Search found 17 matches
- Thu Nov 14, 2019 4:47 am
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60
- Replies: 4953
- Views: 789565
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
coasts & ports tiles : http://www.mediafire.com/file/8ewm7wrvz ... 2.zip/file
- Wed Nov 13, 2019 6:28 am
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60
- Replies: 4953
- Views: 789565
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
some tiles if you want to use : http://www.mediafire.com/file/19dxdr7a8 ... s.zip/file
- Sun Jan 28, 2018 8:54 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Tinkering with mini-mods
- Replies: 42
- Views: 9899
Re: Tinkering with mini-mods
Is it not a function of equip.file , it is of Gui parameters . how to make-it work ? I don't know . I am making a mod and i am using a lot of ships , butt i cant upgrade a battle ship to another superior one , par example . If someone find a fix ,it will be very helpful .
- Sun Jan 28, 2018 9:27 am
- Forum: Panzer Corps : Scenario Design
- Topic: Tinkering with mini-mods
- Replies: 42
- Views: 9899
Re: Tinkering with mini-mods
Interesting ,thanks .The Ships are up-gradable ? I am searching for a way to make ships up-gradable .
- Sat Dec 09, 2017 11:20 am
- Forum: Panzer Corps : Scenario Design
- Topic: BUG Panzer Corps v1.30 breaks the game with the purchase
- Replies: 10
- Views: 3099
Re: BUG Panzer Corps v1.30 breaks the game with the purchase
open-it with Notepad++ and save as .htm file . is it possible to save as .txt and change after the extension to .htm . It represent the Purchase Mini-Mod by Puma v.1.30 . you will need the .png image files representing the classes unlocked , butt is not necessary .
- Sat Dec 09, 2017 11:14 am
- Forum: Panzer Corps : Scenario Design
- Topic: BUG Panzer Corps v1.30 breaks the game with the purchase
- Replies: 10
- Views: 3099
Re: BUG Panzer Corps v1.30 breaks the game with the purchase
<html> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <link rel="stylesheet" type="text/css" href="panzercorps.css"> <head> <style> div { //border:1px solid red; } .flag[type="radio"], .flag[type="radio"]:hov...
- Sat Dec 09, 2017 11:12 am
- Forum: Panzer Corps : Scenario Design
- Topic: Modifying Campaign Files
- Replies: 2
- Views: 1098
Re: Modifying Campaign Files
use Notepad++ and in the menu select view - show symbol - show white space and tab ; the tab symbol its very important ! i have many problems until i use notepad++,it is the best way to edit campaign, equipament and efx files .
- Mon Sep 11, 2017 5:35 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Update units(Final)
- Replies: 53
- Views: 20808
Re: Update units
Did you make adjustments for all the nations ,or just for Germany ?
- Thu Nov 10, 2016 1:31 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Purchase (Mini)-Mod by Puma
- Replies: 16
- Views: 11711
Re: Purchase (Mini)-Mod by Puma
There is a possibility to make ships up-gradable ?
- Wed Aug 17, 2016 8:22 am
- Forum: Panzer Corps : Scenario Design
- Topic: Bug with "switchable" units?
- Replies: 34
- Views: 7122
Re: Bug with "switchable" units?
the only way to make it work is to make first 2 units primary ! i have tried all options . see the eqip file in Ostfront : SE_InfA ;SE_InfD ;SE_InfD !
- Sun Aug 14, 2016 5:53 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Bug with "switchable" units?
- Replies: 34
- Views: 7122
Re: Bug with "switchable" units?
4012 SS SD 0 250 12 0 4 2 0 4 11 8 -2 1 11 18 4 0 0 SS_InfS.png 1.1.1943 1.1.1946 3 Waffen SS Leibstandarte primay close meng minekiller reconmove Eng 4013 sea rail air glider 4013 SS SD Assault 3 250 12 0 4 2 0 5 8 11 -2 1 11 18 5 0 0 SS_InfA.png 1.1.1943 1.1.1946 4 Waffen SS Leibstandarte (Assault...
- Sun Aug 14, 2016 5:50 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
- Replies: 3803
- Views: 976841
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
make first 2 units primary ! ex. : 1.....primary......switch on 2 ; 2....primary....sw. on 3 ; 3......nopurchase......sw. on 1
- Sun Aug 14, 2016 5:43 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Bug with "switchable" units?
- Replies: 34
- Views: 7122
Re: Bug with "switchable" units?
make first 2 units primary ! ex. : 1.....primary......switch on 2 ; 2....primary....sw. on 3 ; 3......nopurchase......sw. on 1
- Thu Jul 07, 2016 2:55 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Equipment file - Misteries and Phantoms
- Replies: 7
- Views: 2424
Re: Equipment file - Misteries and Phantoms
i have the same problem , a workaround is to load another scenario , campaign . its a very nasty bug !
- Thu Sep 03, 2015 4:47 pm
- Forum: Panzer Corps : Scenario Design
- Topic: PHCAS Mod 1
- Replies: 166
- Views: 52885
Re: PHCAS Mod v122
ok you are right .i cant demand that PHCAS change his file , i am interested in a explicit way to know how to modify the id of units in the campaign file . i do not find the way to do it . please help me . by the way , par example in Poland.pzscn , on the turn 3 , how to change unit ids ?
- Thu Sep 03, 2015 10:44 am
- Forum: Panzer Corps : Scenario Design
- Topic: PHCAS Mod 1
- Replies: 166
- Views: 52885
Re: PHCAS Mod v122
why do not try to use the equipment mod notation from amulet mod 200 ? i use that id notation on units id , and i hawe some problems on campaign , ex there is some bonus units that's do not show . i use my modified equipment file with standard id no units and the others inspired by Amulet Mod 200 . ...
- Wed Aug 19, 2015 1:20 pm
- Forum: Panzer Corps : Scenario Design
- Topic: PHCAS Mod 1
- Replies: 166
- Views: 52885
Re: PHCAS Mod v122
Its a great work , butt i like a download link with all , final mod , please .