Search found 1587 matches

by Horst
Mon Jun 24, 2019 6:11 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 35
Views: 816

Re: Submarine Warfare

(Conrete) bunkers only vs small naval.
Fortress, coastal gun, sea-fort vs small and large naval.
by Horst
Mon Jun 24, 2019 3:56 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 35
Views: 816

Re: Submarine Warfare

It's no surprise that the Bombard ability has no effect on naval targets as all land-based artillery units lack any attack value against these. No clue why this was designed that way. Only structures can do some damage against targets in the water. Naval and air units are also not affected by shock ...
by Horst
Mon Jun 24, 2019 1:27 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 35
Views: 816

Re: Submarine Warfare

Last time I checked, the undetectable trait only worked in the classes.txt file.
by Horst
Mon Jun 24, 2019 1:26 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 7.1.8
Replies: 47
Views: 1217

Re: Current Bugs - Version 7.1.8

I think we already reported enough bugs to fix for one year. :P
by Horst
Sun Jun 23, 2019 4:18 pm
Forum: Order of Battle Bug Submissions
Topic: [Terrain Option Request][Wire][New]
Replies: 1
Views: 22

Re: [Terrain Option Request][Wire][New]

I have often thought about this too whenever I saw these hedgehogs. Panzer Corps has the "fortification" terrain for that. While these simple hedgehogs decos won't overwrite other terrain-objects, the camp-deco is somewhat useful to improvise strongholds that can't be attacked by tanks. You only hav...
by Horst
Sun Jun 23, 2019 10:13 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Why can't my planes see surfaced subs?
Replies: 2
Views: 83

Re: Why can't my planes see surfaced subs?

True, I haven’t really paid attention to this loading screen anymore for a long while. Most of them haven’t really changed since birth of the game. Yeah, it’s sadly the truth that only adjacent ships and ground units can detect surfaced submarines. It’s tied to the undetectable trait each sub has wh...
by Horst
Sun Jun 23, 2019 10:02 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug][2 units in same location][7.1.8]
Replies: 1
Views: 21

Re: [Gameplay Bug][2 units in same location][7.1.8]

It's an elusive bug. I had no luck reproducing this somehow as it happened rather rarely in my SP-sessions too. It must have something to do with failing to retreat. This was once an error log msg when it happened: IndexOutOfRangeException: Array index is out of range. at RetreatHex.FindInRange (.Un...
by Horst
Sat Jun 22, 2019 11:48 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug][Line-of-Sight Issues][7.1.8]
Replies: 1
Views: 28

Re: [Gameplay Bug][Line-of-Sight Issues][7.1.8]

Now comes the AI confusion: instead of respecting this LOS issue, the AI (on Local Defense 2) acts the opposite way: it will spot the player unit when moving anticlockwise one hex but not clockwise. Try it in the scenario for yourself. First move clockwise one hex and you’ll see the idle AI units. B...
by Horst
Sat Jun 22, 2019 11:47 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug][Line-of-Sight Issues][7.1.8]
Replies: 1
Views: 28

[Gameplay Bug][Line-of-Sight Issues][7.1.8]

There are two line-of-sight issues with sight-blocking terrain and the AI. Test-AI-LOS.7z When you first load my test-scenario, it becomes immediately apparent that the own units can’t spot two hexes anticlockwise around the forest unlike clockwise. If you move one hex clockwise, the player units wi...
by Horst
Fri Jun 21, 2019 11:28 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 35
Views: 816

Re: Submarine Warfare

Look at the size of that thing!
Taking pictures from planes is truely more comfortable today. :lol:
Today.jpg
Today.jpg (56.97 KiB) Viewed 132 times
by Horst
Fri Jun 21, 2019 11:19 am
Forum: Order of Battle Series
Topic: Missing events in Dunkirk Scenario
Replies: 2
Views: 118

Re: Missing events in Dunkirk Scenario

I've updated the German Commander List where you can also see that you most likely have already earned commander Barkorn earlier in Warsaw. The last Endsieg campaign is more accurate in unlocking proper commanders. Sometimes, there isn't even mentioned that you can earn one, unlike in the early Blit...
by Horst
Fri Jun 21, 2019 11:14 am
Forum: Order of Battle Series
Topic: German Commander List
Replies: 5
Views: 909

Re: German Commander List

Updated with Sandstorm and Endsieg content.
by Horst
Thu Jun 20, 2019 2:13 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Panzerkrieg, improvement suggestions
Replies: 15
Views: 383

Re: Panzerkrieg, improvement suggestions

09_Winterstorm: the mission hex-marker is not correct, as you have to fly within 1 hex distance to the airfield with supply planes.
by Horst
Thu Jun 20, 2019 2:05 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug][Mines reveal concealed units][7.1.8]
Replies: 2
Views: 45

[Gameplay Bug][Mines reveal concealed units][7.1.8]

Although mines have sight range 0, faction-owned mines can reveal concealed enemy units if they move adjacent to them.
Bug-TheSeeingMines.7z
(1.11 KiB) Not downloaded yet
Bug-TheSeeingMines.jpg
Bug-TheSeeingMines.jpg (297.72 KiB) Viewed 45 times
by Horst
Wed Jun 19, 2019 6:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Khalkhin Gol Units
Replies: 5
Views: 120

Re: Khalkhin Gol Units

15 minutes per turn AI processing alert! :P If you plan to do this battle on a too huge map like 120x120 then it will most likely only enjoyable for people with the fastest rigs. I would definitely cut the number of tanks down to half, otherwise the supporting units seem too irrelevant, like the sin...
by Horst
Wed Jun 19, 2019 6:33 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay][Ineffective Fighter Cover][New]
Replies: 7
Views: 132

Re: [Gameplay][Ineffective Fighter Cover][New]

This is about fighters giving some degree of damage reduction on defended units. Imagine Panzerkeil for fighters or playing Panzer Corps with initiative values that the escorts do some losses on the attackers first before the rest-strength can do damage on the defended unit. Instead of a complicated...
by Horst
Wed Jun 19, 2019 4:04 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 35
Views: 816

Re: Submarine Warfare

bru888 wrote:
Wed Jun 19, 2019 12:57 pm
So, do you know if there is a torpedo_attack bonus as well?
Check this new info-topic: http://www.slitherine.com/forum/viewtop ... 74&t=92311
by Horst
Wed Jun 19, 2019 4:03 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Commander Bonus Variables (7.1.8)
Replies: 2
Views: 96

Commander Bonus Variables (7.1.8)

Commander Bonus Variables (7.1.8) vehicle_attack infantry_attack air_small_attack air_large_attack naval_small_attack naval_large_attack submarine_attack (vs. submerged submarines) vehicle_defense infantry_defense naval_defense air_defense submarine_defense (vs. torpedo) bombard_defense (vs. land-a...
by Horst
Wed Jun 19, 2019 10:31 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 35
Views: 816

Re: Submarine Warfare

I don’t get it either why there is a torpedo-defense bonus ( submarine_defense ) for commanders but no bonus for torpedo-attacks (naval/air). Submarine_attack is the depth-charge attack bonus. It won’t help against surfaced subs. The naval_defense bonus also helps versus depth-charges… not that some...
by Horst
Tue Jun 18, 2019 9:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Khalkhin Gol
Replies: 3
Views: 118

Re: Khalkhin Gol

Defensive scenarios are always boring if you have superior forces. That’s what makes playing the Finns or Chinese interesting with their lack of own equipment.
I have read some words about this battle, but I have no idea about authentic maps to picture this battle in detail.

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