I will leave it at that. Thank's to Richard and Paul but like I say "way to m...
by Paul59
Sat Mar 05, 2016 1:38 pm
Forum: Pike & Shot
Topic: Extra Nations Campaign Mod Version 2
Replies: 23
Views: 2213

Re: Extra Nations Campaign Mod Version 2

Hi Richard, Yes the cloned unit textures will work ok, including the Archer based ones, because I managed to fix that. I was referring to all the standard named unit textures. I have 49 different texture folders in the mod, and for campaigns and skirmish games that is no problem. But the editor can ...
by Paul59
Sat Mar 05, 2016 11:32 am
Forum: Pike & Shot
Topic: Extra Nations Campaign Mod Version 2
Replies: 23
Views: 2213

Re: Extra Nations Campaign Mod Version 2

Just thought I would ask, is it possible to use this mod in the editor ? Thinking of making up my own battle.....The Editor is a place I seldom visit, so should be fun or frustration. Thanks in advance for any advice. The only problem is that many of the new Unit textures that I included in the mod...
by Paul59
Wed Mar 02, 2016 11:29 am
Forum: Pike & Shot
Topic: Extra Nations Campaign Mod Version 2
Replies: 23
Views: 2213

Re: Extra Nations Campaign Mod Version 2

My main aim now is to do more Nine Years War scenarios. I am currently working on doing the Battle of Neerwinden (1693). It is a very large battle so I have had to split it into 3 separate scenarios, two are already finished, the third will take another week or so. I would like to do all the other m...
by Paul59
Wed Mar 02, 2016 9:10 am
Forum: Pike & Shot
Topic: Extra Nations Campaign Mod Version 2
Replies: 23
Views: 2213

Re: Extra Nations Campaign Mod Version 2

Creating scenarios for the Nine Years War is quite challenging, but that is one of the things that makes it so interesting. The information is available, but it takes a bit of finding. The maps I usually get from internet searches, although the Marburg Digital Archive has a lot of good maps; http://...
by Paul59
Tue Mar 01, 2016 8:10 pm
Forum: Pike & Shot
Topic: Extra Nations Campaign Mod Version 2
Replies: 23
Views: 2213

Extra Nations Campaign Mod Version 2

Version 2 of my Extra Nations Campaign Mod is now available for download in game. I have been working on this ever since I released version 1 in November last year. Several new armies have been added. There have been some requests for the Venetian and Savoyard armies, so I have created these, and th...
by Paul59
Tue Feb 02, 2016 4:33 pm
Forum: Tech Support
Topic: Lime Green Blobs
Replies: 11
Views: 2515

Re: Lime Green Blobs

Yes,I think the crucial thing is that the iPad may not be able to read my latest graphics images. I will re-release these scenarios with the graphics saved in the normal way, it will take me a few days, then you should be okay.
by Paul59
Tue Feb 02, 2016 4:30 pm
Forum: Modders Corner
Topic: Modding army lists
Replies: 6
Views: 1898

Re: Modding army lists

Thanks for the encouragement guys! There is a lot more still to come!
by Paul59
Mon Feb 01, 2016 4:25 pm
Forum: Modders Corner
Topic: Modding army lists
Replies: 6
Views: 1898

Re: Modding army lists

I am working on version 2 of my Extra Nations Mod, in between my new scenarios. It contains several Savoyard army lists from the League of Augsburg era and all of their historical opponents; ie; the French and Spanish. It also includes all of the Venetian army lists. All armies have new graphics and...
by Paul59
Fri Jan 29, 2016 8:59 pm
Forum: Tech Support
Topic: Lime Green Blobs
Replies: 11
Views: 2515

Re: Lime Green Blobs

Thanks Pip,

I will have a think about what to do with this issue. I will probably go back to saving as DXT3. I have two massive scenarios just finished, but I will now have to resave all of the graphics as DXT3!

Sorry to any ipad users who have had problems with these graphics.

Regards

Paul
by Paul59
Fri Jan 29, 2016 6:33 pm
Forum: Tech Support
Topic: Lime Green Blobs
Replies: 11
Views: 2515

Re: Lime Green Blobs

Those are my scenarios, and nearly all the units have new graphics done by myself. Recently, I had noticed that when saving the graphics files in the usual way (in DXT3 format) the image was getting slightly fuzzed. To get around that, I have started to save the files as a 32bit ARGB. Now these file...
by Paul59
Fri Jan 22, 2016 4:23 pm
Forum: Pike & Shot
Topic: Do Campaigns ever end in a draw?
Replies: 1
Views: 434

Do Campaigns ever end in a draw?

I have been fighting a campaign on Lieutenant General difficulty with the 1576-1610 Poles versus the 1560-97 Russians for 20 game years now, it is 1597. I must have fought about 30 battles, winning most of them, but neither side is getting anywhere. Does a campaign ever end in a draw, or does it go ...
by Paul59
Thu Jan 21, 2016 1:49 pm
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 37163

Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

I am not sure about the look of this terrain, maybe it might grow on me, but at the moment it looks a bit odd to me. I have looked up a few Japanese battle paintings and I know what you mean, but several do have a hint of grass or grassy hills in the distance.
by Paul59
Thu Jan 21, 2016 1:27 pm
Forum: Pike & Shot
Topic: Sengoku Jidai: Shadow of the Shogun Forum Page
Replies: 3
Views: 1585

Re: Sengoku Jidai: Shadow of the Shogun Forum Page

I don't have authorisation to view this new forum. Is it private?
by Paul59
Wed Jan 20, 2016 10:17 am
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 37163

Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Hi Jomni,

This looks very exciting! I am intrigued about the screenshots, the terrain has a very colourless look, is this a winter terrain set?

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