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by Paul59
Sun Jun 02, 2019 4:51 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 439

Re: Banners

All you do is copy the Data folder and the BannerSideIDs.txt into your scenario folder. That's all. But I cannot even do this. If I click on your Dropbox link I get a page called "Pete's Scenario" and it has three items there - BannerSideIDs.txt, Data and New Text Document.txt. If I right-click on ...
by Paul59
Sun Jun 02, 2019 3:51 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 439

Re: Banners

If you are still not sure, this is how the Data folder and BannerSideIDs.txt look when they are correctly placed in a scenario folder, in this case jomni's Silk Road mod:

Image


cheers

Paul
by Paul59
Sun Jun 02, 2019 3:46 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 439

Re: Banners

So this BannerSideIDs.txt that you have sent me by Dropbox, how do I put it in my Scenario folder? Do I create a new folder in there and call it BannerSideIDs.text and then copy and paste the data into there? And there is something called Data in the Dropbox link, which seems to be of a completely ...
by Paul59
Sun Jun 02, 2019 3:04 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 439

Re: Banners

Thanks for taking the time to do all this, Paul, but unfortunately I still haven't got the faintest idea of what I am meant to do. It sounds like modding to me - and I thought we were not meant to alter our basic game (not that I have a clue how to do this). If I put TT mod banner numbers into my g...
by Paul59
Sun Jun 02, 2019 2:14 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 439

Re: Banners

So to do this, you would need to put edited versions of the vanilla banner textures in /Data/Battle/Banners in your user Campaign folder. If you don't want to do edit textures yourself, you might be able to find some semi-suitable ones in Paul's TT mod. Also, all of the above nations share the same...
by Paul59
Sat Jun 01, 2019 8:29 pm
Forum: Field of Glory II
Topic: Just fired up the Adrianople epic battle -- wow. Any ideas for strategy?
Replies: 3
Views: 210

Re: Just fired up the Adrianople epic battle -- wow. Any ideas for strategy?

Interesting. How did you do it as Romans? Just let your cavalry on the right get annihilated while you get your infantry into position? To be honest, it was over a year and a half ago, so I don't really remember. I probably tried to salvage what I could of the cavalry, and get my infantry into a de...
by Paul59
Sat Jun 01, 2019 4:21 pm
Forum: Field of Glory II
Topic: Just fired up the Adrianople epic battle -- wow. Any ideas for strategy?
Replies: 3
Views: 210

Re: Just fired up the Adrianople epic battle -- wow. Any ideas for strategy?

I only just opened it last night but I didn't have time to actually start it beyond the first two turns -- but...wow. Is it actually winnable as Rome? I figured I could do an about-face with the reserve cohorts and right flank cavalry, but not being able to move for TWO turns is...challenging. Accu...
by Paul59
Sat Jun 01, 2019 10:51 am
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 638

Re: Unmovable ships ?

Actually, on second thoughts, I wonder if jomni has made any changes to the Lepanto game scripts that might prevent land units working?

It might be a good idea to contact him and ask.
by Paul59
Sat Jun 01, 2019 10:34 am
Forum: Tech Support
Topic: Server is very slow
Replies: 2
Views: 65

Re: Server is very slow

I think many people are having this problem. I certainly have. The forum has been very slow for me from about Wednesday through to Friday evening. It all seems much better now though.
by Paul59
Sat Jun 01, 2019 10:26 am
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 638

Re: Unmovable ships ?

I don't see why you can't delete the references to the scenarios in the CAMPAIGN.txt, but leave all the other text. If it is just for private use, you can do anything you want. But if you were going to post any new scenarios for the community to download it would be good form to send a pm to jomni ...
by Paul59
Fri May 31, 2019 6:34 pm
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 638

Re: Unmovable ships ?

