Search found 187 matches

by mboog12
Mon Jun 18, 2018 1:38 pm
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: Multiplayer online game freeze
Replies: 3
Views: 1945

Re: Multiplayer online game freeze

Hi all, I think i've fixed this issue.
I will download your frozen games this week to make sure the fix will work for you. Sorry for the trouble!
by mboog12
Thu Jun 07, 2018 12:50 pm
Forum: Gettysburg: The Tide Turns
Topic: Multiplayer Game Freeze, More Regarding
Replies: 7
Views: 2137

Re: Multiplayer Game Freeze, More Regarding

Hi peeps. So, I think I fixed it.
I want to run one of your frozen challenges to make sure it's working. But I can't find your usernames in any of the current challenges.
Can you tell me for which usernames to look for?
Cheers
by mboog12
Tue May 29, 2018 12:08 pm
Forum: Gettysburg: The Tide Turns
Topic: Multiplayer Game Freeze, More Regarding
Replies: 7
Views: 2137

Re: Multiplayer Game Freeze, More Regarding

Hi, sorry for that. Missed your thread.
I will look into the freeze next week and come back with an answer!
by mboog12
Wed Mar 28, 2018 3:38 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Bug Flak 88
Replies: 3
Views: 422

Re: Bug Flak 88

Hi, thank you for your report.
We'll look into it. It will be much appreciated if you could give us a save file from that moment (or near it).
by mboog12
Wed Jan 03, 2018 2:03 pm
Forum: Gettysburg: The Tide Turns
Topic: Other questions
Replies: 6
Views: 1925

Re: Other questions

It doesn't affect the AI difficulty, it just makes the computer move the units faster.
by mboog12
Wed Dec 13, 2017 4:34 pm
Forum: Gettysburg: The Tide Turns
Topic: Other questions
Replies: 6
Views: 1925

Re: Other questions

Hey,

1. No, dice is 1d10. So it's 60% chances.
2. Yes it does.
3. Stronger AI units (more pips).
4. I've wondered the same, but that was specified explicitly in the design document so that's what I did :). Personally, I don't know.
by mboog12
Wed Nov 22, 2017 2:42 pm
Forum: Gettysburg: The Tide Turns
Topic: Some questions
Replies: 2
Views: 1540

Re: Some questions

Hi moet, 1. Yes 2. I'm not sure. I don't understand either. I have to check the design document. 3. I'm pasting the full line of sight rules below. There's quite a bit of text :) 4. Yes Line of Sight In order to Bombard, the artillery unit must have a clear line of sight (LOS) to the enemy unit’s he...
by mboog12
Tue Nov 21, 2017 12:04 pm
Forum: Gettysburg: The Tide Turns
Topic: No reinforcment
Replies: 1
Views: 1477

Re: No reinforcment

Hi, i've seen this error reported a few times before, but so far we coulnd't repro it on our end.
Usually it's fixed by pressing Next. Let me know if that solves it for you.
by mboog12
Sat Oct 21, 2017 9:38 am
Forum: Gettysburg: The Tide Turns
Topic: Is there a new patch in the works?
Replies: 5
Views: 2160

Re: Is there a new patch in the works?

Hi, there will be an update in the next months. Right now we're not actively working on the game. Let me know what issues you're still having and I'll check if we've fixed them on our end.
by mboog12
Mon Oct 02, 2017 8:44 am
Forum: Gettysburg: The Tide Turns
Topic: IGOUGO
Replies: 1
Views: 1525

Re: IGOUGO

Hi! You're right, we are not planning this feature. However, if the popular demand is high enough we will consider it seriously.
by mboog12
Mon Sep 18, 2017 8:48 am
Forum: Gettysburg: The Tide Turns
Topic: Buy books......buy books.../
Replies: 1
Views: 1495

Re: Buy books......buy books.../

Hey! Also answered on the steam discussion. The save folder has been moved to c:\Users\<user name>\Documents\My Games\Gettysburg TTT\ so that we have a more standard save file location, sorry for the misunderstanding. I've added the change to the log, but I guess it's not easily visible. Also, for y...
by mboog12
Wed Sep 13, 2017 9:50 am
Forum: Gettysburg: The Tide Turns
Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
Replies: 7
Views: 2723

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

:\ , can you send me your output_log.txt file?
by mboog12
Wed Sep 13, 2017 9:45 am
Forum: Gettysburg: The Tide Turns
Topic: Multiplayer game freeze, campaign turn 11 again
Replies: 1
Views: 1485

Re: Multiplayer game freeze, campaign turn 11 again

Hi, can you trigger this error and then send me the output_log.txt file from the Data folder?
Whatever is causing your freeze should appear in that file.
by mboog12
Wed Sep 13, 2017 9:44 am
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: some questions
Replies: 2
Views: 1202

Re: some questions

Hi, sorry for the delay, i was a bit afk last few days. 1. i've not done anything special for AI's rng. If there are biases towards the AI it might either be bad luck or unintentional behaviour. 2. Yes, you can save the game from the Menu->Save during play. 3. In Campaign, you can continue the game ...
by mboog12
Tue Aug 29, 2017 6:35 am
Forum: Gettysburg: The Tide Turns
Topic: Initiative
Replies: 8
Views: 2358

Re: Initiative

frankpowerful, do you play CSA or USA? In the current scenarios only the CSA has initiative in selected turns.
by mboog12
Mon Aug 28, 2017 7:38 am
Forum: Gettysburg: The Tide Turns
Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
Replies: 7
Views: 2723

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

yes :), ai has minor improvements, but it's mostly for very specific situations (where it used to make very big mistakes)
by mboog12
Mon Aug 28, 2017 7:34 am
Forum: Gettysburg: The Tide Turns
Topic: Game autoscrolls on it´s own
Replies: 11
Views: 2459

Re: Game autoscrolls on it´s own

Hi, Red2112, yes, this behaviour happens when you have other periferals plugged like joystick/gamepad in the pc. For the moment you could try plugging them out and it should work fine.
There will be a fix for this, but it will be a few weeks before the next patch.
by mboog12
Mon Aug 28, 2017 7:31 am
Forum: Gettysburg: The Tide Turns
Topic: Initiative
Replies: 8
Views: 2358

Re: Initiative

Hi, initiative happens only on selected turns, depending on scenario.
You should check Turn Status to see if it's a turn with initiative or not.
by mboog12
Wed Aug 09, 2017 6:18 am
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: keyboard short cuts please
Replies: 3
Views: 1310

Re: keyboard short cuts please

There aren't that many : Esc to bring the menu, arrows or WASD to move the map. G is used to show the LOS of hexes in range when you have an artillery selected. I think that's all.
by mboog12
Wed Aug 09, 2017 6:06 am
Forum: Gettysburg: The Tide Turns
Topic: How often is it freezing for you?
Replies: 7
Views: 1106

Re: How often is it freezing for you?

Look in c:\Users\<user name>\AppData\LocalLow\Shenandoah Studio\Gettysburg_ The tide turns\ , the saves have the wbts extension.

Go to advanced search