Search found 24 matches
- Thu Aug 19, 2021 1:26 pm
- Forum: Warhammer 40,000: Battlesector
- Topic: Congratulations and suggestions #2
- Replies: 1
- Views: 792
Re: Congratulations and suggestions #2
There are still a lot of bugs. Have had a lot of overwatch mixups happen. Not clear if facing does anything more than allow counterattack. Flamers often feel like a huge step backwards, especially on heavy units. You give up range and damage just for the ability to kill squishy units. Haven't found ...
- Wed Jul 31, 2019 7:33 pm
- Forum: Field of Glory: Empires
- Topic: end game summary?
- Replies: 1
- Views: 644
end game summary?
I am now at 191 bc on the Grand Campaign, which says it goes to 190 bc . . . is there some sort of victory screen or something that is supposed to show up?
I would love a key binding for Next Region - cycling through 160 regions gets really old with a mouse.
But awesome game!
I would love a key binding for Next Region - cycling through 160 regions gets really old with a mouse.
But awesome game!
- Thu Jul 18, 2019 1:00 pm
- Forum: Field of Glory: Empires
- Topic: Good army composition for broken terrain?
- Replies: 22
- Views: 3768
Re: Good army composition for broken terrain?
For Rome you want the Medium infantry, or mercenaries or Aelie heavy infantry. Phalanxes suffer too much in the scrub. It can be brutal if they are in a marsh with a high level general, unless they are just really small its hard to grind them down. Often its better to retreat and let them charge out...
- Mon Jul 15, 2019 3:36 am
- Forum: Field of Glory: Empires
- Topic: slave re-organization
- Replies: 6
- Views: 1410
Re: slave re-organization
FYI I just did this again in a new game. While I can see slave were moved around, I have checked every message setting (in Hi/Med/Low and all, and in all categories) and there is no message that this has happened. I do get a message that a non-slave market region sent a slave somewhere, but no menti...
- Sun Jul 14, 2019 11:41 am
- Forum: Field of Glory: Empires
- Topic: ? decisions bug
- Replies: 3
- Views: 838
? decisions bug
I have noticed that a number of my Decisions list a base option (300 metal sold for xxx gold) but the actual check box shows multiples of that (600 metal sold for 2xxx). I haven't tried picking them when I lacked those amounts because I am afraid of going bankrupt (ie. I want to buy it for 150 but t...
- Sat Jul 13, 2019 4:14 pm
- Forum: Field of Glory: Empires
- Topic: slave re-organization
- Replies: 6
- Views: 1410
slave re-organization
I had the decision available that allows me to move slaves around. I clicked it, but when the next turn came nothing happened. And now its gone. How do I move slaves around as my one slave market is filling up?
- Fri Jul 12, 2019 11:23 pm
- Forum: Field of Glory: Empires
- Topic: Pyrrhus Scenario - Rome at War with Senones or Tarentum?
- Replies: 4
- Views: 1105
Re: Pyrrhus Scenario - Rome at War with Senones or Tarentum?
Yeah, its confusing. Especially since you get invaded by Terentum on turn 2. While all the "advice" blathers on about leisurely building an army to attack the north.
- Mon Jul 16, 2018 2:17 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: harvest resources?
- Replies: 5
- Views: 2388
Re: harvest resources?
Why not change the color of the bonus when you are getting it? If x color always meant you have the bonus active it would really simplify things. Currently you have to just trial and error and run the math just to sort out what changed, as there is no visually obvious way to tell if a tile is giving...
- Sun Jul 15, 2018 6:56 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: harvest resources?
- Replies: 5
- Views: 2388
Re: harvest resources?
Hmmm, so supposedly you get the % bonus from the special tile adjacent, you don't get the % bonus from the fortress tile, and you also get the surround tiles % bonuses as well. Wow, none of that is intuitive or explained well in the game or manual!
- Sat Jul 14, 2018 3:21 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: harvest resources?
- Replies: 5
- Views: 2388
harvest resources?
