Search found 88 matches

by archita
Wed May 04, 2016 11:47 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Sengoku Jidai - Faction preview I - Japan
Replies: 16
Views: 14916

Re: Sengoku Jidai - Faction preview I - Japan

I am agree, my idea is a sort of special onna bushi "unit" in siege battles ( in campaign and battle scenarios ) , of course a "onna bushi" mod can be welcome :)
by archita
Tue May 03, 2016 1:41 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Sengoku Jidai - Faction preview I - Japan
Replies: 16
Views: 14916

Re: Sengoku Jidai - Faction preview I - Japan

please ashigaru yari too and special units like the Fire Cavarly for Takeda and, why not, onna bushi ( cavarly or foot ) :) https://s-media-cache-ak0.pinimg.com/564x/8c/5b/b1/8c5bb1c908d1f57a922806ec4646ffb5.jpg http://1.bp.blogspot.com/_vJ7Dw1Ug3r4/TCaV339RZwI/AAAAAAAAAaQ/KJ-qAitKNgw/s1600/fem-samu...
by archita
Sat Apr 02, 2016 9:12 am
Forum: Spartan & Gates of Troy
Topic: other playable factions
Replies: 1
Views: 2746

Re: other playable factions

sorry, I found the way, I have to click on provinces of scenario map to select the side ! :)

pity the lack of direct management of naval battles :(
by archita
Fri Apr 01, 2016 1:53 pm
Forum: Spartan & Gates of Troy
Topic: other playable factions
Replies: 1
Views: 2746

other playable factions

in Spartan ( italian edition ) there isnt way to change faction in scenarios ? in main campaign the start location is Sparta with random also and I'm wondering if there is way to play Thebes or Athens
by archita
Thu Mar 17, 2016 3:55 pm
Forum: Close Combat Series
Topic: Close Combat - Cross of Iron on steam
Replies: 1
Views: 4486

Close Combat - Cross of Iron on steam

there is way to see Close Combat - Cross of Iron on steam ( with better price ) ?
by archita
Tue Mar 08, 2016 1:50 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Sengoku Jidai: Shadow of the Shogun Features
Replies: 38
Views: 25144

Re: Sengoku Jidai: Shadow of the Shogun Features

I approve this project !

It's possible something on Genpei War in next DLC ?
by archita
Wed Dec 10, 2014 12:07 am
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 61973

Re: Yari & Teppo (the Pike & Shot Japanese mod)

What can I do to make it more interesting? Can I use BA special moves at the unit level (like raid, demoralize, delay, rally). This is going to be similar to Koei Romance of the Three Kingdoms and Nobunagas Ambition games. great idea, I loved the first ROTK and Nobunaga that had the best tactibal b...
by archita
Sun Dec 07, 2014 9:12 pm
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 61973

Re: Yari & Teppo (the Pike & Shot Japanese mod)

great work :)

the teppo will be separate units or they will be part of ashigaru units ?
by archita
Sun Nov 30, 2014 12:33 am
Forum: Pike & Shot
Topic: woods and arquebuses
Replies: 8
Views: 3210

Re: woods and arquebuses

the new units and mods will be downloadable with steam workshop ?
by archita
Sat Nov 29, 2014 7:31 pm
Forum: Pike & Shot
Topic: woods and arquebuses
Replies: 8
Views: 3210

Re: woods and arquebuses

I noticed that arquebuses in woods can fire against enemy units in woods with damage of open field, woods not gives a sort of cover bonus to units targeted by fire ? Woods give 34% cover to stationary troops facing within 60 degrees of towards the shooters, less if not facing or if moving. (Includi...
by archita
Sat Nov 29, 2014 1:18 pm
Forum: Pike & Shot
Topic: woods and arquebuses
Replies: 8
Views: 3210

woods and arquebuses

I noticed that arquebuses in woods can fire against enemy units in woods with damage of open field, woods not gives a sort of cover bonus to units targeted by fire ?
by archita
Tue Nov 18, 2014 11:13 am
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 61973

Re: Yari & Teppo (the Pike & Shot Japanese mod)

I think that are not necessary buildings, kawanakajima battle was open field with river and some wood and P&S is not suitable for siege warfare ( I suppose ). I think that castles are not necessary for now.
by archita
Sat Nov 15, 2014 11:22 am
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 61973

Re: Yari & Teppo (the Pike & Shot Japanese mod)

great work :)

I hope that developers of P&S can support this mod and, why not, hire you like official owner of official module on japanese warfare :D
by archita
Fri Nov 14, 2014 11:57 pm
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 61973

Re: Yari & Teppo (the Pike & Shot Japanese mod)

I noticed that there are 2 versions of Takeda Sahimono: black mon red background and black mon and white background, sametime I noticed that there is gold mon with red background too, however I suggest to put one very high and long nobori for unit but its a little not important detail :) good job :)...
by archita
Fri Nov 14, 2014 1:17 am
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 61973

Re: Yari & Teppo (the Pike & Shot Japanese mod)

an ashigaru look can be like image block of models here :

http://crazydwarf.blog.fc2.com/blog-entry-311.html
by archita
Wed Nov 12, 2014 10:20 am
Forum: Pike & Shot
Topic: japanese mod
Replies: 19
Views: 6363

Re: japanese mod

Update. I am now fully committed to this project and wI'll give periodic updates. Please check the mods section. good :wink: I wish contribute :) Hi. What exactly do you want to do? 3d? Painting? Testing unit stats and combat? Im not skilled in editing but if you want someone to divide something to...
by archita
Tue Nov 11, 2014 11:51 pm
Forum: Modders Corner
Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Replies: 187
Views: 61973

Re: Yari & Teppo (the Pike & Shot Japanese mod)

For works there is an interesting page that gives suggestions

http://theminiaturespage.com/boards/msg.mv?id=277195
by archita
Tue Nov 11, 2014 11:40 pm
Forum: Pike & Shot
Topic: japanese mod
Replies: 19
Views: 6363

Re: japanese mod

jomni wrote:Update. I am now fully committed to this project and wI'll give periodic updates. Please check the mods section.
good :wink: I wish contribute :)
by archita
Wed Nov 05, 2014 11:34 pm
Forum: Pike & Shot
Topic: marignano
Replies: 4
Views: 1773

Re: marignano

I won Marignano scenario finally but I noted that key of victory is luck + furious shooting with every range unit around swiss pikemens, Lanzi pikemen really sucks in melee, the gendarmes sucks in direct attacks but they can charge rear and retreat later many times ( if there is enough space to mano...
by archita
Wed Nov 05, 2014 9:29 pm
Forum: Pike & Shot
Topic: marignano
Replies: 4
Views: 1773

Re: marignano

There is a way to make simultaneous assault ? the melee one-one is advantageous for swiss pikemen, its possible a sum of attack damages like old amiga Romance of Three Kingdom game ? I noted that sorrounding tactics are not many effective :?

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