Search found 1484 matches

by Horst
Fri May 24, 2019 4:31 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Blitzkrieg, improvement suggestions
Replies: 11
Views: 162

Re: Blitzkrieg, improvement suggestions

terminator wrote:
Fri May 24, 2019 4:11 am
07_Yugoslavia
This must be the best vacation spot of the villagers nearby with pier and roads right to the riverbank. I suggest additional deco houses for the tourists to rent who arrive by train.
by Horst
Wed May 22, 2019 8:43 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 344
Views: 22912

Re: The "Gabe-Mod" (v7.1.6)

Another early-victory change: - U.S. Pacific, PhilippineSea: changed early-victory trigger "Victory: Carriers Gone" from no more carriers deployed to no more category naval and removed the trigger timer there; removed the idle recon unit in transport ship Your objective is to repel the enemy fleet a...
by Horst
Wed May 22, 2019 8:21 pm
Forum: Order of Battle Series
Topic: Forgotten Army beta test
Replies: 29
Views: 650

Re: Forgotten Army beta test

bru888 wrote:
Wed May 22, 2019 8:01 pm
In light of this, I withdraw my comments about gameplay balance. Obviously it can be done.
That still sounds too frustrating for me. I better wait for the newcomer version! :P
by Horst
Wed May 22, 2019 8:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Local Defense 0 > Static Defense?
Replies: 14
Views: 122

Re: Local Defense 0 > Static Defense?

It’s indeed rather disappointing to see how Defend Hex fails there. I already mentioned this is truly an unusual map there with a ridiculous amount of flags and supply hexes around. Maybe let’s roughly summarize: Don’t overdo it with flags and supply point hexes. The lesser flags and supplies hexes ...
by Horst
Wed May 22, 2019 7:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Local Defense 0 > Static Defense?
Replies: 14
Views: 122

Re: Local Defense 0 > Static Defense?

The static defender on the middle-right without flag clearly shows that no emergency moves are done to regain supply. Static = idle if it comes to moving. This is in contrast to the upper-left local defender which grabs the supply. The strangeness is still the upper-right local defender which doesn’...
by Horst
Wed May 22, 2019 6:15 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Local Defense 0 > Static Defense?
Replies: 14
Views: 122

Re: Local Defense 0 > Static Defense?

With threat nearby, the result is almost the same. The only difference is mainly that the local defender on the middle-left is suddenly moving around grabbing flags and supply. It’s also highly disappointing what the upper local defender does: it abandons its only nearby supply reserve to grab all t...
by Horst
Wed May 22, 2019 6:14 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Local Defense 0 > Static Defense?
Replies: 14
Views: 122

Re: Local Defense 0 > Static Defense?

Two scenarios where I have tested AI behaviors: Test-AI.7z In the NoThreat scenario, there is no visible enemy to the AI, in the Threat it is. In both scenarios, the AI usually circles around to grab all supplies and/or flags. Rarely, it ignores a flag. Interesting to observe are the starving infant...
by Horst
Wed May 22, 2019 2:36 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 620
Views: 56473

Re: Erik's campaigns

While testing AI behaviors on the small GGC-Poznan map, I've observed how at least two Polish AI ground units on Seek & Destroy actually aimed for one German river-marked flag. One TKS defended this river-flag until scenario end wasting combat potential. That showed nicely that it's not necessarily ...
by Horst
Tue May 21, 2019 4:22 pm
Forum: Order of Battle Series
Topic: Next DLC?
Replies: 53
Views: 3158

Re: Next DLC?

He could take almost all of Europe in a sweep without any serious opposition, but possibly fails to take France too when this country starts nuking Germany with Russians in. :twisted:
by Horst
Tue May 21, 2019 4:15 pm
Forum: Order of Battle Series
Topic: Forgotten Army beta test
Replies: 29
Views: 650

Re: Forgotten Army beta test

Bobster, aren't you getting drunk by playing that scenario too often? ;)
by Horst
Tue May 21, 2019 4:13 pm
Forum: Order of Battle Bug Submissions
Topic: [Specifications][Magnetron Radar vs Scrambling][New]
Replies: 1
Views: 17

Re: [Specifications][Magnetron Radar vs Scrambling][New]

It's coded that way if a prerequisite spec is missing then a follow-up one doesn't need it anymore.
by Horst
Mon May 20, 2019 9:51 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Local Defense 0 > Static Defense?
Replies: 14
Views: 122

Re: Local Defense 0 > Static Defense?

Local Defense seems to support these special capture/cut-off exception-behaviors what Static Defense doesn't. Local Defense (radius) 1+ allows the AI unit to do a 1+hex move for attacks of favourable circumstances. This is possibly not desired if you rather want a defensive line intact most of the ...
by Horst
Mon May 20, 2019 9:15 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Local Defense 0 > Static Defense?
Replies: 14
Views: 122

Re: Local Defense 0 > Static Defense?

I remember that explanation. Defend Hex shouldn't matter here, but rather if Local Defense 0 can replace Static Defense , as local seems superior compared to the rather useless static shoot-me-up defense. I've done quite some tests, so I recommend designers to try it out as well. Simply change your ...
by Horst
Mon May 20, 2019 8:07 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]
Replies: 7
Views: 95

Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Okay, so during deployment phase, I couldn't place these forgotten aux planes, but when starting the first turn I could place them into my core carrier including the air-cp substraction. Yeah, it's indeed strange. The only way to semi-fix it is to properly remove these aux planes too if the carrier ...
by Horst
Mon May 20, 2019 7:29 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Local Defense 0 > Static Defense?
Replies: 14
Views: 122

Local Defense 0 > Static Defense?

While watching another AI dumbness again, I wonder why not using Local Defense 0 instead of Static Defense by default. I did a couple of tests then: With Static Defense , the AI units won't even recapture a 120-supply flag next to them and rather only attacks either in range or next to it if the com...
by Horst
Sun May 19, 2019 6:14 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]
Replies: 7
Views: 95

Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

I have added some CPs but it's only reduced by core units. I've also experimented a bit with the carrier but I have no idea how to reproduce this.
by Horst
Sun May 19, 2019 5:36 pm
Forum: Order of Battle Series
Topic: Catch-22 new TV series
Replies: 3
Views: 135

Re: Catch-22 new TV series

I'd prefer more flying than talking but let's see later.
by Horst
Sun May 19, 2019 5:30 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]
Replies: 7
Views: 95

Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Strange. According to my test in a single scenario, the aux plane is green-lit to be deployable, while the core one is not. It's also possible to exit the preplaced aux fighter via redeployment-exit and bring it back afterwards. There is no substraction of CPs if I deploy any aux fighter during depl...
by Horst
Sun May 19, 2019 5:12 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 325
Views: 20639

Re: Forgotten Units Mod and stuff...

Yep, the 20mm ShVAK named "TNSh" had the highest rate of fire of all 20mm guns with about 700 rds/min. That possibly sounds closer like a small machinegun.
by Horst
Sun May 19, 2019 4:58 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 344
Views: 22912

Re: The "Gabe-Mod" (v7.1.6)

It's still awesome to watch a video today of an actual running KV-2 (even if I don't understand a single word of the guy)! https://www.youtube.com/watch?v=BE0vRkOaebw I wonder how many engine parts got replaced by modern ones to make it actual run. Too bad the gun firing is just a fluffy smoke-fake....

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