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by rbodleyscott
Sat Jan 19, 2019 8:53 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 66
Views: 3198

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

I took a final decision to reinstall the game. Now the TT Mod... Works!!! Ironically I'm playing with Ulysisgrunt... Anyway the previous accepted game doesn't work at all, the message now is a simple: "Cannot find a custom scenario....", in this case I think there's something connected with the pai...
by rbodleyscott
Fri Jan 18, 2019 9:32 am
Forum: Field of Glory II
Topic: Tracks
Replies: 19
Views: 532

Re: Tracks

Is ut possible to treat charge along the track as open, but orthogonal as not open? It could probably be done, at the cost of some processing overhead, because the only way it could be done is to look at all the surrounding squares to see if they are woods. However, we are currently not convinced t...
by rbodleyscott
Fri Jan 18, 2019 9:24 am
Forum: Field of Glory II: Tech Support
Topic: Mirrored MP Games Issue
Replies: 5
Views: 90

Re: Mirrored MP Games Issue

I don't see how he could get a script error from a Mod that isn't even on his computer. Scripts are not passed in the PBEM data.

However, it does raise the question of whether the Mirrored Challenge problem might be due to the server feeding back data for the wrong challenge.
by rbodleyscott
Fri Jan 18, 2019 9:06 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 66
Views: 3198

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

The second error suggests that you are trying to run the old version of TT Mod, which is not compatible with v1.5.3 of the game.

You need to update to v1.5.3 of TT Mod.

Existing games using the previous version won't work and will have to be abandoned.
by rbodleyscott
Thu Jan 17, 2019 5:55 pm
Forum: Field of Glory II
Topic: Tracks
Replies: 19
Views: 532

Re: Tracks

sIg3b wrote:
Thu Jan 17, 2019 3:01 pm
If that is so, I´d prefer getting rid of the tracks altogether. Imagine Varus being quite safe in the German woods as long as all his men are staying on tracks… :wink:
Even if the enemy attack from both flanks?
by rbodleyscott
Thu Jan 17, 2019 5:52 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 19
Views: 1607

Re: Scenario creation guide part 4 (AI Teams and Orders)

Rodia wrote:
Thu Jan 17, 2019 5:41 pm
Rodia wrote:
Thu Jan 17, 2019 7:03 am
Change it to

SetTeamMaxAP(1, 5, 6, 0);

The last parameter tells it to exclude light troops from the AP restriction if it is set.
Thank you, mysterious editor, it worked. No more suicidal Sciritae.
Ooops, sorry, I edited your post instead of quoting it, by mistake.
by rbodleyscott
Thu Jan 17, 2019 2:20 pm
Forum: Field of Glory II
Topic: Pursuing through a primary ZOC.
Replies: 7
Views: 165

Re: Pursuing through a primary ZOC.

Morbio wrote:
Thu Jan 17, 2019 12:38 pm
Is the defending unit any less alert for a pursing unit to run by rather than an attacking one?
In my view, yes. It is a sudden unexpected event, rather than one that is telegraphed well ahead like an enemy advance.
by rbodleyscott
Thu Jan 17, 2019 10:30 am
Forum: Field of Glory II
Topic: Live multiplayer?
Replies: 2
Views: 104

Re: Live multiplayer?

It is on the wishlist.
by rbodleyscott
Thu Jan 17, 2019 10:29 am
Forum: Field of Glory II
Topic: triple armed Romans
Replies: 2
Views: 150

Re: triple armed Romans

Hi, I'm playing my first game against the triple armed Romans - with half of this and half of that etc, how do they work - I read somewhere they can't shoot, is that correct? The 80% darts and 20% bow count together as an Impact phase POA (on top of the one for Light Spear) if the Romans are receiv...
by rbodleyscott
Thu Jan 17, 2019 10:26 am
Forum: Field of Glory II
Topic: Pursuing through a primary ZOC.
Replies: 7
Views: 165

Re: Pursuing through a primary ZOC.

