Search found 187 matches
- Wed Oct 31, 2018 2:02 am
- Forum: Afghanistan '11
- Topic: Emergency Supply and Airstrike cost
- Replies: 10
- Views: 7702
Re: Emergency Supply and Airstrike cost
Has this been fixed? I didn't see any mention of it in the post that lists patch changes.
- Thu Sep 06, 2018 4:55 pm
- Forum: Afghanistan '11
- Topic: Emergency Supply and Airstrike cost
- Replies: 10
- Views: 7702
Re: Emergency Supply and Airstrike cost
I haven't played in a while, and I'm sorry to hear that this still hasn't been addressed.
- Wed Apr 25, 2018 6:56 pm
- Forum: Afghanistan '11
- Topic: Future DLC's
- Replies: 1
- Views: 2420
Future DLC's
Everyone, myself included, is looking forward to a DLC that will include UK and (hopefully) Canadian troops. If that DLC ever sees the light of day, there is another DLC that could follow it that would be a screamingly obvious couter-point to the current game: the Soviet-Afghan war from 1979-89. The...
- Sun Apr 22, 2018 4:05 pm
- Forum: Afghanistan '11
- Topic: Emergency Supply and Airstrike cost
- Replies: 10
- Views: 7702
Re: Emergency Supply and Airstrike cost
It needs to get more expensive because air assets are being shared with many different theaters at once.
- Thu Apr 19, 2018 10:32 pm
- Forum: Afghanistan '11
- Topic: Emergency Supply and Airstrike cost
- Replies: 10
- Views: 7702
Emergency Supply and Airstrike cost
The cost for these two start at 200 PP and should get progressively more expensive for every new use. Unfortunately, the cost counter resets itself every time you exit and save (haven't tested this in the Beta). So if you tend to only play one turn per sitting, Emergency Supply and Airstrikes will a...
- Mon Apr 02, 2018 9:46 pm
- Forum: Afghanistan '11
- Topic: Fuel, Food, and Ambushes
- Replies: 2
- Views: 1833
Re: Fuel, Food, and Ambushes
When you're designing a board wargame, you often have to throw a lot of realism out the window because adding a couple more routines will sink the system. I happen to like a lot of the optional rules for House Divided, but when they're in force the game ceases to be the clean design that makes it so...
- Mon Apr 02, 2018 7:20 pm
- Forum: Afghanistan '11
- Topic: Fuel, Food, and Ambushes
- Replies: 2
- Views: 1833
Fuel, Food, and Ambushes
There are three game mechanics that I am not entirely comfortable with because they feel a bit gamey. It's possible that they don't work the way I think they do, or that they're bugs, or that I'm simply wrong about what's happening. FUEL: Fuel consumption for ground vehicles should be tied to moveme...
- Sun Mar 25, 2018 3:16 pm
- Forum: Afghanistan '11
- Topic: Waypoints
- Replies: 1
- Views: 1508
Waypoints
I'm having trouble controlling the path units follow when they move their full movement allowance. Unless I'm missing something, you can only control the exact movement path if you move the unit a little bit at a time. What I was looking for (and which doesn't seem to be there) is some kind of waypo...
- Sun Mar 11, 2018 8:30 pm
- Forum: Check Your 6!
- Topic: Mods ?
- Replies: 3
- Views: 3310
Re: Mods ?
To put this in perspective, I don't have a problem with buying a game that doesn't look right as long as I can fix it myself.
I don't really like modding things, but I insist on being able to do it if the visual scheme doesn't pass the historicity test.
I don't really like modding things, but I insist on being able to do it if the visual scheme doesn't pass the historicity test.
- Fri Mar 09, 2018 3:59 pm
- Forum: Check Your 6!
- Topic: Mods ?
- Replies: 3
- Views: 3310
Mods ?
Will it be possible to put historical insignia on the tails of German planes?
How about noseart on the bombers?
And different camo patterns?
How about noseart on the bombers?
And different camo patterns?
- Tue Dec 05, 2017 10:01 pm
- Forum: Field of Glory II
- Topic: Source of the quote used in the release announcement
- Replies: 7
- Views: 3099
Re: Source of the quote used in the release announcement
Kratero got changed into Kratisto by the propagandists. Craterus was leading the last replacement army from Macendon to Babylon, and he was best suited to speak for/represent the Macedonian electorate that wouldn't be able to show up in Babylon. Macedonian 'elections' were supposed to be the entire ...
