Search found 566 matches
- Wed Oct 18, 2023 10:16 am
- Forum: Field of Glory II
- Topic: Field of Glory II Silk Road Mod updated to v1.7
- Replies: 90
- Views: 40215
Re: Field of Glory II Silk Road Mod updated to v1.7
Does this mod add china, Japan, Mongolia etc to the Field of Glory Empires vanilla map and factions etc. If not could it be a consideration? No, it does not. You would need a mod of Empires for that and it would be a major project I imagine; not even sure if Empires is mod'able by third parties lik...
- Fri Mar 31, 2023 8:25 am
- Forum: Field of Glory II
- Topic: What is the Worst Unit?
- Replies: 75
- Views: 4549
Re: What is the Worst Unit?
.... I would guess that the issue here is that Snugglebunnies and the others are talking about multiplayer performance, whereas you might only play Single Player against the AI? The AI is not as good at maneuvering units as a half decent human player, and so cannot exploit the tactical opportunitie...
- Tue Mar 14, 2023 4:03 pm
- Forum: Field of Glory II
- Topic: What is the Worst Unit?
- Replies: 75
- Views: 4549
Re: What is the Worst Unit?
cheap, great for flank attacks or to act as a screen?
- Thu Jan 26, 2023 9:18 pm
- Forum: Field of Glory: Empires
- Topic: FIELD OF GLORY KINGDOMS
- Replies: 65
- Views: 8090
Re: FIELD OF GLORY KINGDOMS
.... I only regret there will be no hardback manual (again :evil: ). This game series (one of the best in years) truly deserves this. why do you assume that is the case - most games allow you to purchase the manual as a printed version ... and,for some reason, I know there is a manual in preparatio...
- Tue Jan 24, 2023 6:44 pm
- Forum: Field of Glory: Empires
- Topic: Combat Power drop when assigning general
- Replies: 3
- Views: 260
Re: Combat Power drop when assigning general
aye, its a one turn hit
- Mon Jan 23, 2023 10:03 pm
- Forum: Field of Glory: Empires
- Topic: Combat Power drop when assigning general
- Replies: 3
- Views: 260
Re: Combat Power drop when assigning general
yes, that's right, now a good leader will either leave the stack neutral or improved but there is a one turn malus if unit(s) change leader (and that includes adding a leader when one wasn't there before). think of it as reflecting a degree of disorganisation as the new commander takes charge etc, i...
- Mon Dec 05, 2022 1:48 pm
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Latest FOG II Med Upgrade causes crash at start up
- Replies: 6
- Views: 348
Re: Latest FOG II Med Upgrade causes crash at start up
ah that explains it, clearly wasn't being very sentient since that was an older patch than the one I had in any case
- Mon Dec 05, 2022 9:39 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Latest FOG II Med Upgrade causes crash at start up
- Replies: 6
- Views: 348
Re: Latest FOG II Med Upgrade causes crash at start up
thanks - I'll do an uninstall and reinstall
but the game was fully patched up to the summer patches as I was playing a fair bit of MP then
but the game was fully patched up to the summer patches as I was playing a fair bit of MP then
- Sun Dec 04, 2022 3:31 pm
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Latest FOG II Med Upgrade causes crash at start up
- Replies: 6
- Views: 348
Re: Latest FOG II Med Upgrade causes crash at start up
getting the same message sequence - I think - have re-installed, the game earlier was working fine so the only change was to update to .02,05.00 and the sublime Porte dlc followed by patching to 02.05.1 Can't imagine it has any affect but I am running a test version of 'Kingdoms' but I don't think t...
- Fri Aug 26, 2022 11:07 am
- Forum: Field of Glory II
- Topic: Only 5% have created an MP challenge?
- Replies: 23
- Views: 1883
Re: Only 5% have created an MP challenge?
One thing to note is that the achievement percent is based on the total number of people on Steam who own the game. So, some people who played and didn't like the game/ never tried it are included. The multiplayer achievements for Medieval are a little higher, likely because the people who didn't l...
- Wed Jul 13, 2022 8:30 am
- Forum: Field of Glory II: Medieval
- Topic: Epic Battles: discussion, reviews, reports
- Replies: 21
- Views: 2017
Re: Epic Battles: discussion, reviews, reports
... Had great fun with Hastings, we both won with the Normans as we both made the same mistake with the Saxons. What was the mistake? Descending from the hill, as in history? ... The Standard is brilliant, a real hack and slash with some interesting choices, both ended with Northumbria being incorp...