Simple question: why is this allowed if the primary ZOC restricts other types of movement? :( Because ZOCs are primarily psychological rather than physical, and pursuing units are too focused on pursuing the routers to take much notice of other threats. Likewise the pursuit goes past too fast for t...
by rbodleyscott
Thu Jan 17, 2019 10:25 am
Forum: Field of Glory II
Topic: Adding a little Chaos
Replies: 9
Views: 256

Re: Adding a little Chaos

It would certainly be a major exercise to implement it.
by rbodleyscott
Thu Jan 17, 2019 8:51 am
Forum: Field of Glory II: Tech Support
Topic: Mirrored MP Games Issue
Replies: 5
Views: 90

Re: Mirrored MP Games Issue

Morbio wrote:
Wed Jan 16, 2019 9:30 pm
1) Not sure if an epic battle or custom battle.... it was one of the themed event MP scenarios Stockwellpete created.
That is an Epic Battle
by rbodleyscott
Thu Jan 17, 2019 8:49 am
Forum: Field of Glory II
Topic: Tracks
Replies: 19
Views: 532

Re: Tracks

vakarr wrote:
Wed Jan 16, 2019 11:58 pm
Isn't it the case that tracks don't cause any terrain disadvantages but don't count as open terrain so cavalry in particular don't get their usual advantages for charging in open terrain if they cross a track?
No, tracks are treated as Open
by rbodleyscott
Wed Jan 16, 2019 3:54 pm
Forum: Field of Glory II
Topic: Mirrored MP games issue
Replies: 0
Views: 49

Mirrored MP games issue

Some people are having problems with Mirrored games getting stuck after the replay, with no UI showing.

See:

viewtopic.php?f=488&t=89919

All replies should be posted there.
by rbodleyscott
Wed Jan 16, 2019 3:46 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer problem.
Replies: 21
Views: 311

Re: Multiplayer problem.

dkalenda wrote:
Wed Jan 16, 2019 3:27 pm
Our game was not a paired one
Indeed, but your issue doesn't appear to be the same issue.
by rbodleyscott
Wed Jan 16, 2019 3:41 pm
Forum: Field of Glory II
Topic: Raw Roman Infantry
Replies: 2
Views: 169

Re: Raw Roman Infantry

Sometimes they were left to guard the camp, other times (such as the freed slaves fielded in desperation at a low point in the 2nd Punic War, and equipped with previously captured Gallic weapons) they fought in the line of battle. In the game they are best kept in reserve. They are quite good for fe...
by rbodleyscott
Wed Jan 16, 2019 3:26 pm
Forum: Field of Glory II: Tech Support
Topic: Mirrored MP Games Issue
Replies: 5
Views: 90

Mirrored MP Games Issue

Some people are having problems with Mirrored games getting stuck after the replay, with no UI showing. (See the first post here: http://www.slitherine.com/forum/viewtopic.php?f=488&t=89770. Note that that thread contains other bug reports, but for the purpose of this thread we are only interested i...
by rbodleyscott
Wed Jan 16, 2019 3:24 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer problem.
Replies: 21
Views: 311

Re: Multiplayer problem.

Could anyone who has been affected by the "Mirror Game replay bug" please see:

viewtopic.php?f=488&t=89919
by rbodleyscott
Wed Jan 16, 2019 2:26 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer problem.
Replies: 21
Views: 311

Re: Multiplayer problem.

I am having the same problem with the Vouille paired game with Morbio as NikiforosFokas was having (at the top of this thread). These were the games that were set up yesterday. Presumably it is just to do with the paired game function, is it? And single MP matches are unaffected? As far as we know,...
by rbodleyscott
Wed Jan 16, 2019 9:31 am
Forum: Field of Glory II: Modding
Topic: Change force point for custom battle
Replies: 1
Views: 46

Re: Change force point for custom battle

The army lists are scaled according the size of the battle. The raw army list numbers apply to a 2000 point battle. Smaller battles will scale down the minima and maxima proportionally. The maximum number of units in the raw army list should add up to at least 3000 points total, in order to get a re...

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