Search found 804 matches

by Paul59
Wed Jul 17, 2019 12:57 am
Forum: Field of Glory II
Topic: Different Script Restart
Replies: 17
Views: 203

Re: Different Script Restart

If official mods, such as the TT Mod and Silk Road, are installed correctly in the players My Documents folder there will be no problems. It's when people start tampering with their main game installation that the problems begin. Sorry, thanks for pointing that out...but will those mods even trigge...
by Paul59
Tue Jul 16, 2019 6:19 pm
Forum: Field of Glory II
Topic: Different Script Restart
Replies: 17
Views: 203

Re: Different Script Restart

The last time this happened to me my opponent had installed a mod to increase the number of displayed figures (IIRC). He said that it wouldn't affect play, but it did...I had very weird results, such as fragmented enemy units charging my units, etc. I would not assume that mods would not affect you...
by Paul59
Tue Jul 16, 2019 5:23 pm
Forum: Pike & Shot
Topic: Two Suggestions for a future version...
Replies: 2
Views: 58

Re: Two Suggestions for a future version...

I have been playing some occasional P&S scenarios lately, after two years of nothing but FOG2, and I have a number of suggestions for improvements: 1) Group moves, as in FOG2. 2) Secondary ZOCs, as per FOG2. In P&S it is remarkable easy to manoeuver around enemy units, this is because of the lack of...
by Paul59
Tue Jul 16, 2019 2:04 pm
Forum: Field of Glory II
Topic: Different Script Restart
Replies: 17
Views: 203

Re: Different Script Restart

I have just started a game in the automated tournament and gotten the same message? There seems to be a few people getting the same message. Just wondering if it something to do with the tournament or could having purchased FoG Empires have something to do with it? It would have nothing to do with ...
by Paul59
Tue Jul 16, 2019 10:14 am
Forum: Field of Glory II
Topic: Different Script Restart
Replies: 17
Views: 203

Re: Different Script Restart

I just had the same thing. Tricky - do you ask your opponent to explain what they have modded, to be sure the game is fair? Cunningcairn also reported the same issue on the Tech Support forum, so that's three players with the same issue in one day. I wonder if you all have the same opponent? You co...
by Paul59
Mon Jul 15, 2019 8:12 pm
Forum: Field of Glory II: Tech Support
Topic: Data script error
Replies: 1
Views: 25

Re: Data script error

Hi Cunningcairn,

This guy has exactly the same problem:

http://www.slitherine.com/forum/viewtop ... 77&t=92858

Richard has given a pretty comprehensive reply at the end of the thread.
by Paul59
Sun Jul 14, 2019 8:28 pm
Forum: Scenario Design
Topic: Ships in Senkoku Jidai
Replies: 9
Views: 310

Re: Ships in Senkoku Jidai

Yes, I think Richard is right. The problem is probably with the water tiles, which are impassable. I guess you would have to script an exception to the normal movement rules, to allow ships to move in water tiles, while they remain impassable to land units. I am sorry, but I have no idea how to do t...
by Paul59
Wed Jul 10, 2019 2:43 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 42
Views: 1231

Re: Fall back cohesion test conditions

sIg3b wrote:
Wed Jul 10, 2019 2:19 pm
Blastom1016 wrote:
Wed Jul 10, 2019 3:48 am
I found the enemy units has a smaller angle on forcing fallback test than zoc.
I just retreated an irregular from spearmen's secondary zoc like below, no cohesion test taken.
aa.png
This sounds like a bug.
Well, a screenshot would have been more informative than a made up graphic.
by Paul59
Mon Jul 08, 2019 3:51 pm
Forum: Field of Glory II Digital League
Topic: Revised army lists for Season 6 . . .
Replies: 20
Views: 422

Re: Revised army lists for Season 6 . . .

Should all the allies available to an army in the standard FOG also be available in the TT mod? The current version of the TT Mod (1.5.3) does not have the full range of allies that the latest version (1.5.12) of the main game has. When RBS implemented the allies feature for custom battles in 1.5.1...
by Paul59
Sun Jul 07, 2019 12:01 pm
Forum: Scenario Design
Topic: Mongol Scenario?
Replies: 9
Views: 154

Re: Mongol Scenario?