I am confused as to what the Fortress of Redemption does as far as resources. If i move onto a tile, it becomes an outpost and I get the resource. But the description of the Fortress makes it sound like it gathers more resource or something. I can't figure it out. Certainly its a good pillbox. But d...
- Fri Jun 08, 2018 3:52 am
- Forum: Afghanistan '11
- Topic: Emergency Supply and Airstrike cost
- Replies: 10
- Views: 7682
Re: Emergency Supply and Airstrike cost
I thought the airstrike was 600? And they both have cool down delay, I think 3 turns for airstrike and 2 turns for ES.
- Fri Jun 08, 2018 3:50 am
- Forum: Afghanistan '11
- Topic: FOBs
- Replies: 2
- Views: 1770
Re: FOBs
I agree, the lack of easily accessible unit cost is bizarre in a game that is all about cost/benefit analysis.
- Fri Jun 08, 2018 3:48 am
- Forum: Afghanistan '11
- Topic: so is MOAB bugged?
- Replies: 5
- Views: 4285
Re: so is MOAB bugged?
Well I did notice that by the end of the game a few of the multi-red hexes had coalesced into a single slightly redder hex. Which did seem to be a cave(spawn point). So I could post sentry on that area, but didn't really see anything else to do (beyond wasting another MOAB on it).
- Fri Jun 08, 2018 1:35 am
- Forum: Battlestar Galactica Deadlock: Tech Support
- Topic: ? DLC activated
- Replies: 21
- Views: 5570
Re: ? DLC activated
I got an email today saying they have found the problem and should have a patch out tomorrow for the installer program issue.
- Wed Jun 06, 2018 7:00 pm
- Forum: Afghanistan '11
- Topic: so is MOAB bugged?
- Replies: 5
- Views: 4285
so is MOAB bugged?
Ok, so I spent 4,000pp to drop MOAB on 4 taliban units. Nice animation but no damage was done to any of the units? Either its bugged OR there is yet another undocumented feature (I notice the units were all on one side of a ridge and MOAB drop was on the other side, so is there a physics overlay to ...
- Tue Jun 05, 2018 11:26 pm
- Forum: Battlestar Galactica Deadlock: Tech Support
- Topic: ? DLC activated
- Replies: 21
- Views: 5570
Re: ? DLC activated
So the answer is (as already posted), look to top right corner of main menu to see what DLC is active in your game. My DLC is not installing so I am still working with tech support to figure out why not (even though I am getting the "its installed" message from the program).
- Mon Jun 04, 2018 11:19 am
- Forum: Battlestar Galactica Deadlock
- Topic: Friendly Fire
- Replies: 14
- Views: 5555
Re: Friendly Fire
Yup, seems to be part of the game. Which means in some cases you can hide behind asteroids. Ship debris I am less certain on, they seem "real" for the first turn after a ship breaks apart but after that they become intangible (or at least the hit box shrinks compared to the visual represen...
- Mon Jun 04, 2018 1:38 am
- Forum: Afghanistan '11
- Topic: OMG
- Replies: 6
- Views: 5882
OMG
This COULD be a great game, but I am spending/wasting hours trying to get through the tutorial because there is NO information on what anything is or how it works. 1. I am moving supplies to an FOB, but I don't know if I just have to let the truck sit there a turn, or do I push the Supply button wit...
- Sun Jun 03, 2018 11:17 am
- Forum: Afghanistan '11
- Topic: Icons
- Replies: 5
- Views: 2167
Re: Icons
oh, the wheel button seems to be "move here". The star button is "move back to HQ" (not the closest fob though, as I recall from tutorial).
- Sun Jun 03, 2018 11:14 am
- Forum: Afghanistan '11
- Topic: Icons
- Replies: 5
- Views: 2167
Re: Icons
I agree. I just bought the game and its not clear to me what the helmet button does. I was able to randomly figure out that the rocket launcher button is actually a mine detector. I read through the manual but they don't explain any of the button symbols. Nor does the manual explain how to pick up s...