- Fri Jul 08, 2022 12:48 pm
- Forum: Field of Glory II: Medieval
- Topic: Epic Battles: discussion, reviews, reports
- Replies: 21
- Views: 2017
Re: Epic Battles: discussion, reviews, reports
we played a mirror match on Manzikert and found it fun, but potentially very unbalanced. When my opponent was the Byzantines almost none of the second line turned around while I got them all back. Maybe we got unlucky but some constraints on the variability would have been better. Agree about the ad...
- Mon Jan 04, 2021 11:05 pm
- Forum: Field of Glory: Empires
- Topic: Movement rules - joining of two forces
- Replies: 12
- Views: 1691
Re: Movement rules - joining of two forces
... P.S. : what exactly are roads doing related to army-movement (some sort of discount i think but how does it work out?) thats an easier one, the who is the attacker etc is sort of clear but its not something you can influence (unless you start in the region and have no move orders at all). ok, a...
- Sun Jan 03, 2021 4:03 pm
- Forum: Field of Glory: Empires
- Topic: Exporting battles to FOG2 and back to FOGE too much work?
- Replies: 12
- Views: 1648
Re: Exporting battles to FOG2 and back to FOGE too much work?
He's answered your question.
you decide to export the battle, it opens FOG2, FOGE goes into pause (it can't do anything till you return with the battle result), play the battle in FOG2, close it, FOGE re-opens, picks up the battle report and proceeds to process the rest of the turn
you decide to export the battle, it opens FOG2, FOGE goes into pause (it can't do anything till you return with the battle result), play the battle in FOG2, close it, FOGE re-opens, picks up the battle report and proceeds to process the rest of the turn
- Sun Jan 03, 2021 4:00 pm
- Forum: Field of Glory: Empires
- Topic: Movement rules - joining of two forces
- Replies: 12
- Views: 1691
Re: Movement rules - joining of two forces
there is a random element, each 'phase' in the movement turn sees every available unit expend 1 MP (sooner or later units start to drop out as they have expended all their potential move allowance). In many situations the unit may not move a province till it has accumulated enough phases to pay the ...
- Thu Jul 02, 2020 4:47 pm
- Forum: Field of Glory: Empires
- Topic: My Guide got an award, yaaass!
- Replies: 6
- Views: 1569
Re: My Guide got an award, yaaass!
well deserved .. you put a lot of effort into it and its an invaluable resource
- Thu May 21, 2020 8:07 am
- Forum: Field of Glory: Empires
- Topic: MP Export?
- Replies: 5
- Views: 907
Re: MP Export?
the phasing is nearly impossible to resolve. and a turn could take a long time to run. For eg, battle between 2 players occurs in the first impulse. They have to decide (both? just one?) to take to FoG2, fight and return. In the meantime (FoW) the other player(s) are completely unaware of why the tu...
- Thu May 14, 2020 8:41 am
- Forum: Field of Glory: Empires
- Topic: Vinetia invincible?
- Replies: 3
- Views: 807
Re: Vinetia invincible?
.. . Even when I attack from all sides with the maximum of troops, the surrounding provinces can support, and additionally from the Sea. My attacking armies are hand selected for swamp warfare but I can not even harm any of the defenders. I play on difficulty easy! .... What is wrong here? ok, as o...
- Tue May 12, 2020 1:26 pm
- Forum: Field of Glory: Empires
- Topic: Another impossible-to-loose battle lost (5 battle bugs)
- Replies: 15
- Views: 1909
Re: Another impossible-to-loose battle lost (5 battle bugs)
one small bit, by using two armies, and all the swapping of units between commands, you are chucking away a lot of experience as units and commanders don't match. ... . ... This makes it even more important to know which general will command if 2 armies fight together (as you might actually loose a...
- Tue May 12, 2020 7:32 am
- Forum: Field of Glory: Empires
- Topic: Another impossible-to-loose battle lost (5 battle bugs)
- Replies: 15
- Views: 1909
Re: Another impossible-to-loose battle lost (5 battle bugs)
one small bit, by using two armies, and all the swapping of units between commands, you are chucking away a lot of experience as units and commanders don't match. worth remembering, if you send two armies into a region and they arrive and fight together, they are 'merged' so one group of units picks...