Search found 16 matches

by doublesixjunkie
Sun Jan 10, 2016 1:33 pm
Forum: Match making forum
Topic: Looking for online opponents.
Replies: 0
Views: 4831

Looking for online opponents.

Hi All

I play the board game and bought the computer version. The AI is weak. Hence why I am looking for players online. I live in the UK.

Cheers All
by doublesixjunkie
Sun Jan 10, 2016 1:28 pm
Forum: Match making forum
Topic: European player searching for regular opponent
Replies: 7
Views: 7529

Re: European player searching for regular opponent

Hi There

I am looking for online games too. Email me on orchq@hotmail.com if interested.
by doublesixjunkie
Mon Oct 19, 2015 9:54 pm
Forum: Conflict of Heroes : Tech Support
Topic: Exception ..
Replies: 3
Views: 2705

Re: Exception ..

1.39.5512.22560
by doublesixjunkie
Sun Oct 18, 2015 10:02 am
Forum: Conflict of Heroes : Tech Support
Topic: Exception ..
Replies: 3
Views: 2705

Exception ..

Just bought the game and updated and I get an exception related Microsoft.Xna It all seemed to load ok, but I cannot play the game. Of course I cannot copy and paste the exception text. It starts as such --- The character ' ' (0x0009) is not available in this SpriteFont. If applicable, adjust the fo...
by doublesixjunkie
Wed Aug 28, 2013 8:39 am
Forum: Tech Support
Topic: PBEM Issues
Replies: 1
Views: 4742

PBEM Issues

I am involved in a 3 player game starting in 1939. I selected to play Germany and Italy, another choose Great Britain and The United States and the third player is France and the USSR. Each country was selected in the PBEM settings with the correct human player. However only the USSR and France play...
by doublesixjunkie
Fri Aug 16, 2013 5:47 pm
Forum: Battle Academy
Topic: AXIS units too strong
Replies: 7
Views: 2239

Re: AXIS units too strong

Sorry to disagree. Just looked at the woods multiplayer scenario from Rommel pack. From both points of view for purchasing. King tiger = 270 points, Panther = 240 points, Jagdpather = 143 points. Sherman 99 points. There is a maximum of two Priests and two mortars. No air, no Off Board Artillery. In...
by doublesixjunkie
Fri Aug 16, 2013 7:51 am
Forum: Battle Academy
Topic: Vehicle costs and scenario balance
Replies: 5
Views: 1745

Re: Vehicle costs and scenario balance

I was playing a scenario called woods. The allies had no option to purchase air or off board artillery. I did lay ambushes. The panther comes into view, Sherman misses panther turns around shoots kills. Even a Jagdpanther did the same. And a king tiger. So yes losing two shermans to get a panther is...
by doublesixjunkie
Thu Aug 15, 2013 11:35 pm
Forum: Battle Academy
Topic: AXIS units too strong
Replies: 7
Views: 2239

Re: AXIS units too strong

Sorry agree with first post. Axis armour is rated correctly its the point cost is too cheap, so that the allies do not have enough of their tanks to use the tactics the allies actually used which is to swarm the German tanks. If a panther hits it kills, which is correct but the allies should be able...
by doublesixjunkie
Thu Aug 15, 2013 11:17 pm
Forum: Battle Academy
Topic: Vehicle costs and scenario balance
Replies: 5
Views: 1745

Vehicle costs and scenario balance

Just concede a scenario as the allies against the Germans. The scenario had a point limit o 2500. Now the basic sherman cost 99 points whilst the Panther cost 240 points. So effectively the allies could get 5 shermans for two panthers. But two panthers are much better than five shermans. If the pant...
by doublesixjunkie
Tue Jun 18, 2013 9:52 am
Forum: Strategic War in Europe
Topic: Looking for a PBEM game
Replies: 0
Views: 1984

Looking for a PBEM game

Just completed my first scenario against the AI. Played 1943 as the USSR. Captured Berlin in November 1944. Played the AI at normal level.

I think I need a human opponent. Anyone interested?

Cheers

Aaron
by doublesixjunkie
Sat Jun 15, 2013 8:45 am
Forum: Tech Support
Topic: Strategic War in Europe
Replies: 2
Views: 5091

Strategic War in Europe

Just bought the game. Running on Windows 7. Applied patch 1.08. When going through the tutorial 2 and 3 both crash. One on the upgrading of units once it gets to show the level 4 upgrade the other when showing how to upgrade a unit on the map. I have to do a CTRL ALT DEL to get up windows task manag...
by doublesixjunkie
Thu Aug 30, 2012 5:30 am
Forum: Battle Academy
Topic: How come my Tanks die so quickly?
Replies: 12
Views: 2395

Re: How come my Tanks die so quickly?

I was playing the Americans in a Bulge scenario, Winter Village. We played it twice and in both the axis tanks did not miss or fail to kill, whilst the Americans even firing with M10's against PzIV were failing to do anything at all. A stationary unit should have considerably better chance to at lea...
by doublesixjunkie
Wed Aug 29, 2012 10:40 pm
Forum: Battle Academy
Topic: How come my Tanks die so quickly?
Replies: 12
Views: 2395

How come my Tanks die so quickly?

Just surrendered in a multiplayer game, where I lost five tanks in two player turns. My opponents tanks in there phase moved forward, mine reaction fired, missed, his moving tank fired, hit and killed. This happened three times. Then in my turn, I move a tank forward in hunt mode, crossing a road be...
by doublesixjunkie
Sun Aug 19, 2012 1:24 pm
Forum: Battle Academy
Topic: OK game but some tactical issues
Replies: 21
Views: 3649

Re: OK game but some tactical issues

To old warrior, I played ASL and SL for many years. There was a programmed instruction method for ASL, you just read the sections required to play the original SL scenarios. ASL was the better game but both have realism issues. As does this game. My many issue with ASL is that most players take it f...
by doublesixjunkie
Wed Sep 16, 2009 10:57 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: DS version - AI issues
Replies: 4
Views: 1927

Is there a reason why the DS version was not at least given the option to hotseat. Ramping up the AI to max gives it more resources which makes it difficult to beat but it makes the game dull as its like wading through treacle and no longer a simulation of the war. The AI just builds enough units so...
by doublesixjunkie
Sun Sep 13, 2009 7:01 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: DS version - AI issues
Replies: 4
Views: 1927

DS version - AI issues

Hi Bought the DS version of this game last week. Looks fantastic, but I am beginning to have issues with the AI. It is nowhere near tough enough. I have put it to maximum favour to its side and I am playing with FOW. I tried this with the Barbarossa scenario. With the AI as the axis it was very caut...

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