Actually, thinking about giving the ships carrying capacity some more, it might not work brilliantly. If I remember rightly, limbers in SJ and PS just disappear and reappear when needed. So you will probably have the same thing happening to your modded ships, which might look a bit weird.
by Paul59
Sun Jul 07, 2019 10:52 am
Forum: Scenario Design
Topic: Mongol Scenario?
Replies: 9
Views: 154

Re: Mongol Scenario?

Sorry, I don't monitor the Sengoku Jidai forum very closely these days and have only just seen your post. As for the ships and their lack of carrying capacity, you could try the following: In the Squads.csv file there are two columns, "Transport" (column U) and "CanBeCarried" (column V). If you want...
by Paul59
Wed Jul 03, 2019 3:13 pm
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Unexpected opponents in campaign.
Replies: 1
Views: 112

Unexpected opponents in campaign.

I am playing a Late German (LE_GERMAN) versus Late Croatian (LE_CROATIAN) campaign. In the second battle, I am facing Abbasid Arabs (LAB_ARAB). That seems rather unlikely, I doubt that the Abbasids and Germans would ever have crossed swords. Although I may well be proved wrong. I would guess that th...
by Paul59
Mon Jul 01, 2019 9:01 am
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Rearguard scenarios
Replies: 4
Views: 135

Re: Rearguard scenarios

I think it's just me! I always get my units into a far corner, normally protected by forests on my flanks, which inevitably cuts down my LOS. I therefore rarely see more than one enemy unit in a group at a time in the early part of the battle. Plus the initial enemy forces are quite small, and the r...
by Paul59
Mon Jul 01, 2019 7:40 am
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Rearguard scenarios
Replies: 4
Views: 135

Re: Rearguard scenarios

Not sure what you have done to make this occur, because I just tried a rearguard scenario and the AI did group move. (Even when I deployed my whole rearguard in a corner of the deployment area). I've done nothing. I should mention that I have only ever fought rearguard actions in vanilla Historical...
by Paul59
Mon Jul 01, 2019 7:30 am
Forum: Field of Glory II
Topic: No line of sight at forest edge
Replies: 4
Views: 229

Re: No line of sight at forest edge

I have always assumed that the forest fills up the whole tile (and maybe spills out beyond the tile slightly), while a unit occupies only part of the tile. Therefore in the example in the first post, there is a very small gap between the two forest tiles, whereas if they had been two units instead t...
by Paul59
Sun Jun 30, 2019 10:37 am
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Rearguard scenarios
Replies: 4
Views: 135

Rearguard scenarios

It has just occurred to me that I have never seen the AI use group movement in rearguard scenarios. Is there something wrong here?

Apart from that, nothing to report with the public beta, everything seems to be working okay.
by Paul59
Sat Jun 29, 2019 4:43 pm
Forum: Field of Glory II
Topic: Unrealistic Tactic
Replies: 10
Views: 492

Re: Unrealistic Tactic

I had to say that I have just charged a routed unit to prevent it from rallying. Wolves from the Sea 2 Campaign battle, my Byzantines versus Rus, last turn, I am 50% to 54% ahead. During the previous few turns the AI has had a severe case of rallingitis (as I call it). So to prevent any more of thei...
by Paul59
Thu Jun 27, 2019 6:27 pm
Forum: Field of Glory II
Topic: Unrealistic Tactic
Replies: 10
Views: 492

Re: Unrealistic Tactic

If they are infantry (apart from warbands and raw) they already do. Mounted troops pursue routed troops that they charge, because this was one of their historical roles - to prevent the enemy from rallying. Of course, it may backfire, and they may pursue into the sunset. I agree, and would not want...
by Paul59
Tue Jun 25, 2019 10:47 am
Forum: Field of Glory II
Topic: Wolves campaign frustration
Replies: 14
Views: 678

Re: Wolves campaign frustration

The thing about campaigns is that no two campaigns are exactly the same, the maps and force compositions will be different in every battle, so it is very hard to make comparisons. Bearing that in mind, you have to take my experiences with a pinch of salt, but I have won both campaigns on Emperor (St...
by Paul59
Mon Jun 24, 2019 9:36 pm
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Khazar Guard in Public Beta
Replies: 2
Views: 184

Khazar Guard in Public Beta

Hi Richard,

The Dismounted Muslim Armoured Lancers have had their Unit Scaling increased to 2550 in the Public Beta 1.5.14. However the Khazar Guard, who use exactly the same model, are still on 2500. I guess this is an oversight and should be increased as well?

cheers

Paul

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