Search found 357 matches

by Zombo
Sat Jan 19, 2019 8:37 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V7.3, JAN 12th

u dont need to know how many times it will be needed, u can draw 100 numbers and pick em one by one each time its needed, if someone will have diplo points to pick up 101 events, 101st event will be connected to 1st number (cycle), 102nd for 2nd etc if I understand the discussion, Nehi is concerned...
by Zombo
Sun Jan 13, 2019 11:59 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V7.3, JAN 12th

Thanks! looking froward to testing it!
by Zombo
Sun Dec 23, 2018 10:04 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Seems pretty sensible


wouldn't losing Constantinople (and, presumably, some important city in the Middle East) be a cause for Ottoman sudden death?
by Zombo
Sat Dec 08, 2018 8:18 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V7.0 (BETA?), DEC 7th

I'm your man for MP testing, when that phase comes
by Zombo
Mon Dec 03, 2018 10:38 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.6b (BETA), DEC 2nd

Sorry Zombo, I've missed that post of yours yesterday...it's a bit difficult to keep track of new comments when almost everybody has a tank variation as an avatar pic. Well, I just found that one can't do very much with 10pp or 10am, so I decided to raise the limit, that's all. No problem, I'm happ...
by Zombo
Sun Dec 02, 2018 7:44 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.6b (BETA), DEC 2nd

transfer maximum for PP and ammo raised to 20 what is the reason for that change? Although I like the option, I've always used it in ways that seems not very plausible historically: one player controls all countries of his alliance, so he just sends his PP and ammo to where it matters most. In real...
by Zombo
Fri Nov 23, 2018 9:13 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.5 (BETA), NOV 13th

Damn, Robotron, you're a Jagdpanther! That's some promotion

I'm jealours
by Zombo
Tue Nov 20, 2018 12:22 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.5 (BETA), NOV 13th

the current Italy swing amounts to 1D6. I would probably make it a little more severe than that However, the enemy player could have already moved his forces into the hexes designated for spawning, How is that, if the units spawn at the beginning of the enemy turn, therefore before the enemy units ...
by Zombo
Mon Nov 19, 2018 6:54 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.5 (BETA), NOV 13th

taly does not suffer collapse from from joining CP after Siwtzerland got attacked.

Why do you think Italy should suffer collapse points?
Italy should swing massively towards the Entente in that event, but I suppose it is already the case
by Zombo
Fri Nov 16, 2018 10:54 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.5 (BETA), NOV 13th

There ARE people interested ! I know a few myself! A summary goes a big way towards making the game more beginner-friendly, as the amount of options and the difficulty to perceive their exact impact on the game is daunting for some (especially in their reluctance to play against a more seasoned play...
by Zombo
Tue Nov 06, 2018 9:38 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.4 (BETA), OCT 31st

Hi! Did you see Robotron's new poll over in Topics?
Where is that exactly?
by Zombo
Tue Oct 30, 2018 10:57 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.2 (BETA), OCT 10th

for my own part I'm of the opinion that I'm nowhere near to what one could call professional enough to meet the quality standards of Slitherene
you're trying to defuse that comment about you being vain by a blatant display of modesty :D :D :D
by Zombo
Fri Oct 26, 2018 10:08 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.2 (BETA), OCT 10th

What can I say, Robotron, what can I say... Of course I think everyone who owes this mod a good many hours of entertainment could and should contribute to the testing, as I offered myself. But then, I can't force anyone either. Most folks have a passive consumer attitude, and some, I dare say, with ...
by Zombo
Thu Oct 25, 2018 5:01 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Well, I have at least half a dozen friends (+ me, of course) who really enjoyed the last iteration but only play mp, and are waiting for my signal. (They did find it frustrating to have to give up on the game, after long hours enjoying it, because of the bug, so kinda want to be sure this time they ...
by Zombo
Thu Oct 25, 2018 10:06 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Can someone confirm multi-player is stable?
by Zombo
Sun Oct 07, 2018 8:39 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V6.0 (BETA), OCT 7th

Great!


has multiplayer been tested fro the infamous bug? if not, should we just give a try?
by Zombo
Tue Oct 02, 2018 6:11 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Who doesn't care for chrome? let him be lynch by the angry mob! Strat: well, I made my point. For my part, the less the better, but I agree some concessions to ... whatever... is acceptable, as long as it is not too impactful and more importantly doesn't generate totally ahistorical tactics ( such a...
by Zombo
Mon Sep 24, 2018 8:02 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Well, if I have not misread Robotron's intentions, it's a game that aims at historical accuracy ( if all we needed was a game, the original version was a game already) When you say, defend Paris, given the scale of the game, if a unit holds it hex, I consider it defended. Regarding the "threat of bo...
by Zombo
Sun Sep 23, 2018 6:00 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V5.35 (BETA), NOV 23th

...if there's no easy solution to implement damage resulting from combat into the PP hex ( without actually capturing it) I'd recommend NOT ALLOWING artillery bombardment to reduce PP AT ALL
by Zombo
Sun Sep 23, 2018 11:06 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.3, JAN 12th
Replies: 1080
Views: 65609

Re: POTZBLITZ V5.35 (BETA), NOV 23th

The problem is that it leads to unrealistic tactics, which is what I think you're trying to avoid moving adjacent to PP centres with not enough forces to threaten it, and yet wipe out its PP production just by shelling it. As I said, not even in WW2 was this really feasible, if you except massive co...

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