Search found 88 matches
- Wed May 04, 2016 11:47 am
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Sengoku Jidai - Faction preview I - Japan
- Replies: 16
- Views: 14916
Re: Sengoku Jidai - Faction preview I - Japan
I am agree, my idea is a sort of special onna bushi "unit" in siege battles ( in campaign and battle scenarios ) , of course a "onna bushi" mod can be welcome
- Tue May 03, 2016 1:41 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Sengoku Jidai - Faction preview I - Japan
- Replies: 16
- Views: 14916
Re: Sengoku Jidai - Faction preview I - Japan
please ashigaru yari too and special units like the Fire Cavarly for Takeda and, why not, onna bushi ( cavarly or foot ) :) https://s-media-cache-ak0.pinimg.com/564x/8c/5b/b1/8c5bb1c908d1f57a922806ec4646ffb5.jpg http://1.bp.blogspot.com/_vJ7Dw1Ug3r4/TCaV339RZwI/AAAAAAAAAaQ/KJ-qAitKNgw/s1600/fem-samu...
- Sat Apr 02, 2016 9:12 am
- Forum: Spartan & Gates of Troy
- Topic: other playable factions
- Replies: 1
- Views: 2746
Re: other playable factions
sorry, I found the way, I have to click on provinces of scenario map to select the side !
pity the lack of direct management of naval battles
pity the lack of direct management of naval battles
- Fri Apr 01, 2016 1:53 pm
- Forum: Spartan & Gates of Troy
- Topic: other playable factions
- Replies: 1
- Views: 2746
other playable factions
in Spartan ( italian edition ) there isnt way to change faction in scenarios ? in main campaign the start location is Sparta with random also and I'm wondering if there is way to play Thebes or Athens
- Thu Mar 17, 2016 3:55 pm
- Forum: Close Combat Series
- Topic: Close Combat - Cross of Iron on steam
- Replies: 1
- Views: 4486
Close Combat - Cross of Iron on steam
there is way to see Close Combat - Cross of Iron on steam ( with better price ) ?
- Tue Mar 08, 2016 1:50 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Sengoku Jidai: Shadow of the Shogun Features
- Replies: 38
- Views: 25144
Re: Sengoku Jidai: Shadow of the Shogun Features
I approve this project !
It's possible something on Genpei War in next DLC ?
It's possible something on Genpei War in next DLC ?
- Wed Dec 10, 2014 12:07 am
- Forum: Modders Corner
- Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
- Replies: 187
- Views: 61973
Re: Yari & Teppo (the Pike & Shot Japanese mod)
What can I do to make it more interesting? Can I use BA special moves at the unit level (like raid, demoralize, delay, rally). This is going to be similar to Koei Romance of the Three Kingdoms and Nobunagas Ambition games. great idea, I loved the first ROTK and Nobunaga that had the best tactibal b...
- Sun Dec 07, 2014 9:12 pm
- Forum: Modders Corner
- Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
- Replies: 187
- Views: 61973
Re: Yari & Teppo (the Pike & Shot Japanese mod)
great work
the teppo will be separate units or they will be part of ashigaru units ?
the teppo will be separate units or they will be part of ashigaru units ?
- Sun Nov 30, 2014 12:33 am
- Forum: Pike & Shot
- Topic: woods and arquebuses
- Replies: 8
- Views: 3210
Re: woods and arquebuses
the new units and mods will be downloadable with steam workshop ?
- Sat Nov 29, 2014 7:31 pm
- Forum: Pike & Shot
- Topic: woods and arquebuses
- Replies: 8
- Views: 3210
Re: woods and arquebuses
I noticed that arquebuses in woods can fire against enemy units in woods with damage of open field, woods not gives a sort of cover bonus to units targeted by fire ? Woods give 34% cover to stationary troops facing within 60 degrees of towards the shooters, less if not facing or if moving. (Includi...
- Sat Nov 29, 2014 1:18 pm
- Forum: Pike & Shot
- Topic: woods and arquebuses
- Replies: 8
- Views: 3210
woods and arquebuses
I noticed that arquebuses in woods can fire against enemy units in woods with damage of open field, woods not gives a sort of cover bonus to units targeted by fire ?
- Tue Nov 18, 2014 11:13 am
- Forum: Modders Corner
- Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
- Replies: 187
- Views: 61973
Re: Yari & Teppo (the Pike & Shot Japanese mod)
I think that are not necessary buildings, kawanakajima battle was open field with river and some wood and P&S is not suitable for siege warfare ( I suppose ). I think that castles are not necessary for now.
- Sat Nov 15, 2014 11:22 am
- Forum: Modders Corner
- Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
- Replies: 187
- Views: 61973
Re: Yari & Teppo (the Pike & Shot Japanese mod)
great work
I hope that developers of P&S can support this mod and, why not, hire you like official owner of official module on japanese warfare
I hope that developers of P&S can support this mod and, why not, hire you like official owner of official module on japanese warfare
- Fri Nov 14, 2014 11:57 pm
- Forum: Modders Corner
- Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
- Replies: 187
- Views: 61973
Re: Yari & Teppo (the Pike & Shot Japanese mod)
I noticed that there are 2 versions of Takeda Sahimono: black mon red background and black mon and white background, sametime I noticed that there is gold mon with red background too, however I suggest to put one very high and long nobori for unit but its a little not important detail :) good job :)...
- Fri Nov 14, 2014 1:17 am
- Forum: Modders Corner
- Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
- Replies: 187
- Views: 61973
Re: Yari & Teppo (the Pike & Shot Japanese mod)
an ashigaru look can be like image block of models here :
http://crazydwarf.blog.fc2.com/blog-entry-311.html
http://crazydwarf.blog.fc2.com/blog-entry-311.html
- Wed Nov 12, 2014 10:20 am
- Forum: Pike & Shot
- Topic: japanese mod
- Replies: 19
- Views: 6363
Re: japanese mod
Update. I am now fully committed to this project and wI'll give periodic updates. Please check the mods section. good :wink: I wish contribute :) Hi. What exactly do you want to do? 3d? Painting? Testing unit stats and combat? Im not skilled in editing but if you want someone to divide something to...
- Tue Nov 11, 2014 11:51 pm
- Forum: Modders Corner
- Topic: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
- Replies: 187
- Views: 61973
Re: Yari & Teppo (the Pike & Shot Japanese mod)
For works there is an interesting page that gives suggestions
http://theminiaturespage.com/boards/msg.mv?id=277195
http://theminiaturespage.com/boards/msg.mv?id=277195
- Tue Nov 11, 2014 11:40 pm
- Forum: Pike & Shot
- Topic: japanese mod
- Replies: 19
- Views: 6363
Re: japanese mod
good I wish contributejomni wrote:Update. I am now fully committed to this project and wI'll give periodic updates. Please check the mods section.
- Wed Nov 05, 2014 11:34 pm
- Forum: Pike & Shot
- Topic: marignano
- Replies: 4
- Views: 1773
Re: marignano
I won Marignano scenario finally but I noted that key of victory is luck + furious shooting with every range unit around swiss pikemens, Lanzi pikemen really sucks in melee, the gendarmes sucks in direct attacks but they can charge rear and retreat later many times ( if there is enough space to mano...
- Wed Nov 05, 2014 9:29 pm
- Forum: Pike & Shot
- Topic: marignano
- Replies: 4
- Views: 1773
Re: marignano
There is a way to make simultaneous assault ? the melee one-one is advantageous for swiss pikemen, its possible a sum of attack damages like old amiga Romance of Three Kingdom game ? I noted that sorrounding tactics are not many effective