- Tue Dec 05, 2017 9:21 pm
- Forum: Field of Glory II
- Topic: Source of the quote used in the release announcement
- Replies: 7
- Views: 3099
Re: Source of the quote used in the release announcement
I'm pretty sure it's bogus, and I doubt that there is a credible ancient source for it. I note with great amusement that a Google search always turns up the same wording, which suggests that the ultimate source is in English, rather than a Greek text that gets translated several different ways. Inte...
- Thu Sep 07, 2017 1:16 am
- Forum: Pike & Shot
- Topic: Florence: tips on things to see?
- Replies: 4
- Views: 1815
Re: Florence: tips on things to see?
Hi folks, I'm off to Florence for a week next Monday, and I was wondering if there are any 'must see' things from a military perspective? There's an interesting looking museum called the Stibbert, which seems to have a big selection of arms and armour - http://en.firenze.waf.it/museo_dett/29-other-...
- Tue Aug 15, 2017 4:00 pm
- Forum: Afghanistan '11
- Topic: Hotkeys
- Replies: 2
- Views: 1238
Re: Hotkeys
I don't care about hotkeys that much, but I don't like being forced to look at hexgrids all of the time (some of the time you need them). But to be able to turn the grid on and off in the middle of a turn you don't want to have to go poking around in a menu, so you need a hotkey. I also don't like t...
- Sun Aug 13, 2017 3:56 pm
- Forum: Afghanistan '11
- Topic: Hotkeys
- Replies: 2
- Views: 1238
Hotkeys
Is there a list of hotkeys for this game?
I want to be able to turn the hexgrid off and back on again when needed.
I want to be able to turn the hexgrid off and back on again when needed.
- Tue Aug 08, 2017 3:58 pm
- Forum: Pike & Shot
- Topic: Battle of Ligny scenario.
- Replies: 8
- Views: 3494
Re: Battle of Ligny scenario.
I love the Pike and Shot engine for what it's supposed to do, and what it's supposed to do is mirror 16th and 17th century warfare. When you get outside of that period you start having problems, like artillery that doesn't limber. While I applaud those who've made the more experimental mods for thei...
- Sun Jun 25, 2017 11:20 pm
- Forum: Pike & Shot
- Topic: Any Scenarios on Constantinople 1453 ?
- Replies: 9
- Views: 2784
Re: Any Scenarios on Constantinople 1453 ?
The final assault would be pointless, because it was clear to everyone on both sides what was about to happen (which is why the Emperor took off his rank insignia and fought in the breach). But one of the earlier assaults which proved to be a hopeless failure for the Ottomans might lend itself to so...
- Thu Jun 22, 2017 3:09 pm
- Forum: Pike & Shot
- Topic: Any Scenarios on Constantinople 1453 ?
- Replies: 9
- Views: 2784
Re: Any Scenarios on Constantinople 1453 ?
There are a couple of critical aspects of that particular siege that the engine doesn't model: naval warfare and mining. You could in theory construct scenarios covering individual assaults on the Theodosian Walls, but to get the real flavor of the siege you need mechanics for mining and counter-min...
- Mon Jun 12, 2017 4:04 pm
- Forum: Pike & Shot
- Topic: An upgrade question
- Replies: 4
- Views: 1979
Re: An upgrade question
Yes to both questions. The scenarios work for the campaign and non-campaign versions. Multiplayer works in both versions. What I don't know is what would happen if someone with P&S Vanilla tried multiplayer with someone with P&S Campaigns. I'm sure RBS will clarify that point when he sees th...
- Fri May 19, 2017 2:20 pm
- Forum: Battle Academy 2: Modders Corner
- Topic: BA 2 Historical Flag mod
- Replies: 3
- Views: 4064
Re: BA 2 Historical Flag mod
The last parts of the mod have fallen in place, and it's up to version 1.3c.
I've ported a few flags from the BA1 mod to BA2's editor, and added back in a few textures that got left out of the original game.
I've ported a few flags from the BA1 mod to BA2's editor, and added back in a few textures that got left out of the original game.