@Paul59 : It works ! Thank you so much for you time, kindness and expertise. :-) This may be of interest to other persons using the Lepanto mod ! btw do you think it is possible to replace the current CAMPAIGN.TXT of the Lepanto mod with one containing only "NOSKIRMISH" like the Fleurus CAMPAIGN.TX...
by Paul59
Fri May 31, 2019 6:29 pm
Forum: General Discussion
Topic: Forum very slow
Replies: 3
Views: 121

Re: Forum very slow

There have been sporadic DDOS attacks on the server over the last week or so. We are working to try and mitigate the problem. Sorry for the hassles. Cheers Pip Thanks Pip, After being totally unobtainable for a few minutes earlier this afternoon, doubtless someone was hard at work on it, the Forum ...
by Paul59
Fri May 31, 2019 6:26 pm
Forum: Field of Glory II: Modding
Topic: Increasing number of figures displayed
Replies: 77
Views: 8191

Re: Increasing number of figures displayed

I'd love to see a version of the Table Top mod with bigger units. If nobody ever does it I may try that at some point but I'll learn how to do the campaign stuff first. https://drive.google.com/open?id=1wbjNGKvrfMBepU9O80hLanBIIsJ9-1RN Squads.csv with increased number of figures for TT_Mod V1.5.3 a...
by Paul59
Fri May 31, 2019 11:26 am
Forum: General Discussion
Topic: Forum very slow
Replies: 3
Views: 121

Forum very slow

For the last two or three days the Slitherine forum has been loading pages incredibly slowly. I thought it might be a problem with my old PC, but I am having exactly the same issue with my new Samsung phone.

Are there technical issues at the moment?
by Paul59
Fri May 31, 2019 11:08 am
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 638

Re: Unmovable ships ?

If you create a new scenario within the Lepanto mod it should be sitting with the existing two Lepanto scenarios (the first is played as Holy League, the second as Ottoman Empire). So to find it in the menu you would select Lepanto from the scenario list, then when the Lepanto mod loads click the r...
by Paul59
Thu May 30, 2019 11:02 pm
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 638

Re: Unmovable ships ?

It is not impossible! The Lepanto scenarios can be edited the same as any other scenario. Just open the mod in the Editor, and select New Scenario. You can then build a new map and add the ships that are in the Lepanto mod. Thx for your help :-) More specifically, I did edit the Lepanto scenarios (...
by Paul59
Thu May 30, 2019 8:45 pm
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 638

Re: Unmovable ships ?

As you mentioned, there’s also the Lepanto mod that is indeed great ! Unfortunately I haven’t succeeded in editing it to make my own (smaller) maps. I guess it’s impossible. It is not impossible! The Lepanto scenarios can be edited the same as any other scenario. Just open the mod in the Editor, an...
by Paul59
Thu May 30, 2019 5:02 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Adebar's Improved Zoom mod
Replies: 8
Views: 3004

Re: Adebar's Improved Zoom mod

Thanks, but it doesn't make the roster fonts bigger (in the screen where we buy units), so I still have to use a smaller resolution. However, thanks again for sharing. Yes, this does not affect the font size, only the players view of the battlefield, specifically the camera angle and the maximum le...
by Paul59
Wed May 29, 2019 8:25 pm
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 874
Views: 36701

Re: QUESTION: Turn Mods On/Off for Tournaments

For the Biblical Tournament, some Mods are required to participate. (The TT Mods) Would it be OK to just leave those in the Games and Multiplayer folders and play the other Tournaments or would it be necessary to remove/replace these Mods for every Turn? See this post for an explanation of how mods...
by Paul59
Wed May 29, 2019 12:18 am
Forum: Field of Glory II
Topic: Weather options in Custom Battels & Campains?
Replies: 8
Views: 309

Re: Weather options in Custom Battels & Campains?

Some weather effects are already possible to use in editor made battles but there are no graphics for them. There are graphic effects for rain and snow, and there are several different lighting options to call upon in the Editor. I used the Northern European Dawn lighting for the start of the Raith...

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