Search found 51 matches

by Soar
Sun Jul 21, 2019 11:54 am
Forum: Field of Glory: Empires
Topic: Blockaded regions can't build ships?
Replies: 5
Views: 167

Re: Blockaded regions can't build ships?

Well, it's not only about the ships, you need to train the crews too... And you can't really do that very well if they're stuck in harbour.
by Soar
Tue Oct 03, 2017 9:31 am
Forum: Field of Glory II
Topic: Slingers vs Javelinmen
Replies: 235
Views: 12467

Re: Slingers vs Javelinmen

In the game, javelinmen have the Light Spear capability, which makes then significantly less vulnerable to charges. This is especially relevant in difficult terrain, where heavier units get significantly penalized on top of that. Since light foot can't fire from behind friendly units in this game, I...
by Soar
Wed Sep 20, 2017 8:37 pm
Forum: Field of Glory II
Topic: Field of Glory 2 Developers Diary - A.I.
Replies: 26
Views: 9679

Re: Field of Glory 2 Developers Diary - A.I.

I wasn't especially impressed with the AI in Sengoku Jidai. Like I've said before on the Sengoku Jidai forums, it kept getting its units shot up piecemeal by marching them into shooting lines in a deep formation instead of a wide one, and deployed its reserves way too far in the back where they had ...
by Soar
Fri Mar 31, 2017 8:36 pm
Forum: Afghanistan '11
Topic: Ambush!!
Replies: 8
Views: 900

Re: Ambush!!

Only US and Taliban infantry have the indirect-fire ambush attack, ambushing ANA can still only engage in close combat. Well, unless the US one is actually bugged and the reason I haven't seen the ANA one is that it isn't *supposed* to go off on units that are already within the ambush range (the ma...
by Soar
Fri Mar 31, 2017 5:29 pm
Forum: Afghanistan '11
Topic: Ambush!!
Replies: 8
Views: 900

Re: Ambush!!

:twisted: *muhahahaha* poor unsuspecting Taliban wanders into am ANA infantry waiting in Ambush mode.. aaaaaand *BOOM!!* and my patent and very skillful ANA infantry unit doesn't get a promotion :evil: ... and now I'm not so enthusiastic about ambush :( Is this WAD (Works As Designed)? I understand...
by Soar
Fri Mar 31, 2017 4:19 pm
Forum: Afghanistan '11
Topic: Ambush!!
Replies: 8
Views: 900

Re: Ambush!!

If my infantry unit is in ambush mode, will it still pick up rations, within Rule 4? Will my grunts remain in ambush mode? Almost certainly yes, since if it wasn't the case, I'm pretty sure some of my units would've starved by this point. When exactly does this happen? When the foot unit has reache...
by Soar
Tue Mar 28, 2017 11:55 pm
Forum: Afghanistan '11
Topic: Feature Request - Save Anytime Function
Replies: 15
Views: 1591

Re: Feature Request - Save Anytime Function

It's not like saving only at the start of each turn does all that much to prevent savescumming, since it's letting you always easily restore to the start of turn. It's practically impossible to totally prevent anyway, but games that care about that sort of thing normally do save the game state whene...
by Soar
Tue Mar 28, 2017 11:29 pm
Forum: Afghanistan '11
Topic: How does an IED end up 4 hexes deep in surveilled territory?
Replies: 5
Views: 825

Re: How does an IED end up 4 hexes deep in surveilled territ

Ah yes, I ended up learning about booby traps later, but didn't think to connect them to this incident. That's probably what it was. That means I still didn't know booby-traps were a mechanic despite having hit two of them until I read about them on the Steam forums, so the improved feedback is defi...
by Soar
Sat Mar 25, 2017 5:18 pm
Forum: Afghanistan '11
Topic: Strykers
Replies: 10
Views: 1076

Re: Strykers

Same question. I looked for them, didn't find them.
by Soar
Sat Mar 25, 2017 5:18 pm
Forum: Afghanistan '11
Topic: Feature Request - Save Anytime Function
Replies: 15
Views: 1591

Re: Feature Request - Save Anytime Function

Yes. It appears that currently, the game doesn't save when you quit a mission, only when you end a turn, so if you play a turn partway through and then have to leave, you lose progress. Rather annoying.
by Soar
Thu Mar 23, 2017 7:52 pm
Forum: Afghanistan '11
Topic: How does an IED end up 4 hexes deep in surveilled territory?
Replies: 5
Views: 825

