Search found 13 matches

by Narwhal
Tue Apr 30, 2019 10:25 am
Forum: Field of Glory II
Topic: Hidden Enemy Troops Rallying
Replies: 42
Views: 6825

Re: Hidden Enemy Troops Rallying

As a new FOG player, I would have had more difficulty understanding "routing" percentage if it did not match exactly the units I know routed. I am very much against "routing percentage" changing "mid-turn" just because hidden units are seen, as it is not really realisti...
by Narwhal
Tue Apr 16, 2019 12:12 pm
Forum: Panzer Corps 2
Topic: How to deal with exponential player growth? (soft cap, etc)
Replies: 15
Views: 8707

Re: How to deal with exponential player growth? (soft cap, etc)

I liked Panzer General 3D solution : Each unit has between 8 and 15 HP. Technologies "just released" get 8 HP, then it is increased to 10 or even 12 for common units, and then 15 if it was an historical work-horse. There was also a limit in the number of each units you could have, just to ...
by Narwhal
Fri Mar 08, 2019 7:14 pm
Forum: Hannibal: Rome and Carthage
Topic: New AAR ongoing for Hannibal
Replies: 0
Views: 2655

New AAR ongoing for Hannibal

Hello, You may be interested in the AAR I am running for Hannibal : Rome and Carthage on RPG Codex : https://rpgcodex.net/forums/index.php?threads/lets-delay-the-annihiliation-of-carthage-by-maybe-a-few-years-in-rome-carthage.126056/ The only house rule is that the players from RPGCodex and ... anot...
by Narwhal
Fri Jan 25, 2019 1:29 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 182
Views: 71959

Re: Panzer Corps 2 - Dev Diary #8

I welcome additional rules to enhance naval warfare, but I fear that the developers may be taking it too far at the expense of simplicity and fun. I have played Order of Battle and got frustrated and annoyed by all the overly picky rules regarding naval units. (Same is true with some regarding grou...
by Narwhal
Tue Dec 11, 2018 2:30 pm
Forum: Order of Battle Series
Topic: Mistakes vere made, mein Fuhrer - Endsieg Review and Discuss
Replies: 252
Views: 53580

Re: Mistakes vere made, mein Fuhrer - Endsieg Review and Discuss

Another way would be to make super heavy artillery lose 2 energy point by shoot, which would represent how complex those were to reload.
by Narwhal
Tue Dec 11, 2018 1:48 pm
Forum: Order of Battle Series
Topic: FUTURE of ORDER OF BATTLE
Replies: 100
Views: 28434

Re: FUTURE of ORDER OF BATTLE

I expect the soviet campaign: -part 1: before the storm. Training camp at spanish civil war, then crush japanese at khalkhyn gol, attack poland from behind. Of course winter war is the last -part2: for motherland 1941-1943. Till battle of stalingrad -part3: liberation. End at battle of berlin or ma...
by Narwhal
Mon Dec 03, 2018 1:38 pm
Forum: Order of Battle Series
Topic: FUTURE of ORDER OF BATTLE
Replies: 100
Views: 28434

Re: FUTURE of ORDER OF BATTLE

I haven't played EndSieg and I don't plan to play it. I played too much "Germany invades the world" (all the Panzer General up to PG3D, Panzer Corps, Panzer Tactics HD, Strategic Command, Decisive Campaigns, Unity of Command, + the various mobile games - I am all done with the Eastern Fron...
by Narwhal
Sat Dec 01, 2018 9:43 am
Forum: Order of Battle Series
Topic: FUTURE of ORDER OF BATTLE
Replies: 100
Views: 28434

Re: FUTURE of ORDER OF BATTLE

By the way Calmhatchery, you used the wrong flag in your map for Italy. Ww2 flag had the house of Savoy coat of arm in the middle.
by Narwhal
Sat Dec 01, 2018 8:36 am
Forum: Order of Battle Series
Topic: FUTURE of ORDER OF BATTLE
Replies: 100
Views: 28434

Re: FUTURE of ORDER OF BATTLE

In addition to the French campaign I proposed above (and ignored :) ) I think it can be expanded beyond WWII on several wars that are NOT static : -Russian Civil War (Southern White campaign, Siberian White campaign, and Red Mega campaign) - Vietnamese War (esp. as Vietnamese, where you beat first t...
by Narwhal
Thu Nov 29, 2018 4:21 pm
Forum: Order of Battle Series
Topic: FUTURE of ORDER OF BATTLE
Replies: 100
Views: 28434

Re: FUTURE of ORDER OF BATTLE

French Campaign : Act I : Prelude : Early 1939 / 1940 battles (Norway, Arras, Dunkirk) Act II : Death or Dishonor : Choose between Vichy (Dakar, Syria, Madagascar, Torch) or Free French (Kufra, also Syria but on the other side :), Bir-Hakeim, Tunisia). At the end of it, as historically, the Free Fre...
by Narwhal
Fri Aug 25, 2017 12:17 pm
Forum: Panzer Corps 2
Topic: How to deal with exponential player growth? (soft cap, etc)
Replies: 15
Views: 8707

Re: How to deal with exponential player growth? (soft cap, e

Panzer General 3 SE had a double layer : - Limit in the number of units of a given type you could have, eg only 1 Tiger, after that you fall back on the 2 Panther, and if you need more tanks it will be the Panzer IV. - In addition, the "max strenght" of units depended on the unit itself. T...
by Narwhal
Sun Jan 15, 2017 3:12 pm
Forum: Panzer Corps
Topic: Panzer Corps 2
Replies: 112
Views: 36068

Re: Panzer Corps 2

Reason to have less good units. Currently, the only reason to prefer say a Panzer IVG over a Tiger is the Soft Cap, which is an heresy of game design and a trap to anyone without a deep understanding of the game. I found Panzer General 3 had a way better way to handle this, which a double limit : ho...
by Narwhal
Sun Mar 13, 2016 1:49 pm
Forum: Panzer Corps
Topic: If there was ever a Panzer Corps II
Replies: 9
Views: 3526

If there was ever a Panzer Corps II

Hey, I am a huge fan of the game, which really have this "one more turn" feel. I bought all expansions except Soviet Corps... so far :) There are 3 items that I loved in Panzer General 3 Scotched Earth that I find missing in Panzer Corps : - Max strength [health] of a unit depending on rar...

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