Search found 39 matches

by Captain_Orso
Sun Sep 17, 2017 7:14 am
Forum: Afghanistan '11
Topic: Beautiful game, but a bit too easy
Replies: 22
Views: 4543

Re: Beautiful game, but a bit too easy

Okay, I wasn't aware the Intel report listed units which had not yet been detected. You are right. Visiting a village with a smoke signal really only makes sense if you have the resources to act on the intel, if received. It's really kind of gamey that often the intel received is from some location ...
by Captain_Orso
Wed Sep 13, 2017 12:49 pm
Forum: Afghanistan '11
Topic: Beautiful game, but a bit too easy
Replies: 22
Views: 4543

Re: Beautiful game, but a bit too easy

I believe Intel only reports Militia when they start the turn within your detection radius (near HQ Base, FOB, or infantry/SF, and within UAV search area) plus some random reports, or sometimes when your infantry enters a cooperative village when the signal is set. It would be a great stroke of luck...
by Captain_Orso
Tue Sep 12, 2017 10:40 am
Forum: Afghanistan '11
Topic: Request for Improvement - FOB Planning and Building
Replies: 0
Views: 517

Request for Improvement - FOB Planning and Building

This is a big request, actually several related request, but I think they would make the game easier to play and more enjoyable, and make it a bit more idiot-proof for players like me :lol: ... :shock: 1. When you have a Buffalo selected and click the build FOB button, the locations where you may bu...
by Captain_Orso
Tue Sep 12, 2017 9:54 am
Forum: Afghanistan '11
Topic: Request for Improvement - Intel Map
Replies: 0
Views: 479

Request for Improvement - Intel Map

The Intel Map shows enemy units, if known, and trails where they had been seen, if they are not currently known. But it doesn't display discovered IED's nor booby-traps. It would be really nice if it displayed these. Maybe it's just me, but when selecting the Eye Icon in the Intel Card at the bottom...
by Captain_Orso
Tue Sep 12, 2017 9:37 am
Forum: Afghanistan '11
Topic: Special Forces Going on Observation Post
Replies: 3
Views: 1020

Special Forces Going on Observation Post

Every time when I have an SF in the mountains in OP mode, when they get near empty on supplies and when they are on 0 supplies, they come out of OP mode. When I select them, it says they have 5 AP's, and that going back on OP will cost 3 AP's. But when I click OP they use all 5 AP's. Happens every t...
by Captain_Orso
Tue Sep 12, 2017 9:32 am
Forum: Afghanistan '11
Topic: MI-8 Swallowed by Maintenance Yard
Replies: 2
Views: 592

Re: MI-8 Swallowed by Maintenance Yard

I'm on 1.1.3 since today. I've put a bunch of vehicles (helos and MRAP's) in the Maint.Yard for repairs and just to do a quick full refuel, and I haven't had an issue yet :D

Keeping my fingers crossed :wink:
by Captain_Orso
Mon Sep 11, 2017 7:22 pm
Forum: Afghanistan '11
Topic: Afghanistan '11 - 1.1.3 Public Beta is available
Replies: 1
Views: 399

Re: Afghanistan '11 - 1.1.3 Public Beta is available

Not yet release on Steam.

Is there a way to use this patch with Steam? If yes, how?

EDIT: just figured it out. I'm already on Beta in Steam for A11, just no beta patch yet.

EDIT2: Okay, I've got the beta :)
by Captain_Orso
Mon Sep 11, 2017 12:54 pm
Forum: Afghanistan '11
Topic: Beautiful game, but a bit too easy
Replies: 22
Views: 4543

Re: Beautiful game, but a bit too easy

I'm going to revive this thread because, either the game has changed so much since this thread was opened, or I just don't get the game. Specifically, I don't get what DieterNohlen is saying in his second post. I understand the words, but my experience is something completely different. I've started...
by Captain_Orso
Mon Sep 11, 2017 3:45 am
Forum: Afghanistan '11
Topic: about convoy and supply trucks
Replies: 5
Views: 799

Re: about convoy and supply trucks

I just started playing A11 again, from before there were Convoys. From before Convoys, I would build FOB's at the minimum distance between them, 12 hexes, and was easily able to send a loaded truck, even over dirt roads, from one FOB to the next, so that they were never exposed to attack from being ...
by Captain_Orso
Mon Sep 11, 2017 3:21 am
Forum: Afghanistan '11
Topic: MI-8 Swallowed by Maintenance Yard
Replies: 2
Views: 592

