Search found 62 matches

by dmantione
Mon Oct 19, 2015 4:55 pm
Forum: Pandora - First Contact
Topic: Latest 1.6.4 beta breaks the game
Replies: 13
Views: 4529

Re: Latest 1.6.4 beta breaks the game

The Binaries directory of the game currently looks like this: daniel@commandchair:~/PandoraFC-MultiOS/Pandora/Binaries> ls -al totaal 31683 drwx------ 2 daniel users 1200 18 okt 15:02 . drwx------ 7 daniel users 176 12 sep 08:44 .. -rwx------ 1 daniel users 7022200 12 sep 08:44 libavcodec.so.53 -rwx...
by dmantione
Mon Oct 19, 2015 6:59 am
Forum: Pandora - First Contact
Topic: Latest 1.6.4 beta breaks the game
Replies: 13
Views: 4529

Re: Latest 1.6.4 beta breaks the game

It is under Linux and not under Steam.
by dmantione
Sun Oct 18, 2015 1:00 pm
Forum: Pandora - First Contact
Topic: Latest 1.6.4 beta breaks the game
Replies: 13
Views: 4529

Latest 1.6.4 beta breaks the game

Hello, The latest 1.6.4 beta is breaks the game in the way that it will not start anymore. The last lines printed are: [2015-Oct-18 12:52:10] OpenGL vendor: ATI Technologies Inc. [2015-Oct-18 12:52:10] OpenGL renderer: AMD Radeon HD 6670 [2015-Oct-18 12:52:10] OpenGL version: 4.5.13397 Compatibility...
by dmantione
Wed Aug 26, 2015 10:45 am
Forum: Pandora - First Contact
Topic: About diplomacy and war declarations
Replies: 9
Views: 4340

Re: About diplomacy and war declarations

I way to break this mutual piece scenario, it might make sense to add some variations in the algorithms that different factions use. I.e. both Ambassadors and the Solar Dynasty use an algorithm that makes sense, but different. Being industrial, Solar Dynasty could perhaps judge other factions on the...
by dmantione
Fri Aug 14, 2015 1:57 pm
Forum: Pandora - First Contact
Topic: About diplomacy and war declarations
Replies: 9
Views: 4340

Re: About diplomacy and war declarations

I think the AI being less aggressive and more predictable in war declarations would help, but there is a perceived problem with diplomacy and I am not sure tweaking the AI's agression alone would be enough to it. So I think it is a good idea to take a step back and think about what the reasons could...
by dmantione
Thu Aug 13, 2015 4:44 pm
Forum: Pandora - First Contact
Topic: About diplomacy and war declarations
Replies: 9
Views: 4340

About diplomacy and war declarations

Hello, It's been much more quite here than on the Steam forums, let's open a discussion here.... There's criticism on the diplomacy and the AI declaring war... So I started to ask myself, what diplomatic tools are missing? And my conclusion was that the diplomatic tools to avoid a war actually exist...
by dmantione
Thu Aug 13, 2015 8:41 am
Forum: Pandora - First Contact
Topic: My journey of improving the AI
Replies: 92
Views: 26015

Re: My journey of improving the AI

Orbital scans are a better tool to observe what needs to be sent.
by dmantione
Mon Jul 27, 2015 5:29 pm
Forum: Pandora : Public Beta
Topic: Hot Seat game support
Replies: 7
Views: 3148

Re: Hot Seat game support

I can't speak for the developers, but I would say: There is no need for hotseat mode, because one can already do hotseat by launching the game multiple times.
by dmantione
Fri Jun 26, 2015 9:26 am
Forum: Pandora - First Contact
Topic: Is the Espionage System Working in 1.6.3?
Replies: 5
Views: 3079

Re: Is the Espionage System Working in 1.6.3?

In 1.5.x the AI did make use of espionage a lot (and made it even annoying to catch all those enemy spies in single player games), but in 1.6.x espionage is a lot less powerfull and therefore it is much less rewarding for the AI. The AI currently does not use spies at all, because it is unclear weth...
by dmantione
Sat Jun 20, 2015 5:28 am
Forum: Pandora : Tech Support
Topic: How do I make a server???
Replies: 1
Views: 1107

Re: How do I make a server???

