Search found 225 matches

by BuddyGrant
Mon Jan 23, 2017 4:47 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS v4.0 new minimod unit artillery and question?
Replies: 4
Views: 2848

Re: GS v4.0 new minimod unit artillery and question?

bcnkor2 wrote:No one knows how to do the range of attack 2 for artillery, tank and battleship?
../Data/unit.txt file, in the "Attack Range" row.
by BuddyGrant
Mon Dec 05, 2016 5:43 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: CEAW GS 4.0?
Replies: 38
Views: 12314

Re: CEAW GS 4.0?

Would there be an interest for some players to download GS v4.0 via a ZIP file until the installer is up (similar to the beta testers)? If so we can hear with Slitherine if they could accept such a solution pending the installer to be released. The downside with the ZIP version is that if something...
by BuddyGrant
Fri Dec 02, 2016 12:44 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Strategic Command
Replies: 4
Views: 2301

Re: Strategic Command

My immediate feeling is that no manpower and no oil makes this game a non-starter for me as a replacement for CEAW. That said, it looks much better than past versions of the game (Strategic Command 1, 2 etc). Past versions I've tried had lots of event pop ups which added to my enjoyment (like "...
by BuddyGrant
Tue May 24, 2016 11:05 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Modifying scenario staticstics
Replies: 10
Views: 7201

Re: Modifying scenario staticstics

I have tried to edit the scenario file for GS3.10, but i can't see the numbers listed in the guide: I only get gibberish. I have tried with Notepad, Notepad++ and HxD. Is there some setting that I am missing? Your help is greatly appreciated! I use UltraEdit for this, its free for 30 days before it...
by BuddyGrant
Mon May 02, 2016 5:46 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 166980

Re: POTZBLITZ: a mod for CTGW

Couldn't you change the code to something like this to accomplish what you are trying to do? if math.random(1,20) == 1 then SetEvent("CommanderDeath", game.turn) recoverTime = 500 faction.luaData.commanders[commander.id].unit = nil faction.luaData.commanders[commander.id].turns = math.rand...
by BuddyGrant
Fri Apr 22, 2016 6:55 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Repair and Update Units must be together
Replies: 20
Views: 7105

Re: Repair and Update Units must be together

You can use current leaders on naval units if you like. We thought about earlier adding air and naval leaders, but the beta team voted against it. Technically it's not a big deal. The leaders mainly are used to give a max morale bonus. I would love it if adding naval *AND* air leaders could be an o...
by BuddyGrant
Mon Feb 01, 2016 6:46 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 41960

Re: "All this madness" - now is 0.99 version!

Sabratha wrote:If there's no news on map files availability, I'm gonna release a downscaled 1.0 version (without additional faction functionality as a necessary result).
Thanks Sabratha - awesome work on this mod.
by BuddyGrant
Thu Jan 14, 2016 6:53 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: CTGW modding questions
Replies: 0
Views: 1236

CTGW modding questions

I have some modding questions I'm hoping some of the experts here (Sabratha, DanielHerr et al) might have some ideas on. Likewise if I figure out the solutions to these questions I'll post the code in this thread. 1. Display manpower % : I'm trying to display each factions current manpower (MP) % in...
by BuddyGrant
Mon Jan 11, 2016 10:50 pm
Forum: Commander - The Great War: Tech Support
Topic: Antwerp
Replies: 2
Views: 2956

Re: Antwerp

Does anyone else suffer a game crash to desktop when the CP moves into Antwerp? I am using the "All this Madness 0.91" and version 1.64. Is this a problem in just the MOD? The "All this Madness 0.91" Antwerp crash solution can be found here: http://www.slitherine.com/forum/viewt...
by BuddyGrant
Mon Jan 11, 2016 10:06 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 41960

Re: Antwerp

I also get a crash to desktop when the CP takes Antwerp in SP. ctw.log attached. Me three, fortunately this can be fixed by editing this file: ..\Commander The Great War\data\scripts\game\game_events.lua Add this line to the AntwerpCaptured function, right before the 'ChangeFactionMorale' function ...
by BuddyGrant
Tue Nov 03, 2015 11:08 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Is it possible to change only German unit stats?
Replies: 1
Views: 3797

Re: Is it possible to change only German unit stats?

You can do this by editing the research_progress.txt file for Germany (Country '0' in that file) for the particular scenario you are playing. Here's a good related link for Grand Strategy (GS) 2.0, but most of the info still applies to the current GS version: http://www.slitherine.com/forum/viewtopi...
by BuddyGrant
Tue Apr 21, 2015 5:03 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Modifying scenario staticstics
Replies: 10
Views: 7201

Re: Modifying scenario staticstics

The older versions of this game were relatively easy to modify the starting values for scenarios. With the latest versions I have not been able to figure out how to do this. How could I change the amount of production points available to a country at the start of a scenario? Thanks in advance..... ...
by BuddyGrant
Mon Apr 28, 2014 10:25 pm
Forum: Commander Europe at War : AAR's
Topic: Ronnie vs Allied Player
Replies: 191
Views: 69723

Re: Ronnie vs Allied Player (Allied Player Please Stay Out)

It depends on the player's skill, though. rkr1958 said that he scored the Ultimate Victory the last time. I believe in the vanilla game a "large allied advantage" also means they have access to more labs earlier, but that might not apply to the Grand Strategy version and its yearly lab li...
by BuddyGrant
Sat Jan 25, 2014 9:13 am
Forum: Commander - Europe at War : Modders Corner
Topic: CEAW vGS3 support MOD editing, bug game balance, Attack Rang
Replies: 3
Views: 5081

Re: CEAW vGS3 support MOD editing, bug game balance, Attack

Perhaps the land unit range was hard coded to ensure the game was not reworked using a different map scale.
by BuddyGrant
Sat Jan 25, 2014 4:19 am
Forum: Commander - Europe at War : Modders Corner
Topic: CEAW vGS3 support MOD editing, bug game balance, Attack Rang
Replies: 3
Views: 5081

Re: CEAW vGS3 support MOD editing, bug game balance, Attack

Good morning I need help to solve a problem in balancing the game, editing the DATA carperta UNIT.txt in the Attack Range of the artillery of armor, Motorised_Corps and Battleship, I get the game see but do not realize the game. Where I can change this?. In the DATA General.txt carperta, I see no a...
by BuddyGrant
Tue Dec 24, 2013 3:11 am
Forum: Commander - Europe at War : Modders Corner
Topic: German Flag Mod Updated
Replies: 11
Views: 8665

Re: German Flag Mod Updated

Tulipan wrote:Hello, can someone reload this mod? Thanks!
This should work...
by BuddyGrant
Sun Oct 27, 2013 10:17 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: colorized image
Replies: 17
Views: 2548

Re: colorized image

chen9214 wrote:Download URL

color photos - No word.rar 12.79 MB
http://filecloud.io/8vblsp71
Great pics, thanks - that link worked:).
by BuddyGrant
Sat Oct 26, 2013 11:08 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: EXPERIENCE
Replies: 17
Views: 3169

Re: EXPERIENCE

I played a few games against the computer and kept my ground forces at 8 step or higher. Again got through Case White and Case Yellow - making a point to attack whenever possible to gain as much experience as possible. France falls and yet I have units that have gained NO experience!! This is reall...

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