Re: How does an IED end up 4 hexes deep in surveilled territ

EDIT: I initially misread the above post. Yes, if militia don't need to be directly adjacent to the hex they place the IED on, that would explain what happened - I did see a cadre disperse in the general vicinity from completing a mission. However, it would be nice if this sort of thing was explaine...
by Soar
Thu Mar 23, 2017 7:11 pm
Forum: Afghanistan '11
Topic: How does an IED end up 4 hexes deep in surveilled territory?
Replies: 5
Views: 825

How does an IED end up 4 hexes deep in surveilled territory?

While crossing a bridge that was 4 hexes deep in the detection zone of an observation post that had been on station since the bridge was first constructed, a truck was blown up by an IED. There had been some militia wandering in the general area, but I destroyed them. Do militia not disperse once th...
by Soar
Fri Mar 03, 2017 4:50 pm
Forum: Afghanistan '11
Topic: How tedious are logistics in this game?
Replies: 8
Views: 1276

Re: How tedious are logistics in this game?

It still looks like I need to manually move trucks and helicopters continually between bases - that is, these logistical vehicles need to be in perpetual motion (since unit supply is only a few turns and the time the supply unit takes to return to base, load up and head back to the unit means it ha...
by Soar
Thu Mar 02, 2017 7:09 pm
Forum: Panzer Corps
Topic: Game with best AI
Replies: 11
Views: 3954

Re: Game with best AI

I haven't played Pike and Shot, so I can't say.
by Soar
Thu Mar 02, 2017 4:55 pm
Forum: Panzer Corps
Topic: Game with best AI
Replies: 11
Views: 3954

Re: Game with best AI

2) Pike and Shot / Sengoku Jidai. AI is more than competent. Some battles are hard to win. No easy victories. Though it's far from the worst AI in strategy games, I find the Sengoku Jidai AI still has some fairly basic issues that make it too easy to defeat in detail. Once local superiority is achi...
by Soar
Sun Feb 19, 2017 4:33 pm
Forum: News & Announcements
Topic: A look at features in Afghanistan '11 - Hearts & Minds!
Replies: 7
Views: 4331

Re: A look at features in Afghanistan '11 - Hearts & Minds!

Oh, I think I wasn't quite clear. I am talking about the number '50' in hearts and minds. That number dropped very fast over a few turns it dropped to 42 as far as I remember. But you couldn't see anywhere why. There's a Civil Affairs report that you can check to see all the factors that affected y...
by Soar
Mon Nov 14, 2016 2:48 am
Forum: Order of Battle : World War II - Tech Support
Topic: Blitzkrieg artillery stats issue
Replies: 13
Views: 1072

Re: Blitzkrieg artillery stats issue

adherbal wrote:And yes, short barreled mountain/infantry guns are allowed to move and attack during the same turn.
This really seems like the kind of information that ought to be reflected on those units' list of traits. I mean, that's what it is there for, right?
by Soar
Fri Jul 22, 2016 8:49 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: In Game Army List Encyclopedia?
Replies: 3
Views: 751

Re: In Game Army List Encyclopedia?

I think this is a good suggestion. I've been going into the skirmish mode to get this kind of information, but comparing army lists that way is rather cumbersome.
by Soar
Thu Jul 21, 2016 9:09 am
Forum: Order of Battle Series
Topic: Unit statistics questions / upgrade cost
Replies: 1
Views: 369

Re: Unit statistics questions / upgrade cost

a) The game shows the exact experience amount as a tooltip if you mouse over the experience bar. b) Each air unit's defense type is listed as either 'LARGE' or 'SMALL' at the bottom of the unit's statistics sheet. This determines which of their two corresponding attack statistics, 'Attack against [A...
by Soar
Sun Jul 17, 2016 7:24 pm
Forum: Tech Support
Topic: Protected + RG
Replies: 1
Views: 977

Re: Protected + RG

RG stands for Regimental Guns. They're integrated light artillery that add to the unit's firepower, have a range of 4 squares and add 50 points of advantage in the impact phase against enemy charges.

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