Your internet router or modem is probably doing NAT. This means that your friend cannot connect to your PC, because your router/modem hides your PC from the internet. You can do two things: - Connect your PC directly to the internet. This will have security implications. So do so, your router/modem ...
by dmantione
Thu Jun 18, 2015 11:15 am
Forum: Pandora : Tech Support
Topic: Microsoft visual c++ runtime error
Replies: 19
Views: 6131

Re: Microsoft visual c++ runtime error

If you look at the source code, is it possible to handle the situation that server connection fails in a less fatal way (put a try/catch around it?) and display a more helpful message to the user? Apparently quite a bit of people are running into this, a proper message might will make the troublesho...
by dmantione
Thu Jun 18, 2015 7:33 am
Forum: Pandora : Tech Support
Topic: Microsoft visual c++ runtime error
Replies: 19
Views: 6131

Re: Microsoft visual c++ runtime error

VPaulus his suggestion is not random guess. The last lines in the log file are: [2015-Jun-14 16:08:02] Connecting to 127.0.0.1:6121 on :0, connectionID: 0, relayConnectionID: -1 [2015-Jun-14 16:08:02] Communicator.cpp:207: void __thiscall proxy::network::tcp::Communicator::connect(class boost::uniqu...
by dmantione
Sun Jun 14, 2015 4:55 pm
Forum: Pandora : Tech Support
Topic: Microsoft visual c++ runtime error
Replies: 19
Views: 6131

Re: Microsoft visual c++ runtime error

Try searching for Pandora.log, that is the filename of the log. But you should be able to find it quickly with the Windows Explorer. APPDATA is usually under Documents & Settings, but differs per Windows version. (I don't use WIndows myself anymore.)
by dmantione
Sun Jun 14, 2015 12:20 pm
Forum: Pandora : Tech Support
Topic: Microsoft visual c++ runtime error
Replies: 19
Views: 6131

Re: Microsoft visual c++ runtime error

%APPDATA%\<UserName>\Application Data\Proxy Studios\Pandora\Logs

... so quite near to your savegames.
by dmantione
Sun Jun 14, 2015 10:08 am
Forum: Pandora : Tech Support
Topic: Microsoft visual c++ runtime error
Replies: 19
Views: 6131

Re: Microsoft visual c++ runtime error

I am not sure, but one of the things the game does at that time is to load textures in the video memory, so I would not be surprised if a lack of space would case a runtime error. Can you also post the game log files? This may give further clues.
by dmantione
Sun Jun 14, 2015 5:55 am
Forum: Pandora : Tech Support
Topic: Microsoft visual c++ runtime error
Replies: 19
Views: 6131

Re: Microsoft visual c++ runtime error

One thing I see in your dxdiag report is a very low amount of video memory: 96MB. The official system requirements for the game state a minimum of 256MB video memory, so you are well below that. These kind of laptops often have an option in the system BIOS to configure the amount of video memory. It...
by dmantione
Mon Jun 08, 2015 7:48 pm
Forum: Pandora : Modders Corner
Topic: Additional translations policy
Replies: 13
Views: 2837

Re: Additional translations policy

What alphabets do you need? In particular, do you need Kanji? If I understand Sephirok's previous explanations of the game engine, any character supported consumes texture memory and increases the amount of video memory needed to play the game. Therefore I think support of Japanese Kanji characters ...
by dmantione
Tue Jun 02, 2015 5:53 pm
Forum: Pandora - First Contact
Topic: Is the AI in 1.6.0 too peaceful?
Replies: 7
Views: 3435

Re: Is the AI in 1.6.0 too peaceful?

It is too early for me to form an opinion about this, I started a new game last weekend and have to see what wars I will have to fight during the game. Would it be possible to let this poll run for a while?
by dmantione
Thu May 28, 2015 7:02 pm
Forum: Pandora - First Contact
Topic: Getting AI to like you in First Contact?
Replies: 6
Views: 3588

Re: Getting AI to like you in First Contact?

Interresting! I am wondering how army-size is calculated: Just the size of the army or does the AI also look at the strength of the units you have? And how is a unit with a big gun put into relation to a unit with a strong armour? One thing I liked a lot about Galactic Civilizations II is that the A...
by dmantione
Mon May 18, 2015 3:38 pm
Forum: Pandora - First Contact
Topic: My journey of improving the AI
Replies: 92
Views: 26015

Re: My journey of improving the AI

If you need a quick solution: Consider to limit the amount of fungus that is constructed per city per turn, so the AI has a chance to look at the effects, before deciding to construct more.

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