MI-8 Swallowed by Maintenance Yard

I landed an MI-8 in the Maintenance Yard of an FOB and on the next turn, instead of finding it in the main FOB tent it was simply gone. The HQ still displayed that I had 3 MI-8's built. After I lost an MI-8 to Taliban SA Missiles, HQ said I still had 2, and after re-building 1 with an ANA Special Fo...
by Captain_Orso
Sun Jun 18, 2017 3:31 pm
Forum: Afghanistan '11
Topic: First impressions ... Afghanistan '11: Logistics tycoon
Replies: 5
Views: 1736

Re: First impressions ... Afghanistan '11: Logistics tycoon

Actually, this level of logistical detail is extremely simple and generic. Any FOB with a supply has every type of ammunition and fuel, and a full set replacement parts and every maintenance team necessary to maintain every vehicle in the game at all times, and all you had to was put a supply in the...
by Captain_Orso
Wed Apr 05, 2017 5:53 am
Forum: Afghanistan '11
Topic: WAD? Debarking Infantry, Do Something Without Moving First?
Replies: 9
Views: 1010

Re: WAD? Debarking Infantry, Do Something Without Moving Fir

:shock: So So! Stealthily removed manacles from freshly unloaded troops in the 1.0.6 Beta patch have we :lol:

Many t(h)anks!! Image
by Captain_Orso
Tue Apr 04, 2017 5:38 pm
Forum: Afghanistan '11
Topic: WAD? Debarking Infantry, Do Something Without Moving First?
Replies: 9
Views: 1010

Re: WAD? Debarking Infantry, Do Something Without Moving Fir

Well, when unloading from vehicles, infantry always does have to leave the vehicle hex, sooo..... isn't that moving off the vehicle hex?

I guess we'll just have to disagree on this :o

:wink:
by Captain_Orso
Tue Apr 04, 2017 5:34 pm
Forum: Afghanistan '11
Topic: WAD? No IED Sweep from Ambush Mode
Replies: 9
Views: 1032

Re: WAD? No IED Sweep from Ambush Mode

*scratching-head* :| I'm not sure how not having to leave a hex to perform and IED Sweep might cause or allow two units to be in the same hex...

I hope you'll reconsider this some time in the future :wink:
by Captain_Orso
Tue Apr 04, 2017 5:30 pm
Forum: Afghanistan '11
Topic: Debarking SF From Helicopter into Mountain
Replies: 8
Views: 773

Re: Debarking SF From Helicopter into Mountain

LOL I just installed the 1.0.6 Beta patch and tried it out. I even started recording a video, and it's working now :shock:

Good work :D
by Captain_Orso
Tue Apr 04, 2017 10:40 am
Forum: Afghanistan '11
Topic: WAD? Debarking Infantry, Do Something Without Moving First?
Replies: 9
Views: 1010

Re: WAD? Debarking Infantry, Do Something Without Moving Fir

I don't think you should ever have to move to a new hex first to then be able to perform an action, which has nothing to do with the movement itself. It feels clunky, like it was poorly programmed, because I can't for the life of me think of a reason for doing it. Just let the unit do anything for w...
by Captain_Orso
Tue Apr 04, 2017 10:25 am
Forum: Afghanistan '11
Topic: Debarking SF From Helicopter into Mountain
Replies: 8
Views: 773

Re: Debarking SF From Helicopter into Mountain

I've seen the issue with all the helicopters.
by Captain_Orso
Tue Apr 04, 2017 10:20 am
Forum: Afghanistan '11
Topic: LZ's & Vehicle Accessible Terrain
Replies: 6
Views: 1245

Re: LZ's & Vehicle Accessible Terrain

On further thought, knowing where you can land or drive should not be a tool for balance. It wouldn't actually change the way any of the units currently work at all. It would only give the player the tools to do the job he already has to do. You might think of it this way, if it were already in the ...
by Captain_Orso
Tue Apr 04, 2017 10:13 am
Forum: Afghanistan '11
Topic: WAD? No IED Sweep from Ambush Mode
Replies: 9
Views: 1032

Re: WAD? No IED Sweep from Ambush Mode

Weeeeell.... all games I can think of, board and PC, if you have enough AP's, you can always perform actions without having to leave the starting hex, unless movement is integral to the action being performed. Doing an IED Scan could take the unit out of Ambush mode, which it would have to return th...
by Captain_Orso
Mon Apr 03, 2017 11:33 pm
Forum: Afghanistan '11
Topic: LZ's & Vehicle Accessible Terrain
Replies: 6
Views: 1245

Re: LZ's & Vehicle Accessible Terrain

True, they are very elite, but it's really only a question of information. The unit G-3 certainly ought to have a map with viable areas for a pick up, in fact have it all planned out long before the pilot's had his morning Cup-o-Java™ :wink: I'd like to keep that the one big complaint I have about t...

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