Search found 4156 matches

by TheGrayMouser
Sat Jun 22, 2019 2:00 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 2019 Tournament
Replies: 105
Views: 4090

Re: 2019 Tournament

TGM Irish defeats smjohnsons Scots 33-58
score 9-3

TGM Knights defeats smjohnsons Poles 24-63
score 10-2

Thanks for the games!
by TheGrayMouser
Tue May 28, 2019 11:06 pm
Forum: Field of Glory II
Topic: Man count per unit
Replies: 7
Views: 459

Re: Man count per unit

jomni wrote:
Tue May 28, 2019 10:51 pm
The randomness doesn’t change performance though. It’s just cosmetic.
Call me crazy, but I’m quite positive the ( slight) change in performance is real.
by TheGrayMouser
Thu May 23, 2019 11:58 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 2019 Tournament
Replies: 105
Views: 4090

Re: 2019 Tournament

Games up for awsum and smjohnson

round2 is the password, cheers !
by TheGrayMouser
Sat May 04, 2019 1:38 pm
Forum: Pike & Shot
Topic: Fatigue
Replies: 4
Views: 230

Re: Fatigue

How is fatigue portraited in this game? I play a few other digital games(in this era) by other companies(HPS, John Tiller etc.)and fatigue is represented fairly realistically I feel. Are there internal algorithms within the game that portrait this? Just curious. Cheers Alex There is no fatigue mode...
by TheGrayMouser
Sat Apr 20, 2019 4:08 pm
Forum: Field of Glory II
Topic: Multiplayer emails
Replies: 5
Views: 364

Re: Multiplayer emails

Any idea what or where that setting might be? I only see a setting to enable/disable PBEM notifications, nothing more. If your logged in , you can click on your user name in the upper right, select "Board Preferences", then "Edit Global Settings" then "User Can Contact me by Email" yes or no.... Im...
by TheGrayMouser
Sat Apr 20, 2019 3:58 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 2019 Tournament
Replies: 105
Views: 4090

Re: 2019 Tournament

TGM Catholics defeats Doyley's Protesters 22-54

10-2

Cheers!
by TheGrayMouser
Sat Apr 20, 2019 2:50 pm
Forum: Field of Glory II
Topic: Multiplayer emails
Replies: 5
Views: 364

Re: Multiplayer emails

I'd like to suggest a small change to email notifications for multiplayer games. At the moment theres no way to determine which game emails are for. With multiple games on the go it would be nice to see which opponent is sending the turn to see if there is a priority to get the turn done soon or le...
by TheGrayMouser
Sun Apr 14, 2019 12:59 pm
Forum: News & Announcements
Topic: Come and talk with the devs on the Discord server of Fantasy General II
Replies: 27
Views: 4643

Re: Come and talk with the devs on the Discord server of Fantasy General II

[Thanks, but what exactly IS Discord, a voice-only chatroom or a proper forum with screenshots and stuff, or what? Yeah, from what I've seen so far, about 20 years ago we would've called this a "chat room". Twitter 2.0 :lol: 35 years ago it would have been called “party line”, or “phone a friend” h...
by TheGrayMouser
Tue Apr 09, 2019 12:31 am
Forum: News & Announcements
Topic: Fantasy General II is announced!
Replies: 25
Views: 5195

Re: Fantasy General II is announced!

Interestingly, but I don’t see any naval units!!

Hopefully this means we’ll see Star General 2 someday;)
by TheGrayMouser
Sat Apr 06, 2019 2:13 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 2019 Tournament
Replies: 105
Views: 4090

Re: 2019 Tournament

Games up for Doyley50 and Gribol: passwords : musket May yer powdere be mouldie, yer pickes noodle-ish and yer Morions be of felte :D Player b sets up a battle using Catholic 1619-1632 against player c using Protestant 1618-1631 he sets up a battle using French 1635-1642 against player a using Spani...
by TheGrayMouser
Sat Apr 06, 2019 1:39 pm
Forum: Pike & Shot
Topic: Teutonic Knights
Replies: 2
Views: 759

Re: Teutonic Knights

I play the Extra Nations mod a lot(it's quite good), and recently have been playing the historical enemies of the Teutonic Knights. I am struggling a bit to find an effective strategy and an effective army mix to counter the pretty robust Teutons. Their pike blocks(although only a thousand strong) ...
by TheGrayMouser
Sat Apr 06, 2019 1:35 pm
Forum: Pike & Shot
Topic: Why no WWG(Warwagons) in P&S?
Replies: 3
Views: 778

Re: Why no WWG(Warwagons) in P&S?

