Search found 1108 matches

by McGuba
Fri Jul 12, 2019 11:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432598

Re: Battlefield: Europe MOD v2.0

Thanks for your feedback :) Playing the Allies is very different from the Axis. Like playing another game. Historically the Allies could only react to the Axis offensives until late 1942. The Axis had the initiative in the first half of the war. The Allies did not have enough resources as it took ti...
by McGuba
Thu Jul 11, 2019 12:10 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432598

Re: Battlefield: Europe MOD v2.0

I'm playing BE 2.0 multiplayer version, and I can't embark/disembark at Ufa. Upgrade is also impossible. Other cities with special symbol works fine. Can somebody else to check it? Ah, yes, sorry, it is because the problem that I described in my last post: I forgot to remove the river running throu...
by McGuba
Sun Jun 30, 2019 3:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432598

Re: Battlefield: Europe MOD v2.0

Hello McGuba how can you edit the big scenario to add some more cities able to buy and upgrade units? I like to play the realistic version, but I'd also like to have some more upgrade possibilities (eg Oslo, Munchen, Koenigsberg and maybe one city in eastern Europe). I did not find any way in the e...
by McGuba
Sun Jun 16, 2019 8:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432598

Re: Battlefield: Europe MOD v2.0

However, it might be a while until I can find time to give it a try... Better late, then never. :wink: @Mcguba Greetings and excuse me if the question is awkward. Can I play grand campaign with this mod? Unfortunately this mod is not compatible with the official campaigns. I may or may not make a v...
by McGuba
Tue Jun 11, 2019 8:51 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432598

Re: Battlefield: Europe MOD v2.0

v2.0 is up.

More info + download link is on the first page of this topic.
by McGuba
Thu Jun 06, 2019 11:23 am
Forum: Panzer Corps : Scenario Design
Topic: Reworks and other things
Replies: 53
Views: 2183

Re: Reworks and other things

Hi,

For BE v2.0 I also made Beaufighter and Wellington, feel free to use:
by McGuba
Wed Jun 05, 2019 12:03 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

Hopefully in a few days. The next version does not make use of the 256 AI zones yet. The 256 AI zone exe was released halfway into the development of the next version and I did not want to start experimenting with it as that would have postponed v2.0 even further. As for what purpose I would use the...
by McGuba
Mon Jun 03, 2019 8:58 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

Hi, BE v1.94 was a limited (test) release only. This multiplayer test and the simultaneous single player test plays revealed a number of issues which would be fixed in the next public version, v2.0, which I can hopefully release very shortly. :)
by McGuba
Fri May 24, 2019 12:35 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

So you guys will start a second test play soon then? I really hope that I will be able to have another go later, with either Intenso or maybe somebody else, but certainly not so soon. The last few months have been sometimes quite busy as besides running this paired multiplayer match, which was alre...
by McGuba
Tue May 21, 2019 10:51 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

Well, I see... on a similar note, I found it interesting that the SU got accumulated reinforcements once the SU had three victory objectives again, i.e. it got the reinforcements even for the time it didn't hold three victory objectives, is this correct? Not exactly. It got some, but probably not a...
by McGuba
Tue May 21, 2019 10:01 pm
Forum: Panzer Corps : Scenario Design
Topic: AKRebels New PzCorps Units - GER Vehicles
Replies: 188
Views: 8691

Re: AKRebels New PzCorps Units - Vehicles

Haha,guys, you are absolutely fantastic! :D I believe a few decades later, when someone looks back at these topics, will be surprised how fanatics we all were, as we are able to spend so much time and effort with so tiny details. But yes, we are all perfectionists, and we are of course proud of it! ...
by McGuba
Tue May 21, 2019 9:48 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

True. But I think a few partisan units can still appear even after the defeat of the SU and they can recapture victory objective cities forcing the Axis player to again capture them back and of course partisans can very effectively block and slow down the movement of Axis troops to the west as it ha...
by McGuba
Tue May 21, 2019 9:02 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

Anyway, I will look into this as I am not happy about these scripts now. It works well in single player with the silly AI, but not so much in multi. I think I will add a tag so that once a main enemy surrenders, it would not get any more reinforcements, any time later, even if some of its cities ar...
by McGuba
Tue May 21, 2019 8:35 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

In the end, I must say I was a bit disappointed as I was secretly hoping that Intenso will be able to win both matches as that would have proved that the mod is well balanced in multiplayer as a player can win from both sides. In my opinion he would have deserved a minor victory or a draw at least. ...
by McGuba
Tue May 21, 2019 8:20 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

The "Beast Killer" Hellcat, which managed to one shot kill (force surrender) the venerable German Tiger I unit near Paris, after the successul artillery suppression:
99EndTurnAllies19.jpg
99EndTurnAllies19.jpg (456.35 KiB) Viewed 544 times
99EndTurnAllies20.jpg
99EndTurnAllies20.jpg (445.95 KiB) Viewed 544 times
99EndTurnAllies21.jpg
99EndTurnAllies21.jpg (301.93 KiB) Viewed 544 times
by McGuba
Tue May 21, 2019 8:12 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

The most successful British fighter unit: 99EndTurnAllies16.jpg The most successful British Commonwealth fighter unit, which had a major role in the victories in the Middle East: 99EndTurnAllies15.jpg And the most succesful US fighter unit, which arrived later but also had a huge role in the defeat ...
by McGuba
Tue May 21, 2019 8:02 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

Nevertheless, the British High Command is very pleased with the outcome of the events. While it managed to defeat the Germans and Italians in North Africa and the Middle East, the Germans and the Soviets weakened each other in the Eastern Front significantly. Although the Wehrmacht finally managed t...
by McGuba
Tue May 21, 2019 7:49 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

Re-activated Soviet army in the north: 99EndTurnAllies9.jpg and south: 99EndTurnAllies10.jpg British Commonwealth units in the Caucasus: 99EndTurnAllies7.jpg In each turn these lost some strength points after the above script was activated. Which would have made it difficult to hold this area, had t...
by McGuba
Tue May 21, 2019 7:42 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 426
Views: 14719

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

Last Allied turn, ground: 99EndTurnAllies1.jpg Air: 99EndTurnAllies2.jpg Axis only controls West Russia and cut off from all the oil fields, minimizing its income. The Western Allied units cannot enter the Soviet sphere (and vice versa) if there is at least one Soviet victory objective city in Allie...
by McGuba
Tue May 21, 2019 7:11 pm
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
Replies: 403
Views: 12969

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Epilogue Somewhere in a hidden laboratory in Alexandria, Professor Carl A. Rotweg is leaning over a strange apparatus. The electric currents running all over the small room create continuous shockwaves and sparkles. A representative of the German High Command finds it difficult to hide his exciteme...

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