Search found 54 matches
- Sun Apr 22, 2018 9:38 am
- Forum: March to Glory
- Topic: cavalry strength modifiers
- Replies: 4
- Views: 2574
Re: cavalry strength modofiers
Yes the penalty for doing these things dont always apply unfortunately. I also hope for a patch before going further into the campaign. One thing mentioned will be included in the patch is a cav nerf when attacking squares. As it stands, cav can attack squares without effort, which kind of breaks th...
- Sat Apr 21, 2018 11:00 am
- Forum: March to Glory
- Topic: Inconsistencies
- Replies: 7
- Views: 2903
Re: Inconsistencies
Your screenshots show another strange—though only cosmetic—problem. In some scenarios, the flags on the battle analysis pop-up are reversed. For example, in the first post, third image, the French player has the Austrian flag in the pop-up, and in the second post, the Prussian flag. But in other sc...
- Fri Apr 20, 2018 9:53 pm
- Forum: March to Glory
- Topic: "Victory by turns"
- Replies: 8
- Views: 2893
Re: "Victory by turns"
Perhaps reaching the turn limit declares victory to whoever is leading by points.
- Fri Apr 20, 2018 7:55 pm
- Forum: March to Glory
- Topic: "Victory by turns"
- Replies: 8
- Views: 2893
"Victory by turns"
In my infancy I was under the impression that reaching the turn limit earned you a Defeat. As it turns out, you actually get a Victory.
Is this by design?
Is this by design?
- Fri Apr 20, 2018 7:51 pm
- Forum: March to Glory
- Topic: Inconsistencies
- Replies: 7
- Views: 2903
Re: Inconsistencies
I keep encountering these. Attacking over a river? 50% chance of get -2 attack / 50% no effect. Surrounding an enemy? 50% chance your unit will get the support bonus. Charging someone on a hill? 50% chance you get the penality. Shooting at a column? 50% chance you get a line vs col modifier. No atta...
- Fri Apr 20, 2018 2:23 pm
- Forum: March to Glory
- Topic: What do the difficulty levels mean?
- Replies: 5
- Views: 2284
Re: What do the difficulty levels mean?
Oh thats interesting.Matto wrote:I saw difference in AI activity ... on Normal level was AI more passive
I thought the AI was a little passive at times, or made stupid choices. Wasnt even aware the Difficulty was a setting
- Tue Apr 17, 2018 6:35 pm
- Forum: March to Glory
- Topic: Computer breaking rules
- Replies: 1
- Views: 2271
Computer breaking rules
Several times the comuter has moved units adjacent to my units to other adjacent tiles. Strafing like this is prohibited and something I am not allowed to do. But the enemy keeps doing it :x AI also likes to abandon towns it is defending for no good reason. Like charging out in front of it... Regard...
- Tue Apr 17, 2018 10:06 am
- Forum: March to Glory
- Topic: Inconsistencies
- Replies: 7
- Views: 2903
Re: Inconsistencies
Some more instances of confusion.
- Tue Apr 17, 2018 10:01 am
- Forum: March to Glory
- Topic: Inconsistencies
- Replies: 7
- Views: 2903
Inconsistencies
I am experiencing some inconsistencies regarding modifiers and terrain Line of Sight.
- Sun Apr 15, 2018 8:18 pm
- Forum: March to Glory
- Topic: First Impressions
- Replies: 16
- Views: 9680
Re: First Impressions
Ive spent a few hours with the game now and beat the first 6 Chapters. When everything works, its great fun. It looks and sounds great. But its where it plays I am seeing some cracks in the facade. I have already experienced quite a few terrain issues with Line of Sight, with units that should be in...
- Sun Aug 20, 2017 6:50 pm
- Forum: Modders Corner
- Topic: Changing in-game Font - Short Guide
- Replies: 2
- Views: 5094
Re: Changing in-game Font - Short Guide
I find Essays great aswell. A nice addition to my personal P&S overhaul
- Sun Aug 13, 2017 9:42 pm
- Forum: Modders Corner
- Topic: Shadows
- Replies: 5
- Views: 3685
Re: Shadows
Could someone explain the different parameters in this file and what they do, please.
Like:
Fog?
Bloom?
None of these seem to have any effect when I change the values around...
Thanks
Like:
Fog?
Bloom?
None of these seem to have any effect when I change the values around...
Thanks
- Sun Aug 13, 2017 9:18 pm
- Forum: Pike & Shot
- Topic: P&S Quick Reference Guide
- Replies: 9
- Views: 13075
Re: P&S Quick Reference Guide
Very useful indeed, thanks!
Ive been playing this game for years now, and although Ive gotten a 'feel' for certain situations and methods, some of the actual mechanics behind them are still eluding me.
Ive been playing this game for years now, and although Ive gotten a 'feel' for certain situations and methods, some of the actual mechanics behind them are still eluding me.
- Sun Aug 13, 2017 5:22 pm
- Forum: Modders Corner
- Topic: Four Seasons Texture Mod Pack - Released.
- Replies: 21
- Views: 14909
Re: Four Seasons Texture Mod Pack - Released.
So I fiddled around and managed to get the Autumn objects as default palette on random maps. I also edited the default ground textures with Gimp and changed the FoW to look darker rather than desaturated. Obviously they dont look as good as a custom made map, but since I mostly play random maps, its...
- Sat Aug 12, 2017 11:35 am
- Forum: Modders Corner
- Topic: Four Seasons Texture Mod Pack - Released.
- Replies: 21
- Views: 14909
Re: Four Seasons Texture Mod Pack - Released.
If Id like all of my battles to use the Autumn: Based on vanilla Central Europe style for instance, could I rename them to replace the vanilla files permanently? If so, which files would that be? Thanks :) Edit: I did some experimenting and I seem to get the Autumn graphics by default now, except fo...
- Mon Mar 13, 2017 10:19 pm
- Forum: Modders Corner
- Topic: How to remove the blood?
- Replies: 4
- Views: 3751
Re: How to remove the blood?
Id also like to remove or alter it. A black ink spatter or a pink lotus flower or something would be nice
How can I open/edit .dds files?
Best Regards
How can I open/edit .dds files?
Best Regards
- Tue Jan 31, 2017 3:29 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Broken Units
- Replies: 9
- Views: 2428
Re: Broken Units
The way that ranged units fall back when beat in melee (and the attacker pursue) is a reaction I think would fit well to broken units aswell. Falling back. And it would make the battlefield come alive a bit more imo.
- Tue Jan 31, 2017 12:32 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: [Suggestion] Issue a melee attack order from a distance
- Replies: 18
- Views: 6042
Re: [Suggestion] Issue a melee attack order from a distance
I agree that charging and melee should be more of a commitment and it would save mouseclicks as well. Not sure if the AI could handle it though - might become too easy to drag AI into melee with cheap Bloodclaws and have them stuck there. Not really any easier than it currently is? Units in melee a...
- Tue Jan 31, 2017 7:47 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: [Suggestion] Issue a melee attack order from a distance
- Replies: 18
- Views: 6042
Re: [Suggestion] Issue a melee attack order from a distance
How about a melee phase where engaged units bash each other automatically until one of them wipes or breaks? No need to go through every engaged unit clicking 4 times each just to make them do what theyre there to do. This would turn assaulting more into a commitment, and become more enjoyable to wa...
- Mon Jan 30, 2017 4:50 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Broken Units
- Replies: 9
- Views: 2428
Re: Broken Units
IMO a broken unit should be completely shut down for a full turn, running away from closest enemy automatically during the same turn that it breaks.