Because we deemed (in the light of hindsight) that they are better represented as field fortifications rather than as a sort of medieval tank. Fair enough...although a medieval tank would be kind of cool... Cheers Alex I'm sure you have seen DaVincis sketches of "tanks" . Fully armoured hull studde...
by TheGrayMouser
Fri Apr 05, 2019 2:19 am
Forum: Field of Glory II
Topic: I've struggled hard to like this game...
Replies: 67
Views: 3456

Re: I've struggled hard to like this game...

Hey Alex, sorry if that came across as some critique of your generalship. What I was trying to express was i find bad luck lurks when you are most confounded and then rash. I have thrown xtra units into a melee to defy being denied immediate expected results from an enemy hero unit , when I could ha...
by TheGrayMouser
Thu Apr 04, 2019 11:09 pm
Forum: Field of Glory II
Topic: I've struggled hard to like this game...
Replies: 67
Views: 3456

Re: I've struggled hard to like this game...

Oh well, in the end I'll just go back to playing FOG1. Not as pleasing to the eye, but at least I can expect outcomes that to my mind were/are more historical. No offense meant to anyone associated with this game. Cheers Alex I'm surprised you actually believe that... The amount of arguments compla...
by TheGrayMouser
Thu Apr 04, 2019 10:05 pm
Forum: Field of Glory II
Topic: I've struggled hard to like this game...
Replies: 67
Views: 3456

Re: I've struggled hard to like this game...

Oh well, in the end I'll just go back to playing FOG1. Not as pleasing to the eye, but at least I can expect outcomes that to my mind were/are more historical. No offense meant to anyone associated with this game. Cheers Alex I'm surprised you actually believe that... The amount of arguments compla...
by TheGrayMouser
Wed Apr 03, 2019 12:08 am
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1210

Re: Why is pike POA dependent on casualties?

There is a cap on combat strength ie the “number of men fighting”. That cap is 480( for infantry). The overlap melee bonus ie a bigger unit versus a smaller only comes into play when one or both units are smaller than the cap , the bigger unit gets a size bonus up to the size diffence but only count...
by TheGrayMouser
Sat Mar 30, 2019 3:57 pm
Forum: Field of Glory II
Topic: Hidden Enemy Troops Rallying
Replies: 42
Views: 2313

Re: Hidden Enemy Troops Rallying

If we remove the fanfare, it just promotes people watching the score really closely and keeping detailed notes on where routed units left so you can figure out where they rallied with reasonable precision. It would just change it from being unrealistic for everyone, to unrealistic to top players an...
by TheGrayMouser
Fri Mar 29, 2019 12:31 pm
Forum: Field of Glory II
Topic: Opportunity Fire
Replies: 10
Views: 558

Re: Opportunity Fire

Well, individual units are at a disadvantage individually due to the move and shoot penalty, but yes, they can gang up on one unit. That is more of a problem imho: the central radar directed fire of multiple batteries until target destroyed, move onto the next. :). I doubt many would want this but ...
by TheGrayMouser
Thu Mar 28, 2019 11:12 pm
Forum: Field of Glory II
Topic: Opportunity Fire
Replies: 10
Views: 558

Re: Opportunity Fire

Well, individual units are at a disadvantage individually due to the move and shoot penalty, but yes, they can gang up on one unit. That is more of a problem imho: the central radar directed fire of multiple batteries until target destroyed, move onto the next. :). I doubt many would want this but I...
by TheGrayMouser
Wed Mar 27, 2019 9:24 pm
Forum: Field of Glory II
Topic: Opportunity Fire
Replies: 10
Views: 558

Re: Opportunity Fire

Will the developers consider in the future to add opportunity fire(like Pike & Shot)to FOG2? Or do you feel this will fundamentally change the dynamic of this game. I find it works quite well in P&S, and thought it might be interesting here. Thoughts? Cheers Alex The big difference is Ammo. And the...

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